Age | Commit message (Collapse) | Author | |
---|---|---|---|
2004-02-05 | removed obsolete #include's | Max Horn | |
svn-id: r12729 | |||
2004-01-19 | fix endian bug when dealing with ArrayHeader's; added a hack to permit save ↵ | Max Horn | |
games broken due to this to still work; moved the whole 'Array' stuff into ScummEngine_v6 svn-id: r12521 | |||
2004-01-10 | More conversion to debug channels | James Brown | |
svn-id: r12293 | |||
2004-01-08 | synced with local sources | Paweł Kołodziejski | |
svn-id: r12257 | |||
2004-01-06 | synced imuse digital with local tree | Paweł Kołodziejski | |
svn-id: r12187 | |||
2004-01-06 | updated copyright notice | Max Horn | |
svn-id: r12176 | |||
2003-12-26 | got rid of those _maxFOO macros, replaced them by access to the equivalent ↵ | Max Horn | |
_numFOO variables svn-id: r11953 | |||
2003-12-25 | cleanup; fix File::open usage (do not hardocde constant values, rather use ↵ | Max Horn | |
the symbolic namescvs diff | bbeditcvs diff | bbedit svn-id: r11911 | |||
2003-12-22 | Moved bundle music code from class Sound to IMuseDigital (seems more ↵ | Max Horn | |
natural; and allows for various cleanup) svn-id: r11846 | |||
2003-11-28 | game targets can now have a base filename different from the target name; ↵ | Max Horn | |
misc tweaks svn-id: r11417 | |||
2003-11-18 | Add PC game feature flag, to match others. | Travis Howell | |
svn-id: r11344 | |||
2003-11-17 | replaced demo GIDs wth GF_DEMO | Paweł Kołodziejski | |
svn-id: r11326 | |||
2003-11-13 | *** empty log message *** | Travis Howell | |
svn-id: r11281 | |||
2003-11-08 | cleanup whitespaces | Paweł Kołodziejski | |
svn-id: r11217 | |||
2003-11-07 | more spelling fixes | Jonathan Gray | |
svn-id: r11176 | |||
2003-11-02 | turned NewGui into a singleton, and made OSystem a pseudo-singleton; added ↵ | Max Horn | |
Widget::findWidget (preparing to add support for nested widgets, for the tab widget) svn-id: r11045 | |||
2003-11-01 | modified MessageDialog to allow for custom button texts | Max Horn | |
svn-id: r11034 | |||
2003-10-17 | added tag2str helper function | Max Horn | |
svn-id: r10866 | |||
2003-10-12 | some more target<->game cleanup | Max Horn | |
svn-id: r10769 | |||
2003-10-11 | Some Mac0 conversion tweaks | Jamieson Christian | |
svn-id: r10737 | |||
2003-10-10 | Feature Request [781797] Support music in the Mac version of MI1 | Jamieson Christian | |
Finished the Mac0 -> SMF (GMD) conversion code. Sounds good (albeit thin, with only 3 instruments), except that the looping songs are not looping with the right timing. svn-id: r10730 | |||
2003-10-03 | introduced namespace Scumm; made #include statements use scumm/ prefix ↵ | Max Horn | |
explicitly svn-id: r10571 | |||
2003-10-02 | renamed class Scumm to ScummEngine (consisten with other engine names; also ↵ | Max Horn | |
makes room for a potential 'Scumm' namespace) svn-id: r10549 | |||
2003-10-02 | Fix for Bug [815851] DOTT: MT-32 MIDI priority | Jamieson Christian | |
Favor 'ROL ' resources over 'GMD ' if --native-mt32 is selected. svn-id: r10537 | |||
2003-09-30 | Support for FMTowns versions of MI1/2, | Jamieson Christian | |
submitted by Hibernatus. svn-id: r10511 | |||
2003-09-14 | Fix for Bug [805593] MI2: Music stops in LeChuck's fortress | Jamieson Christian | |
Implemented _cmd_queue save/load. In addition to requiring _cmd_queue information, this bug arises from a rare assumption that sound resources are loaded in memory even though they aren't currently playing. Therefore, a list of sound resources loaded in memory is included in the savegame, so that all relevant sound resources are reloaded when the savegame is loaded. This also fixes an unreported music bug in S&M when saving a game while outside the Bumpusville mansion. As a result of savegame format modifications, we are now at savegame version 23. svn-id: r10254 | |||
2003-09-14 | A hack for bug #770581. This makes the sound much closer to the | Jochen Hoenicke | |
original, but I think to make it completely right a bigger change to the adlib backend would be necessary. svn-id: r10251 | |||
2003-09-11 | cleanup | Max Horn | |
svn-id: r10169 | |||
2003-09-10 | Correct RO sound resource size for blocked games. | Travis Howell | |
svn-id: r10146 | |||
2003-09-09 | some initial work on Mac0 support. Everybody feel free to pick up here and ↵ | Max Horn | |
implement the rest <g> svn-id: r10119 | |||
2003-09-09 | cleanup | Max Horn | |
svn-id: r10118 | |||
2003-09-09 | added convertMac0Resource (which doesn't do anything yet, but is the place ↵ | Max Horn | |
we can add Mac0 support in later); factored out some common code in convertADResource; fixed memory leak when convertADResource was called; misc cleanup svn-id: r10117 | |||
2003-09-08 | mention some GM instrument numbers | Max Horn | |
svn-id: r10116 | |||
2003-09-08 | added comment describing Mac0 format | Max Horn | |
svn-id: r10115 | |||
2003-09-08 | fix an overflow | Max Horn | |
svn-id: r10095 | |||
2003-09-08 | some cleanup | Max Horn | |
svn-id: r10084 | |||
2003-09-07 | some cleanup; clarified isSoundInUse semantics and the difference between ↵ | Max Horn | |
IMuse::get_sound_active and IMuse::getSoundStatus; added lots of const qualifiers to IMuse; rewrote IMuseInternal::getSoundStatus (hopefully not breaking it); added MusicEngine::getSoundStatus svn-id: r10069 | |||
2003-09-05 | Remove warning | Travis Howell | |
svn-id: r10000 | |||
2003-09-05 | Add atarist and macintosh options, since there seem to be no way to detect ↵ | Travis Howell | |
version been used. svn-id: r9999 | |||
2003-08-30 | Update comment | Travis Howell | |
svn-id: r9916 | |||
2003-08-29 | don't try to read objectRoomTable for HEv7 games right now | Jonathan Gray | |
svn-id: r9898 | |||
2003-08-29 | make the 2nd gen windows based humongous games that have things like a ↵ | Jonathan Gray | |
different layout in the MAXS block at least start the bootscript, added pjs-demo target to test with svn-id: r9897 | |||
2003-08-28 | clean up humongous v7 index file block handling | Jonathan Gray | |
svn-id: r9893 | |||
2003-08-28 | Load older Color Cycling resource. | Travis Howell | |
Still need to work out resource differences svn-id: r9883 | |||
2003-08-23 | Work around for sound resource in ST versions. | Travis Howell | |
svn-id: r9824 | |||
2003-08-22 | Fixed tempo value for Indy3 AD resources. Despite | Jamieson Christian | |
the comment in the source, the disasm value DOES sound closer to the original than the alternative value that came from who-knows-where. The value being used rendered too slow a tempo. svn-id: r9823 | |||
2003-08-22 | More tweaks to the PPQN and tempo of AD resources. | Jamieson Christian | |
Loom, Indy3 and monkeyvga are now all running at the right tempo and returning appropriate quarter note counts for the script timers. Fixes a sync regression with the Indy3 opening sequence under -eadlib. Ask me if I care that these numbers may not precisely match the disasm. svn-id: r9813 | |||
2003-08-20 | Fix speedy music regression in monkeyega/vga/pass. | Travis Howell | |
Add unique tag to sfx when converting AD resources, to solve sfx cutting off music issue in monkeyega/vga. svn-id: r9801 | |||
2003-08-17 | More adlib tempo tweaks | Jochen Hoenicke | |
svn-id: r9742 | |||
2003-08-16 | Semantics correction | Jamieson Christian | |
svn-id: r9729 |