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path: root/scumm/resource_v3.cpp
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2003-04-29unified Zak256 charset code with the rest; this *might* cause a regression ↵Max Horn
should anywhere in Zak256 a charset > 1 be set; if so, tell me where exactly, and I can try to figure out a proper fix svn-id: r7195
2003-04-11factored out some common codeMax Horn
svn-id: r6974
2003-04-11added loading object flags for loom egaPaweł Kołodziejski
svn-id: r6973
2003-04-11fixes V3/OLD_BUNDLE res readingMax Horn
svn-id: r6971
2003-04-09make zak use correct charsetJonathan Gray
svn-id: r6945
2003-04-07fixed reading Loom index file, and handle gfx for 16 colors gamesPaweł Kołodziejski
svn-id: r6937
2003-04-07zak256 invertory bug is not repeatable, changed order font selection, added ↵Paweł Kołodziejski
handle font support for all V3 scumm games svn-id: r6927
2003-04-06added handle v2 resources for scumm v3, for now hackPaweł Kołodziejski
svn-id: r6924
2003-03-07refactored some stuff (and made readMAXS virtual, with V2/V3 code having own ↵Max Horn
implementations); cleaned up V6 array shuffle code; made more Scumm member vars/methods protected svn-id: r6751
2003-03-06updated copyrights headersPaweł Kołodziejski
svn-id: r6726
2003-03-06and more cleanupPaweł Kołodziejski
svn-id: r6718
2002-12-22added some preliminary V8 work. Nope, it is not useful at all, and it ↵Max Horn
doesn't mean we will have CMI support in this millenium, so don't hold your breath svn-id: r6060
2002-10-21The terms Word and DWord are somewhat Windows centric; in fact there are ↵Max Horn
systems on which word is 32bit, as opposed to our 16 bits. Hence, use the uin16/uint32 naming scheme, which is not ambigious svn-id: r5216
2002-09-24Patch 609334: PalManip save/load/init fixes.James Brown
Save/Load lines are commented out until the new save/load system is in place. svn-id: r5014
2002-09-10changed scumm file io to class FilePaweł Kołodziejski
svn-id: r4920
2002-08-21Initial revisionMax Horn
svn-id: r4785