Age | Commit message (Collapse) | Author | |
---|---|---|---|
2003-04-29 | make all known file extensions of resource files work | Jonathan Gray | |
svn-id: r7190 | |||
2003-04-28 | pedantic checks | Max Horn | |
svn-id: r7177 | |||
2003-04-28 | add some he v7 blocks | Jonathan Gray | |
svn-id: r7173 | |||
2003-04-20 | close bundle files when changing discs in comi | Jonathan Gray | |
svn-id: r7023 | |||
2003-04-12 | just in case... | Max Horn | |
svn-id: r6997 | |||
2003-04-11 | fixed resource loading in GF_OLD_BUNDLE games (res header = 2 bytes length, ↵ | Max Horn | |
plus 2 unknown bytes) svn-id: r6976 | |||
2003-04-11 | made unblocked games get a little farther before crashing | Max Horn | |
svn-id: r6967 | |||
2003-03-29 | changed printf to debug | Paweł Kołodziejski | |
svn-id: r6883 | |||
2003-03-06 | updated copyrights headers | Paweł Kołodziejski | |
svn-id: r6726 | |||
2003-03-06 | and more cleanup | Paweł Kołodziejski | |
svn-id: r6718 | |||
2003-01-26 | LCA03 sync: Modified version of the untrap patch, debugger | James Brown | |
savegame/loadgame changes, attempts at making the ComI save/load screen (F1) work. The savegame part of the screen does not work due to a crash, the load part SHOULD... but something resets the saveload flags before they are processed (help! :) svn-id: r6545 | |||
2003-01-19 | oops | Max Horn | |
svn-id: r6512 | |||
2003-01-19 | added some comments/changed indention of comments to spaces | Max Horn | |
svn-id: r6510 | |||
2003-01-12 | work around a script bug in COMI; cleanup; re-enabled array assert | Max Horn | |
svn-id: r6437 | |||
2003-01-12 | Small fix - _numLocalObjects is a 1-based array, so don't go reading bad ↵ | James Brown | |
memory :P svn-id: r6417 | |||
2003-01-08 | our File class already makes sure we find stuff in the resource ↵ | Max Horn | |
subdirectory. Plus, it handles different cases right. So now COMI works from CD on Mac OS X, too svn-id: r6363 | |||
2003-01-02 | Plop in some better disk switching code for CMI - I have no idea how well ↵ | James Brown | |
this will work transitioning from a disk1 room to a disk2 room in-game, but it works for bootparams and saved games.. svn-id: r6322 | |||
2002-12-31 | get rid of DUMP_SCRIPTS; in its place, added run time option '-u' to enabled ↵ | Max Horn | |
script dumping svn-id: r6284 | |||
2002-12-28 | de-verbalise some debug messages (move from debug(1) to debug(2)).. so we ↵ | James Brown | |
can see printDebug lines easier svn-id: r6227 | |||
2002-12-28 | get rid of getStringLen and use the more powerful resStrLen instead; moved ↵ | Max Horn | |
resStrLen from common/ to scumm/, where it belongs; enhanced resStrLen to suport V8; fixed translateText to support embeded vars (in strings I mean) - it may still not be fully correct but at least is better now; rewrote o6_arrayOps to parallel the V8 version - needs testing svn-id: r6215 | |||
2002-12-27 | like rtRoom, rtRoomScripts should never expire while the room they belong ↵ | Max Horn | |
too is loaded; this fixes the crash when picking up the fishing rod svn-id: r6208 | |||
2002-12-27 | Move some things around, to get rid of all these resource/ sprintf's for CMI | James Brown | |
svn-id: r6182 | |||
2002-12-26 | 32 bit variables storage | Max Horn | |
svn-id: r6161 | |||
2002-12-25 | cleanup | Max Horn | |
svn-id: r6140 | |||
2002-12-24 | added a map from object names to object ids | Max Horn | |
svn-id: r6104 | |||
2002-12-24 | fixed room resource loading in V8 - now need to fix initRoomSubBlocks | Max Horn | |
svn-id: r6091 | |||
2002-12-24 | upon res load error, print out from which file we tried to load, and also ↵ | Max Horn | |
print the correc index (was 'type' instead of 'idx') svn-id: r6090 | |||
2002-12-23 | changed numString to numArray | Paweł Kołodziejski | |
svn-id: r6078 | |||
2002-12-23 | changed read order of CMI variables (MAXS) | Paweł Kołodziejski | |
svn-id: r6076 | |||
2002-12-23 | some flesh to the V8 bones | Max Horn | |
svn-id: r6073 | |||
2002-12-23 | don't be needlessly verbose; allow byte arrays in V8 | Max Horn | |
svn-id: r6071 | |||
2002-12-23 | corrected AARY code for V8 (I hope) | Max Horn | |
svn-id: r6063 | |||
2002-12-22 | added some preliminary V8 work. Nope, it is not useful at all, and it ↵ | Max Horn | |
doesn't mean we will have CMI support in this millenium, so don't hold your breath svn-id: r6060 | |||
2002-12-21 | partial checkin of patch #655594 (handling Y/N questions); cleanup | Max Horn | |
svn-id: r6042 | |||
2002-12-18 | Fixed problems with instruments after load. | Jamieson Christian | |
Ignore Adlib-only music when running native MIDI. (Can't remember why I included them in the first place, so until I do remember, it's coming back out.) svn-id: r6020 | |||
2002-12-05 | Fixed inappropriate expiration of sound resources, | Jamieson Christian | |
which fixes concurrency issues esp. in PocketPC and MorphOS. Stubbed SysEx command 2 (start of song) to get rid of annoying warning. Changed MT-32 instrument warnings to fit on one (80-char) line. svn-id: r5842 | |||
2002-12-04 | more cleanup; fixes out of bound access to _charsetData (but I am not sure ↵ | Max Horn | |
if that will be visible anywhere svn-id: r5833 | |||
2002-11-29 | cleanup | Max Horn | |
svn-id: r5747 | |||
2002-11-28 | oops | Max Horn | |
svn-id: r5738 | |||
2002-11-28 | no need to retry 5 times in loadResource - we don't have users with floppy ↵ | Max Horn | |
disks anymore, after all :-). Fixed an endian issue for v2 games (makes them crash a little bit later during loading) svn-id: r5737 | |||
2002-11-23 | fixed o5_resourceRoutines for OLD256 games (various subopcodes are still not ↵ | Max Horn | |
implemented, though); some cleanup svn-id: r5699 | |||
2002-11-21 | Revamped Adlib functionality. | Jamieson Christian | |
IMuseAdlib is defunct. New MidiDriver_ADLIB device. Simon 1/2 now supports Adlib. svn-id: r5677 | |||
2002-11-20 | Support MAC music tracks even in -eadlib mode | Jamieson Christian | |
svn-id: r5636 | |||
2002-10-23 | cleaning up scummsys.h a bit (in preparation of using configure eventually). ↵ | Max Horn | |
Most notable, uint32 etc. will be 'unsigned int' not 'unsigned long'. Except for 16 bit systems that should be right, and configure will replace this by a proper check for data type sizes anyway svn-id: r5290 | |||
2002-10-21 | The terms Word and DWord are somewhat Windows centric; in fact there are ↵ | Max Horn | |
systems on which word is 32bit, as opposed to our 16 bits. Hence, use the uin16/uint32 naming scheme, which is not ambigious svn-id: r5216 | |||
2002-10-15 | Patch 623391: Verb shadow fix (MI2) | James Brown | |
svn-id: r5150 | |||
2002-10-11 | added FT imuse music | Paweł Kołodziejski | |
svn-id: r5127 | |||
2002-10-02 | Fix "ripburger attacks Malcom" cutscene, by disabling pseudoRooms for V7 games. | James Brown | |
They arn't used in FT at least, so I'm going to assume this could also fix the Dig. svn-id: r5073 | |||
2002-09-29 | patch #616195 | Max Horn | |
svn-id: r5039 | |||
2002-09-29 | Patch #616155: Set Monkey1VGA music instruments dynamically | James Brown | |
svn-id: r5035 |