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path: root/scumm/resource_v7he.h
AgeCommit message (Collapse)Author
2005-01-31Support for Mac cursors.Eugene Sandulenko
TODO: o Allow reading from non-processed game executable. Now you need to get .bin file out of it o Use color versions of cursors o Combine MacResExtractor with Win32ResExtractor. Now I just stupidly create 2 objects and do not use new cursor caching code. svn-id: r16713
2005-01-30added a basic cursor cache for win32 HE70+ gamesGregory Montoir
svn-id: r16708
2005-01-01oops, correct copyright stringMax Horn
svn-id: r16399
2005-01-01Updated copyrightMax Horn
svn-id: r16398
2004-09-21Should be HE60/70.Travis Howell
svn-id: r15211
2004-09-18Moved mouse cursor code into ScummEngine subclasses were possible -- this ↵Max Horn
makes it much easier to see which cursor code is used in which SCUMM version; also changed cursor code to not overwrite default_cursor_* (which would cause problems when switching to another game) svn-id: r15169
2004-06-27Use existing ScummVM functionality for packed structsMax Horn
svn-id: r14079
2004-06-27Not required for WIN32Travis Howell
svn-id: r14078
2004-06-24Phase #3 of HE v7.0+ cursors. Now they show up correctly. Remove TODO item.Eugene Sandulenko
svn-id: r14034
2004-06-24Phase #2 of HE v7.0+ cursors. Still no visual output, but all data isEugene Sandulenko
parsed now. svn-id: r14031
2004-06-24Not required for WIN32Travis Howell
svn-id: r14029
2004-06-24Phase #1 of HE v7.0+ cursors. Basically it's Win32 resource extractorEugene Sandulenko
incorporated from icotools, no display, just searching it in resources and display a warning. Graphics converter is on the way. Code is NOT endian-safe. It will not work on BE system, as was tested by joostp. Please, fix endianess. svn-id: r14024