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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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script.cpp
Age
Commit message (
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Author
2003-05-31
cleanup
Max Horn
2003-05-29
fixed V2 script freezing (bug #745421)
Max Horn
2003-05-28
const as const can!
Max Horn
2003-05-24
this change seems to be 'logical', but could be wrong; would be nice to check...
Max Horn
2003-05-23
bypass for Zak256 copy protection (can't test this right now, though)
Max Horn
2003-05-22
restricted getObjectIndex to only search thru _objs, not _inventory(to avoid ...
Max Horn
2003-05-22
from the MM/Zak scripts, the code etc. it's clear that unk2 is the sentence p...
Max Horn
2003-05-21
cleaned up V2 input code
Max Horn
2003-05-21
cutscene override fix for V3 games (bug #731985)
Max Horn
2003-05-21
added v2 cutscene support (not quite complete; and crashes at some point in m...
Max Horn
2003-05-20
renamed various things for clarity
Max Horn
2003-05-20
added enum's for the known actor/object claasses; extended putClass/getClass ...
Max Horn
2003-05-20
cleanup
Max Horn
2003-05-19
renamed ScriptSlot::unk1/unk2 to freezeResistant/recursive
Max Horn
2003-05-18
more cleanup
Max Horn
2003-05-18
oops
Max Horn
2003-05-18
cleanup
Max Horn
2003-05-18
consistently index script slots with index 0 (not 1); this fixes bug #739463;...
Max Horn
2003-05-17
yet another V2 sentence fix (now clicking on objects in Zak causes Zak to tal...
Max Horn
2003-05-17
Move some hacks around
James Brown
2003-05-17
Fix invalid variable
James Brown
2003-05-16
fixed V2 verb scripts
Max Horn
2003-05-16
SentenceTab unk4/unk3 are the sentence objects (think of: 'Use objectA with o...
Max Horn
2003-05-16
hackish partial doSentence support
Max Horn
2003-05-15
moved drawBox to gfx.cpp (seems to be the more logical location)
Max Horn
2003-05-15
fixed / cleaned up drawBox
Max Horn
2003-05-10
renamed _scrWidth/_scrHeight -> _roomWidht/_roomHeight, and _realWidth/_realH...
Max Horn
2003-05-08
yet more v2 var fixes
Max Horn
2003-05-08
fixed various cases of bad var access
Max Horn
2003-05-08
init all VAR_* variables to 0xFF; replaced access to _vars in the form _vars[...
Max Horn
2003-05-08
some V2 fixes (we really really need to revise the _vars handling!)
Max Horn
2003-05-05
cleanup / reduced code duplication
Max Horn
2003-05-04
cleanup
Max Horn
2003-05-04
correction
Jonathan Gray
2003-05-04
don't know why this was removed but it breaks several games making it for all...
Jonathan Gray
2003-05-04
yet more v2 fixes & cleanup
Max Horn
2003-05-04
more v2 fixes; cleanup
Max Horn
2003-04-30
PalmOS changes
Max Horn
2003-04-28
hack to get Indydemo to work
Max Horn
2003-04-28
get rid of one of the obscure variable names
Jonathan Gray
2003-04-27
and more share code
Paweł Kołodziejski
2003-04-27
put some v2 code into share code
Paweł Kołodziejski
2003-04-26
update for scumm v2
Paweł Kołodziejski
2003-04-25
Add patch #727309 - EGA LOOM: Bypassing the copy protection
Travis Howell
2003-04-24
better safe then sorry...
Jonathan Gray
2003-04-24
correction
Jonathan Gray
2003-04-24
bypass copy prot for indy3ega
Jonathan Gray
2003-04-23
fixed verb scripts for old bundle games
Max Horn
2003-04-20
V2 only reads one byte for variable number
James Brown
2003-04-20
work around strange problem that breaks fbpack when _showStack is a bool...
Jonathan Gray
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