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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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room.cpp
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2005-04-26
Split loadRoomSubBlocks into a 'static' part (loadRoomSubBlocks) and a ↵
Max Horn
'dynamic' part (initRoomSubBlocks) svn-id: r17811
2005-04-23
Simpler check, since VAR_NEW_ROOM is no longer set in small header games.
Travis Howell
svn-id: r17764
2005-04-20
Replaced the platform specific GF_FOO switches (using _platform instead now)
Max Horn
svn-id: r17716
2005-04-17
Doesn't exist in HE72
Travis Howell
svn-id: r17656
2005-04-17
Add separate function for loading palette from choosen room.
Travis Howell
Avoid pointer problems. svn-id: r17653
2005-04-10
Fix regression in MM NES which disabled scrolling and lead to weird crashes
Eugene Sandulenko
svn-id: r17529
2005-04-10
Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it ↵
Max Horn
complies a bit better with our code formatting rules svn-id: r17508
2005-04-10
Init _numObjectsInRoom in another spot
Max Horn
svn-id: r17499
2005-04-10
Moved some room loading stuff into a new source file
Max Horn
svn-id: r17496