Age | Commit message (Expand) | Author |
2004-01-15 | use Rect in struct VerbSlot | Max Horn |
2004-01-11 | fix loading of old COMI savegames (which are based on the bad old camera var ... | Max Horn |
2004-01-08 | move the charset mask to the charset renderer class; some other related changes | Max Horn |
2004-01-08 | cleanup | Max Horn |
2004-01-08 | various fixes for vertical scrolling rooms: fixed, screen updates (and made t... | Max Horn |
2004-01-06 | synced imuse digital with local tree | Paweł Kołodziejski |
2004-01-06 | updated copyright notice | Max Horn |
2004-01-06 | no need to save information which we can (and do) recompute | Max Horn |
2004-01-04 | cleanup | Max Horn |
2004-01-04 | cleanup (mostly moved stuff around, and replaced the fadeOut call) | Max Horn |
2004-01-03 | cleanup | Max Horn |
2004-01-03 | removed unused param in initScreens | Max Horn |
2003-12-27 | more robust resource saving; also save resources with idx 0; renamed Serializ... | Max Horn |
2003-12-25 | Fix for bug #734154 (DIG: Savegame/Island names) | Max Horn |
2003-12-22 | Moved bundle music code from class Sound to IMuseDigital (seems more natural;... | Max Horn |
2003-12-15 | Add extra color table entry for v1 games, for inventory/sentence color. | Travis Howell |
2003-12-15 | Small color table correction for demo mode of v1 maniac | Travis Howell |
2003-12-09 | Changed notation involving more than one set of double colons :: | Jamieson Christian |
2003-11-29 | don't see why we shouldn't just always call Sound::stopAllSounds just before ... | Max Horn |
2003-11-29 | startCDTimer() is already being invoked by pauseSounds(false) | Max Horn |
2003-11-29 | new savegame version: store actor pan data; store Audio CD playback status (a... | Max Horn |
2003-11-11 | made Scumm::OptionsDialog subclass GUI::OptionsDialog (code reuse); replaced ... | Max Horn |
2003-11-05 | check name we are trying to save with isn't null, still needs to be looked at... | Jonathan Gray |
2003-10-12 | some more target<->game cleanup | Max Horn |
2003-10-12 | code simplification | Max Horn |
2003-10-08 | new config manager. not everything is completed, and some things will still b... | Max Horn |
2003-10-03 | introduced namespace Scumm; made #include statements use scumm/ prefix explic... | Max Horn |
2003-10-02 | renamed class Scumm to ScummEngine (consisten with other engine names; also m... | Max Horn |
2003-09-14 | Fix for Bug [805593] MI2: Music stops in LeChuck's fortress | Jamieson Christian |
2003-09-11 | cleanup | Max Horn |
2003-09-09 | replaced all use of scale items with scale slots. This allowed me to get rid ... | Max Horn |
2003-09-07 | cleanup/refactoring | Max Horn |
2003-09-05 | Add atarist and macintosh options, since there seem to be no way to detect ve... | Travis Howell |
2003-08-30 | Fixed bad AND operator. May invalidate savegames from the last 24 hours | Jamieson Christian |
2003-08-29 | Only needed for versions 1 - 4 | Travis Howell |
2003-08-29 | Replaced VER_V* notation for savegames with | Jamieson Christian |
2003-08-29 | Added _roomPalette to savegame. | Jamieson Christian |
2003-08-16 | Fixed | Chris Apers |
2003-08-10 | Harmonized SaveFile API with File API a bit. | Marcus Comstedt |
2003-08-07 | In fact, Nicolas, this is no more needed :) | Chris Apers |
2003-08-06 | Remove old tweak that can break the music when restoring now ... Chris, you s... | Nicolas Bacca |
2003-08-05 | V1 preposition support, but broken. | James Brown |
2003-07-28 | Fix for bug #778060 ("DOTT: Subtitle drawing glitch"). | Torbjörn Andersson |
2003-07-15 | Fix for Bug [766851] ALL: MIDI fragment repeats after close ups | Jamieson Christian |
2003-07-14 | Redraw screen when loading v1 saved game | Travis Howell |
2003-07-14 | Split the v1 palette, since there is a minor difference. | Travis Howell |
2003-07-11 | Missed one section | Travis Howell |
2003-06-17 | Cleanup. | Torbjörn Andersson |
2003-06-15 | made stuff in class Sound protected where possible; moved readCreativeVocFile... | Max Horn |
2003-06-14 | Patch #754151: Removed READ_*_UNALIGNED and always read stuff bytewise; augme... | Max Horn |