Age | Commit message (Collapse) | Author | |
---|---|---|---|
2003-10-02 | renamed class Scumm to ScummEngine (consisten with other engine names; also ↵ | Max Horn | |
makes room for a potential 'Scumm' namespace) svn-id: r10549 | |||
2003-10-02 | Fix for Bug [815851] DOTT: MT-32 MIDI priority | Jamieson Christian | |
Favor 'ROL ' resources over 'GMD ' if --native-mt32 is selected. svn-id: r10537 | |||
2003-09-30 | Support for FMTowns versions of MI1/2, | Jamieson Christian | |
submitted by Hibernatus. svn-id: r10511 | |||
2003-09-14 | Fix for Bug [805593] MI2: Music stops in LeChuck's fortress | Jamieson Christian | |
Implemented _cmd_queue save/load. In addition to requiring _cmd_queue information, this bug arises from a rare assumption that sound resources are loaded in memory even though they aren't currently playing. Therefore, a list of sound resources loaded in memory is included in the savegame, so that all relevant sound resources are reloaded when the savegame is loaded. This also fixes an unreported music bug in S&M when saving a game while outside the Bumpusville mansion. As a result of savegame format modifications, we are now at savegame version 23. svn-id: r10254 | |||
2003-09-14 | A hack for bug #770581. This makes the sound much closer to the | Jochen Hoenicke | |
original, but I think to make it completely right a bigger change to the adlib backend would be necessary. svn-id: r10251 | |||
2003-09-11 | cleanup | Max Horn | |
svn-id: r10169 | |||
2003-09-10 | Correct RO sound resource size for blocked games. | Travis Howell | |
svn-id: r10146 | |||
2003-09-09 | some initial work on Mac0 support. Everybody feel free to pick up here and ↵ | Max Horn | |
implement the rest <g> svn-id: r10119 | |||
2003-09-09 | cleanup | Max Horn | |
svn-id: r10118 | |||
2003-09-09 | added convertMac0Resource (which doesn't do anything yet, but is the place ↵ | Max Horn | |
we can add Mac0 support in later); factored out some common code in convertADResource; fixed memory leak when convertADResource was called; misc cleanup svn-id: r10117 | |||
2003-09-08 | mention some GM instrument numbers | Max Horn | |
svn-id: r10116 | |||
2003-09-08 | added comment describing Mac0 format | Max Horn | |
svn-id: r10115 | |||
2003-09-08 | fix an overflow | Max Horn | |
svn-id: r10095 | |||
2003-09-08 | some cleanup | Max Horn | |
svn-id: r10084 | |||
2003-09-07 | some cleanup; clarified isSoundInUse semantics and the difference between ↵ | Max Horn | |
IMuse::get_sound_active and IMuse::getSoundStatus; added lots of const qualifiers to IMuse; rewrote IMuseInternal::getSoundStatus (hopefully not breaking it); added MusicEngine::getSoundStatus svn-id: r10069 | |||
2003-09-05 | Remove warning | Travis Howell | |
svn-id: r10000 | |||
2003-09-05 | Add atarist and macintosh options, since there seem to be no way to detect ↵ | Travis Howell | |
version been used. svn-id: r9999 | |||
2003-08-30 | Update comment | Travis Howell | |
svn-id: r9916 | |||
2003-08-29 | don't try to read objectRoomTable for HEv7 games right now | Jonathan Gray | |
svn-id: r9898 | |||
2003-08-29 | make the 2nd gen windows based humongous games that have things like a ↵ | Jonathan Gray | |
different layout in the MAXS block at least start the bootscript, added pjs-demo target to test with svn-id: r9897 | |||
2003-08-28 | clean up humongous v7 index file block handling | Jonathan Gray | |
svn-id: r9893 | |||
2003-08-28 | Load older Color Cycling resource. | Travis Howell | |
Still need to work out resource differences svn-id: r9883 | |||
2003-08-23 | Work around for sound resource in ST versions. | Travis Howell | |
svn-id: r9824 | |||
2003-08-22 | Fixed tempo value for Indy3 AD resources. Despite | Jamieson Christian | |
the comment in the source, the disasm value DOES sound closer to the original than the alternative value that came from who-knows-where. The value being used rendered too slow a tempo. svn-id: r9823 | |||
2003-08-22 | More tweaks to the PPQN and tempo of AD resources. | Jamieson Christian | |
Loom, Indy3 and monkeyvga are now all running at the right tempo and returning appropriate quarter note counts for the script timers. Fixes a sync regression with the Indy3 opening sequence under -eadlib. Ask me if I care that these numbers may not precisely match the disasm. svn-id: r9813 | |||
2003-08-20 | Fix speedy music regression in monkeyega/vga/pass. | Travis Howell | |
Add unique tag to sfx when converting AD resources, to solve sfx cutting off music issue in monkeyega/vga. svn-id: r9801 | |||
2003-08-17 | More adlib tempo tweaks | Jochen Hoenicke | |
svn-id: r9742 | |||
2003-08-16 | Semantics correction | Jamieson Christian | |
svn-id: r9729 | |||
2003-08-16 | Some Tempo changes for adlib sounds | Jochen Hoenicke | |
svn-id: r9725 | |||
2003-08-16 | Add a comment | Travis Howell | |
svn-id: r9714 | |||
2003-08-15 | Changed on_timer frequency in adlib so V3 SFX are correctly timed. | Jochen Hoenicke | |
Changed V3 conversion code to adapt to the new (correct) speed. svn-id: r9712 | |||
2003-08-15 | Fixed problem with Adlib sounds being generated | Jamieson Christian | |
when using -epcspk or -epcjr with V6 games that don't have PC speaker resources. svn-id: r9701 | |||
2003-08-15 | add hack for string resource idx numbers greater than max for humongous games | Jonathan Gray | |
svn-id: r9698 | |||
2003-08-14 | Fix bad check | Travis Howell | |
svn-id: r9689 | |||
2003-08-14 | Add roland support for loom )ega) | Travis Howell | |
Enable roland support for monkeyega svn-id: r9688 | |||
2003-08-14 | Revert bad change | Travis Howell | |
svn-id: r9687 | |||
2003-08-14 | Rearrange to be safer | Travis Howell | |
svn-id: r9686 | |||
2003-08-14 | Added support for Roland MT-32 music tracks | Jamieson Christian | |
in monkeyvga/ega. Tested in monkeyvga, but not in monkeyega yet. There are still wrinkles to work out, but the parser for the new format is in and hooked up. svn-id: r9684 | |||
2003-08-14 | Add RO sound reosurce detection to small_header games | Travis Howell | |
svn-id: r9682 | |||
2003-08-13 | Add fixme comment | Travis Howell | |
svn-id: r9662 | |||
2003-08-13 | Adds finals changes for choice of sound formats in older games. | Travis Howell | |
Only works wit monkeyvga, since ScummVM has it set as version 4. Remove some old debugging comments svn-id: r9659 | |||
2003-08-13 | Added PC Speaker and PCjr command line options, | Jamieson Christian | |
in preparation for Kirben's addition of WA support for games that already have AD tracks. svn-id: r9656 | |||
2003-08-13 | Remove unused var. | Travis Howell | |
svn-id: r9653 | |||
2003-08-13 | temp. fixme for music in monkeyega/vga | Travis Howell | |
svn-id: r9652 | |||
2003-08-12 | Add adlib music for indy3ega/loom and adlib sfx, patch #770862 | Travis Howell | |
svn-id: r9649 | |||
2003-08-11 | A nuke wasn't required after all | Travis Howell | |
svn-id: r9630 | |||
2003-08-05 | nuke old resource again | Travis Howell | |
svn-id: r9481 | |||
2003-08-05 | Add adlib music improvements for indy3/monkeyega/monkeyvga and cleanups from ↵ | Travis Howell | |
patch #770862 svn-id: r9480 | |||
2003-07-28 | removed _encbyte (it's only used locally) | Max Horn | |
svn-id: r9252 | |||
2003-07-24 | cleanup: encapsulate some more members of class Actor, and rename ↵ | Max Horn | |
newDirection -> targetFacing (since it corresponds to the future value of 'facing'; the distinction between 'facing' and 'direction' is extremly fuzzy) svn-id: r9175 |