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2005-10-12Updated info savegame chunk:Johannes Schickel
- now we save the date and time(although in localtime) in the same format as we pass it to the dialog (See "ATTN: Porters. Notes about time() implementation and thumbnails" on -devel) - old format is kept for compatibility for older ScummVM versions svn-id: r19036
2005-10-01Patch #1259034 (Scumm Savegame Informations)Max Horn
svn-id: r18920
2005-09-02cleanupGregory Montoir
svn-id: r18734
2005-07-30Remove trailing whitespaces.Eugene Sandulenko
svn-id: r18604
2005-06-24When including files from common/, explicitly use the common/ prefixMax Horn
svn-id: r18444
2005-05-28Fix load/save game regression in HE90+ games.Travis Howell
svn-id: r18281
2005-05-26Fix bad endian bug in thumbnails codeMax Horn
svn-id: r18256
2005-05-23Add Sprite class and move over related functions.Travis Howell
svn-id: r18230
2005-05-23Turn Wiz struct into class as requested.Eugene Sandulenko
svn-id: r18224
2005-05-21Add patch from cyx for:Travis Howell
1094340 - COMI: Frightening the gravedigger, he goes white. 905833 - COMI: Palette in Theater controls svn-id: r18211
2005-05-18Add C64 palette.Eugene Sandulenko
Fix Zak C64. Now it is playable. svn-id: r18148
2005-05-14Added --disable-hq and --disable-scumm-7-8 options. Also improvedEugene Sandulenko
DISABLE_HE so more HE-specific code gets excluded. svn-id: r18099
2005-05-14Add configure option to disable HE 70+ games.Travis Howell
svn-id: r18091
2005-05-13Didn't need to break HE70 saved games after all.Travis Howell
activity/freddi (he71) only use 13 actors. svn-id: r18079
2005-05-13Comment typo.Torbjörn Andersson
svn-id: r18078
2005-05-11Broke HE70 saved games too, due to activity.Travis Howell
svn-id: r18052
2005-05-10Moved (In/Out)SaveFile(Manager) and Timer to namespace CommonMax Horn
svn-id: r18038
2005-05-09Last part of patch #1163026 (Thumbnails for ScummEngine)Max Horn
svn-id: r17982
2005-04-26Added a few more commentsMax Horn
svn-id: r17829
2005-04-26Fixed incorrect use of kMainVirtScreenMax Horn
svn-id: r17826
2005-04-26Save _hePalettes in HE99+ games.Travis Howell
svn-id: r17825
2005-04-26Save addtion HE opcodes specific variables.Travis Howell
svn-id: r17824
2005-04-26Make use of the new loadRoomSubBlocks (which only loads static room data ↵Max Horn
now) in the save/load code; this also means we have to save a bit less data, and reduce code duplication svn-id: r17822
2005-04-26Clean up HE save/load code, at the cost of savegame compatibility (v71he and ↵Max Horn
upwards) svn-id: r17821
2005-04-26Comment correctionsMax Horn
svn-id: r17820
2005-04-26Added/corrected some comments; moved NES costume init code to a more ↵Max Horn
appropriate place, and cleaned it up svn-id: r17819
2005-04-26Removed the ugly saveOrLoadCursorImages hack and instead properly overload ↵Max Horn
ScummEngine::saveOrLoad; did the same for the V7 IMuseDigital save/load code svn-id: r17818
2005-04-26Call setupVolumes in a more appropriate part of the save/load codeMax Horn
svn-id: r17817
2005-04-26Use an intermediate variable, to ease debuggingMax Horn
svn-id: r17815
2005-04-20Replaced the platform specific GF_FOO switches (using _platform instead now)Max Horn
svn-id: r17716
2005-04-10split SaveFileManager::openSavefile and class SaveFile into two, each, one ↵Max Horn
for loading and one for saving svn-id: r17517
2005-04-08load/save sprite data in HE90+ games.Travis Howell
svn-id: r17459
2005-04-06Moved createResource, resourceStats, expireResources to ResourceManagerMax Horn
svn-id: r17420
2005-04-05Clear the text surface when loading a saved game, otherwise any text thatTorbjörn Andersson
was displayed before loading the game will remain. I hope this is the correct fix. svn-id: r17382
2005-03-31Started to move some resource related code into a new class ResourceManager ↵Max Horn
(hypothetic goal for the future: use ResourceManager in ScummEx) svn-id: r17311
2005-03-28typoMax Horn
svn-id: r17276
2005-03-25MM NES fixes:Eugene Sandulenko
o Fixed crash when in-game GUI was displayed o Support for save/load o Savegame version bumped svn-id: r17232
2005-03-25Moved _roomStrips to class Gdi; put some GFX pre-room init code into the new ↵Max Horn
method Gdi::roomChanged(); some more cleanup svn-id: r17226
2005-03-25Cleanup: collect the C64 specific render data into a struct inside class GdiMax Horn
svn-id: r17224
2005-03-15Use better variable names...Max Horn
svn-id: r17160
2005-03-07Allow EGA option in Amiga/Atari ST games.Travis Howell
Restore correct palette after reloading saved game. svn-id: r17020
2005-03-02When restoring older savegames, fill the script slot 'cycle' fields withTorbjörn Andersson
what I hope is a sensible value. This fixes a regression with a MonkeyVGA savegame I had where none of the scripts that should have been running were since all 'cycle' fields were 0. svn-id: r16969
2005-02-28Add support for script cycles used by HE90+ games.Travis Howell
svn-id: r16958
2005-01-29Renamed _localScriptList to _localScriptOffsets for clarityMax Horn
svn-id: r16691
2005-01-10system.h was being included in tons of places, without any good reason; ↵Max Horn
reduced this (total dependencies on system.h went down from 193 to 85 files) svn-id: r16527
2005-01-06Fixed bug #1093845 after discussing with Fingolfin.Torbjörn Andersson
svn-id: r16449
2005-01-01Updated copyrightMax Horn
svn-id: r16398
2004-12-21Missed lineTravis Howell
svn-id: r16232
2004-12-21_HEV7ActorPalette doesn't need to be saved.Travis Howell
svn-id: r16231
2004-12-19to please PalmOS, I moved the _wiz member to ScummEngine_v70he, where it ↵Gregory Montoir
actually belongs, I don't quite like the upcasts I introduced, but I don't know how to deal without them svn-id: r16132