Age | Commit message (Expand) | Author |
---|---|---|
2005-04-28 | Moved blast text/object code to ScummEngine_v6 | Max Horn |
2005-04-26 | Since we don't store _CLUT_offs anymore, we can clean up the code related to ... | Max Horn |
2005-04-26 | Split loadRoomSubBlocks into a 'static' part (loadRoomSubBlocks) and a 'dynam... | Max Horn |
2005-04-23 | Simpler check, since VAR_NEW_ROOM is no longer set in small header games. | Travis Howell |
2005-04-20 | Replaced the platform specific GF_FOO switches (using _platform instead now) | Max Horn |
2005-04-17 | Doesn't exist in HE72 | Travis Howell |
2005-04-17 | Add separate function for loading palette from choosen room. | Travis Howell |
2005-04-10 | Fix regression in MM NES which disabled scrolling and lead to weird crashes | Eugene Sandulenko |
2005-04-10 | Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it c... | Max Horn |
2005-04-10 | Init _numObjectsInRoom in another spot | Max Horn |
2005-04-10 | Moved some room loading stuff into a new source file | Max Horn |