Age | Commit message (Collapse) | Author | |
---|---|---|---|
2004-09-18 | Moved mouse cursor code into ScummEngine subclasses were possible -- this ↵ | Max Horn | |
makes it much easier to see which cursor code is used in which SCUMM version; also changed cursor code to not overwrite default_cursor_* (which would cause problems when switching to another game) svn-id: r15169 | |||
2004-06-27 | Use existing ScummVM functionality for packed structs | Max Horn | |
svn-id: r14079 | |||
2004-06-27 | Not required for WIN32 | Travis Howell | |
svn-id: r14078 | |||
2004-06-24 | Phase #3 of HE v7.0+ cursors. Now they show up correctly. Remove TODO item. | Eugene Sandulenko | |
svn-id: r14034 | |||
2004-06-24 | Phase #2 of HE v7.0+ cursors. Still no visual output, but all data is | Eugene Sandulenko | |
parsed now. svn-id: r14031 | |||
2004-06-24 | Not required for WIN32 | Travis Howell | |
svn-id: r14029 | |||
2004-06-24 | Phase #1 of HE v7.0+ cursors. Basically it's Win32 resource extractor | Eugene Sandulenko | |
incorporated from icotools, no display, just searching it in resources and display a warning. Graphics converter is on the way. Code is NOT endian-safe. It will not work on BE system, as was tested by joostp. Please, fix endianess. svn-id: r14024 |