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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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saveload.cpp
Age
Commit message (
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Author
2003-06-07
replaced GF_AFTER with _version
Max Horn
2003-06-05
added v1 gfx codec, (not working)
Paweł Kołodziejski
2003-06-05
restricted check to V2, stupid mistake
Max Horn
2003-06-05
modified comment
Max Horn
2003-06-05
Regenerate strip table when loading
Max Horn
2003-06-01
charset masking fixes, mostly for The Dig (hey I think I finally almost under...
Max Horn
2003-05-31
FIXME comment added
Max Horn
2003-05-29
removed obsolete
Max Horn
2003-05-28
Patch #743228: Storing mouse cursor info in savegames; Also, increased NUM_SC...
Max Horn
2003-05-26
No more needed
Chris Apers
2003-05-26
moved Actor SaveLoadEntry definition to actor.cpp; made findPathTowards/findP...
Max Horn
2003-05-23
Fixed VC++ warnings
Jamieson Christian
2003-05-23
added support in the save/load system for 2 dimensional arrays; used this for...
Max Horn
2003-05-22
from the MM/Zak scripts, the code etc. it's clear that unk2 is the sentence p...
Max Horn
2003-05-22
renamed talkFrame1/talkFrame2 to talkStartFrame/talkStopFrame
Max Horn
2003-05-22
Fix V2 userface stuff in savestate
James Brown
2003-05-19
renamed ScriptSlot::unk1/unk2 to freezeResistant/recursive
Max Horn
2003-05-16
SentenceTab unk4/unk3 are the sentence objects (think of: 'Use objectA with o...
Max Horn
2003-05-15
some more ScummVM::Rect
Max Horn
2003-05-15
Make use of ScummVM::Rect
Max Horn
2003-05-15
_saveSound implementation
Jamieson Christian
2003-05-13
NUM_ACTORS -> _numActors (for consistency)
Max Horn
2003-05-12
swapped talkPosX and talkPosY (they were misnamed); factored out some duplica...
Max Horn
2003-05-10
renamed _scrWidth/_scrHeight -> _roomWidht/_roomHeight, and _realWidth/_realH...
Max Horn
2003-05-08
init all VAR_* variables to 0xFF; replaced access to _vars in the form _vars[...
Max Horn
2003-05-05
renamed XYFactor/YXFactor to XYFactor, YXFactor/deltaYFactor (they denote how...
Max Horn
2003-05-03
Patch #730800: EGA LOOM: Hack to fix palette problem (also helps MonkeyEGA)
Max Horn
2003-05-01
various music related changes and cleanup; also modified MonkeyVGA music sync...
Max Horn
2003-04-30
PalmOS changes
Max Horn
2003-04-28
get rid of one of the obscure variable names
Jonathan Gray
2003-04-23
fix loading GF_OLD_BUNDLE games
Jonathan Gray
2003-04-11
fix for ega palette, more
Paweł Kołodziejski
2003-03-18
cleanup
Max Horn
2003-03-06
updated copyrights headers
Paweł Kołodziejski
2003-03-06
and more cleanup
Paweł Kołodziejski
2003-03-05
Patch #697846: Fix for graphics glitches after saving
Max Horn
2003-02-08
more access cleanup; also reorderd some method/function declarations in class...
Max Horn
2003-01-26
Patch 671701: SO_TALK_FREQUENCY
James Brown
2003-01-16
fix off by one bug in gfxUsageBits code; fixed small glitch the actor iterati...
Max Horn
2003-01-15
localvar fix take 2. Note that ship-to-ship combat is still impossible (canno...
James Brown
2003-01-15
ComI uses more locals
James Brown
2003-01-15
increased variable size from 16 to 32 bits
Max Horn
2003-01-15
Comments regarding use of sle16 for 32bit variables.. :P
James Brown
2003-01-14
fix saveload bug introduced 2 days ago
Max Horn
2003-01-14
Patch 667613: Extend gfxUsageBits[]
James Brown
2003-01-13
added V8 scaling code
Max Horn
2003-01-09
fixed the 'too many verbs' bug: verbid is 16 bits but was stored in save game...
Max Horn
2002-12-31
more cleanup
Max Horn
2002-12-26
fixed verb scripts
Max Horn
2002-12-26
fixed save/load; more restructuring of the charset rendering code
Max Horn
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