Age | Commit message (Collapse) | Author |
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svn-id: r17688
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svn-id: r17668
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Get all music details for HE games from one function only.
svn-id: r17662
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Add support for checking size of music resource.
svn-id: r17595
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complies a bit better with our code formatting rules
svn-id: r17508
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calling readMAXS; init _palManipCounter in the proper place (only needed when restarting); free palManip data on exit
svn-id: r17495
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svn-id: r17494
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resource.cpp
svn-id: r17489
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svn-id: r17475
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svn-id: r17436
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svn-id: r17435
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svn-id: r17371
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svn-id: r17366
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svn-id: r17363
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svn-id: r17104
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svn-id: r16800
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method. Right now it is used to eliminate those Windows HE titles which
have different target base names.
If you want to use it, then define another entry in substDataFileNameTable[].
If your version with different base name has other features then you need
to define GF_MULTIPLE_VERSIONS for main entry and add any additional
entries to multiple_versions_md5_settings based on MD5 of the entry.
svn-id: r16764
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svn-id: r16736
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Support that. Also support separately dumped resource forks. File name for
those has .rsrc extension.
svn-id: r16735
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The reason is that they use their own palette which could not match current
global one.
Now I have to turn back to that old OSystem patch and render cursor on a
separate surface and extend OSystem with yet another optional call
setCursorPalette.
svn-id: r16734
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To clarify my last commit message. I _do_ work with unprocessed files.
Just I happened to have one demo with resource fork stripped from game binary.
It was told that sometimes Mac conversion programs on intel platform silently
strip it down. Now I fail with error message, but we may use some fallback.
At least we need to know a standard way of copying binary files with resources
unstripped and describe it in Mac HOWTO.
svn-id: r16714
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TODO:
o Allow reading from non-processed game executable. Now you need to get
.bin file out of it
o Use color versions of cursors
o Combine MacResExtractor with Win32ResExtractor. Now I just stupidly
create 2 objects and do not use new cursor caching code.
svn-id: r16713
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svn-id: r16708
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svn-id: r16399
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svn-id: r16398
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svn-id: r15211
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makes it much easier to see which cursor code is used in which SCUMM version; also changed cursor code to not overwrite default_cursor_* (which would cause problems when switching to another game)
svn-id: r15169
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printing functions didn't agree with the format strings.
GCC will find a couple of other things to warn about if these functions
are labelled as printf()-style functions, but those were less important, I
think.
svn-id: r15081
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svn-id: r14690
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svn-id: r14205
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svn-id: r14139
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svn-id: r14080
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svn-id: r14034
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parsed now.
svn-id: r14031
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incorporated from icotools, no display, just searching it in resources
and display a warning. Graphics converter is on the way.
Code is NOT endian-safe. It will not work on BE system, as was tested by
joostp. Please, fix endianess.
svn-id: r14024
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