Age | Commit message (Collapse) | Author |
|
svn-id: r17371
|
|
svn-id: r17367
|
|
svn-id: r17366
|
|
svn-id: r17364
|
|
way around; added a new class ScummEngine_v3old, for GF_OLD_BUNDLE games; took advantage of the new inheritance structure and turned various methods into virtual methods which then are overriden in subclasses
svn-id: r17346
|
|
o extend MemoryReadStream with XOR facility
o implement MemoryWriteStream
o _fileHandle now is a reference to BaseScummFile class and is created on the fly
o implement ScummNESFile class which is basically extract_mm_nes utility
o update NES MM md5's due to above changes
NOTE: to run MM NES now you need to remove *.LFL files and (probably) rename
ROM to standard conventional name 'Maniac Mansion (XXX).nes'
svn-id: r17300
|
|
svn-id: r16398
|
|
svn-id: r12176
|
|
explicitly
svn-id: r10571
|
|
makes room for a potential 'Scumm' namespace)
svn-id: r10549
|
|
svn-id: r6726
|
|
svn-id: r6718
|
|
doesn't mean we will have CMI support in this millenium, so don't hold your breath
svn-id: r6060
|
|
systems on which word is 32bit, as opposed to our 16 bits. Hence, use the uin16/uint32 naming scheme, which is not ambigious
svn-id: r5216
|
|
svn-id: r4920
|
|
svn-id: r4785
|