Age | Commit message (Collapse) | Author | |
---|---|---|---|
2003-01-26 | Patch 671701: SO_TALK_FREQUENCY | James Brown | |
svn-id: r6547 | |||
2003-01-15 | increased variable size from 16 to 32 bits | Max Horn | |
svn-id: r6469 | |||
2003-01-14 | Patch 667613: Extend gfxUsageBits[] | James Brown | |
svn-id: r6453 | |||
2003-01-13 | added V8 scaling code | Max Horn | |
svn-id: r6440 | |||
2003-01-09 | fixed the 'too many verbs' bug: verbid is 16 bits but was stored in save ↵ | Max Horn | |
games as a byte. This means that existing savegames are still affected by the bug svn-id: r6376 | |||
2002-12-21 | Implemented new instrumentation save/load. | Jamieson Christian | |
Save/load version is now VER_V11. Adlib/MT-32 instrumentation is now saved and loaded. BACK UP YOUR VER_V10 SAVEGAMES, JUST IN CASE! svn-id: r6044 | |||
2002-12-17 | New savefile backend system (bye bye NONSTANDARD_SAVE...) | Marcus Comstedt | |
svn-id: r6007 | |||
2002-12-08 | Patch #650085: Make saveload system extensible | Max Horn | |
svn-id: r5885 | |||
2002-09-22 | fixed the non-POD warning for real this time | Max Horn | |
svn-id: r4999 | |||
2002-09-22 | tied to fix 'non-POD type' warning in some GCC versions; moved some common ↵ | Max Horn | |
code to saveload.h svn-id: r4997 | |||
2002-08-26 | some cleanup to the save/load code... I think some more wouldn't hurt :-) | Max Horn | |
svn-id: r4863 | |||
2002-08-21 | Initial revision | Max Horn | |
svn-id: r4785 |