Age | Commit message (Collapse) | Author | |
---|---|---|---|
2006-01-21 | Fix various incorrect usages of the word 'target' instead of 'gameid'; ↵ | Max Horn | |
change the ambigiuous 'GameSettings::name' to 'GameSettings::gameid' svn-id: r20115 | |||
2006-01-18 | Update copyright notice | Eugene Sandulenko | |
svn-id: r20088 | |||
2006-01-10 | Get rid of unused variables and removed them from the save data ; ↵ | Gregory Montoir | |
FloodFill.unk1C and _curExecScript. Concerning _curExecScript, I checked several interpreters (even one with windex compiled in), the only function where it's used is runAllScripts. svn-id: r19977 | |||
2006-01-10 | Free the palette before re-using a 'cached cursor' slot. | Gregory Montoir | |
svn-id: r19975 | |||
2006-01-10 | Small correction. | Travis Howell | |
svn-id: r19970 | |||
2006-01-06 | Rename variables. | Travis Howell | |
svn-id: r19935 | |||
2006-01-06 | Avoid invalid read/writes in createSound() for now. | Travis Howell | |
svn-id: r19926 | |||
2006-01-06 | Adjustments to createSound(). | Travis Howell | |
svn-id: r19925 | |||
2006-01-05 | No longer required | Travis Howell | |
svn-id: r19917 | |||
2006-01-05 | Initial support for sound code in HE games. | Travis Howell | |
Split HE sound functions into separate file. svn-id: r19909 | |||
2005-11-05 | Update debug output. | Travis Howell | |
svn-id: r19442 | |||
2005-10-18 | Update FSF address. Eek. Actually that took place on May 1, 2005 | Eugene Sandulenko | |
svn-id: r19142 | |||
2005-08-14 | Replace warnings with debug, errors or printfs: | Travis Howell | |
-To catch any missing cases/functions used. -To prevent users reporting warnings as bugs svn-id: r18681 | |||
2005-07-30 | Remove trailing whitespaces. | Eugene Sandulenko | |
svn-id: r18604 | |||
2005-06-24 | When including files from common/, explicitly use the common/ prefix | Max Horn | |
svn-id: r18444 | |||
2005-05-18 | Combine Win32 and Mac resource extractors (used for cursors in latter HE) as | Eugene Sandulenko | |
only one of them can exist at the same time. Also it saves code and adds caching to Mac resource extractor. svn-id: r18169 | |||
2005-05-13 | HE demos sometimes call music tracks that don't exist. | Travis Howell | |
svn-id: r18080 | |||
2005-05-10 | Moved class File and the MD5 stuff to namespace Common | Max Horn | |
svn-id: r18037 | |||
2005-05-10 | Preparations to let LogicHE hold game-specific code. Introduced | Eugene Sandulenko | |
GF_HE_985. Feel free to give it more proper name. svn-id: r18036 | |||
2005-05-10 | Add heversions for dutch versions. | Travis Howell | |
Add dutch freddi1 svn-id: r18023 | |||
2005-05-08 | Comply to our coding conventions | Max Horn | |
svn-id: r17975 | |||
2005-05-05 | Get XMAP from correct resource. | Travis Howell | |
Avoid regression. svn-id: r17922 | |||
2005-05-05 | HE90+ games set heap size in index. | Travis Howell | |
svn-id: r17920 | |||
2005-04-19 | Add RIFF sound type. | Travis Howell | |
svn-id: r17688 | |||
2005-04-18 | Adjust again, for sound header differences. | Travis Howell | |
svn-id: r17668 | |||
2005-04-18 | Use correct music offsets for HE games, only a few demos use wrong tunes now. | Travis Howell | |
Get all music details for HE games from one function only. svn-id: r17662 | |||
2005-04-14 | Add HE7.2 difference in o_getResourceSize(). | Travis Howell | |
Add support for checking size of music resource. svn-id: r17595 | |||
2005-04-10 | Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it ↵ | Max Horn | |
complies a bit better with our code formatting rules svn-id: r17508 | |||
2005-04-10 | Don't call allocateArrays from readMAXS, rather call it explicitly after ↵ | Max Horn | |
calling readMAXS; init _palManipCounter in the proper place (only needed when restarting); free palManip data on exit svn-id: r17495 | |||
2005-04-10 | Got rid of _dynamicRoomOffsets | Max Horn | |
svn-id: r17494 | |||
2005-04-09 | Overload getStringAddress in subclasses; moved V6-V8 specific res stuff to ↵ | Max Horn | |
resource.cpp svn-id: r17489 | |||
2005-04-09 | Simplify the substResFileName system a bit | Max Horn | |
svn-id: r17475 | |||
2005-04-07 | Original games ignored this index data. | Travis Howell | |
svn-id: r17436 | |||
2005-04-07 | Split readMAXS between HE versions | Travis Howell | |
svn-id: r17435 | |||
2005-04-04 | Fixed warnings on little-endian systems. | Torbjörn Andersson | |
svn-id: r17371 | |||
2005-04-03 | Splitting more methods into multiple overloaded versions | Max Horn | |
svn-id: r17366 | |||
2005-04-03 | Turned readRoomsOffsets into a virtual method | Max Horn | |
svn-id: r17363 | |||
2005-03-12 | clean up | Max Horn | |
svn-id: r17104 | |||
2005-02-17 | Mouse part of big patch #1013937 (OSystem layer with bigger resolution) | Eugene Sandulenko | |
svn-id: r16800 | |||
2005-02-11 | Turned HE Mac resource filename generator into generall, whole SCUMM-purpose | Eugene Sandulenko | |
method. Right now it is used to eliminate those Windows HE titles which have different target base names. If you want to use it, then define another entry in substDataFileNameTable[]. If your version with different base name has other features then you need to define GF_MULTIPLE_VERSIONS for main entry and add any additional entries to multiple_versions_md5_settings based on MD5 of the entry. svn-id: r16764 | |||
2005-02-05 | Removed unnecessary empty line. | Torbjörn Andersson | |
svn-id: r16736 | |||
2005-02-04 | Some HFS dumpinf programs write files with resource fork to .bin file. | Eugene Sandulenko | |
Support that. Also support separately dumped resource forks. File name for those has .rsrc extension. svn-id: r16735 | |||
2005-02-03 | Add suppoert for coloured Mac cursors. Though they're disabled at the moment. | Eugene Sandulenko | |
The reason is that they use their own palette which could not match current global one. Now I have to turn back to that old OSystem patch and render cursor on a separate surface and extend OSystem with yet another optional call setCursorPalette. svn-id: r16734 | |||
2005-01-31 | Remove debug output and improve error messages. | Eugene Sandulenko | |
To clarify my last commit message. I _do_ work with unprocessed files. Just I happened to have one demo with resource fork stripped from game binary. It was told that sometimes Mac conversion programs on intel platform silently strip it down. Now I fail with error message, but we may use some fallback. At least we need to know a standard way of copying binary files with resources unstripped and describe it in Mac HOWTO. svn-id: r16714 | |||
2005-01-31 | Support for Mac cursors. | Eugene Sandulenko | |
TODO: o Allow reading from non-processed game executable. Now you need to get .bin file out of it o Use color versions of cursors o Combine MacResExtractor with Win32ResExtractor. Now I just stupidly create 2 objects and do not use new cursor caching code. svn-id: r16713 | |||
2005-01-30 | added a basic cursor cache for win32 HE70+ games | Gregory Montoir | |
svn-id: r16708 | |||
2005-01-01 | oops, correct copyright string | Max Horn | |
svn-id: r16399 | |||
2005-01-01 | Updated copyright | Max Horn | |
svn-id: r16398 | |||
2004-09-21 | Should be HE60/70. | Travis Howell | |
svn-id: r15211 | |||
2004-09-18 | Moved mouse cursor code into ScummEngine subclasses were possible -- this ↵ | Max Horn | |
makes it much easier to see which cursor code is used in which SCUMM version; also changed cursor code to not overwrite default_cursor_* (which would cause problems when switching to another game) svn-id: r15169 |