Age | Commit message (Expand) | Author |
2003-08-24 | Handle hiding of verbs/inventory in v1-v2 games correctly. | Travis Howell |
2003-08-22 | loom towns needs this as well you can now learn f | Jonathan Gray |
2003-08-17 | Fix text display in verb/inventory area in demo mode of V1 maniac mansion | Travis Howell |
2003-08-11 | this fixme doesn't apply to old bundle games using GID_INDY3 target | Jonathan Gray |
2003-08-06 | get rid of GF_INDY3 again, and also remove GID_INDY3_256 and GID_INDY3_TOWNS | Max Horn |
2003-07-18 | Add Indy3 FM Towns support, patch #773434 | Travis Howell |
2003-07-12 | run script 5 in startScene (room transition script, it seems); don't invoke r... | Max Horn |
2003-07-04 | added some very limited support for Mac Loom (text is now properly centered a... | Max Horn |
2003-06-25 | added some const qualifiers; moved _bundle & _current_cd_sound from class Scu... | Max Horn |
2003-06-25 | cleanup | Max Horn |
2003-06-16 | After some consideration, I've reverted to the old Loom bypassing scheme | Torbjörn Andersson |
2003-06-16 | The code to bypass the EGA Loom copy protection (which is necessary since | Torbjörn Andersson |
2003-06-14 | runHook -> runInventoryScript, VAR_HOOK_SCRIPT -> VAR_INVENTORY_SCRIPT | Max Horn |
2003-06-12 | Fixed MSVC warning | Jamieson Christian |
2003-06-12 | rework loom subtitle option handing | Jonathan Gray |
2003-06-07 | follow our coding conventions | Max Horn |
2003-06-07 | replaced GF_AFTER with _version | Max Horn |
2003-06-02 | Clean up debugger Restart function and move to SCUMM restart function | James Brown |
2003-06-01 | Reversing for the time being | Nicolas Bacca |
2003-06-01 | Bypass Sam & Max floppy copy protection | Nicolas Bacca |
2003-05-31 | cleanup | Max Horn |
2003-05-29 | fixed V2 script freezing (bug #745421) | Max Horn |
2003-05-28 | const as const can! | Max Horn |
2003-05-24 | this change seems to be 'logical', but could be wrong; would be nice to check... | Max Horn |
2003-05-23 | bypass for Zak256 copy protection (can't test this right now, though) | Max Horn |
2003-05-22 | restricted getObjectIndex to only search thru _objs, not _inventory(to avoid ... | Max Horn |
2003-05-22 | from the MM/Zak scripts, the code etc. it's clear that unk2 is the sentence p... | Max Horn |
2003-05-21 | cleaned up V2 input code | Max Horn |
2003-05-21 | cutscene override fix for V3 games (bug #731985) | Max Horn |
2003-05-21 | added v2 cutscene support (not quite complete; and crashes at some point in m... | Max Horn |
2003-05-20 | renamed various things for clarity | Max Horn |
2003-05-20 | added enum's for the known actor/object claasses; extended putClass/getClass ... | Max Horn |
2003-05-20 | cleanup | Max Horn |
2003-05-19 | renamed ScriptSlot::unk1/unk2 to freezeResistant/recursive | Max Horn |
2003-05-18 | more cleanup | Max Horn |
2003-05-18 | oops | Max Horn |
2003-05-18 | cleanup | Max Horn |
2003-05-18 | consistently index script slots with index 0 (not 1); this fixes bug #739463;... | Max Horn |
2003-05-17 | yet another V2 sentence fix (now clicking on objects in Zak causes Zak to tal... | Max Horn |
2003-05-17 | Move some hacks around | James Brown |
2003-05-17 | Fix invalid variable | James Brown |
2003-05-16 | fixed V2 verb scripts | Max Horn |
2003-05-16 | SentenceTab unk4/unk3 are the sentence objects (think of: 'Use objectA with o... | Max Horn |
2003-05-16 | hackish partial doSentence support | Max Horn |
2003-05-15 | moved drawBox to gfx.cpp (seems to be the more logical location) | Max Horn |
2003-05-15 | fixed / cleaned up drawBox | Max Horn |
2003-05-10 | renamed _scrWidth/_scrHeight -> _roomWidht/_roomHeight, and _realWidth/_realH... | Max Horn |
2003-05-08 | yet more v2 var fixes | Max Horn |
2003-05-08 | fixed various cases of bad var access | Max Horn |
2003-05-08 | init all VAR_* variables to 0xFF; replaced access to _vars in the form _vars[... | Max Horn |