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path: root/scumm/script.cpp
AgeCommit message (Expand)Author
2003-04-23fixed verb scripts for old bundle gamesMax Horn
2003-04-20V2 only reads one byte for variable numberJames Brown
2003-04-20work around strange problem that breaks fbpack when _showStack is a bool...Jonathan Gray
2003-04-20add stack tracing option to debuggerJonathan Gray
2003-04-20add script hex dumping option to debuggerJonathan Gray
2003-04-18some changes for indy egaPaweł Kołodziejski
2003-04-13handle old_bundle offsets getVerbEntrypoint(), o5_setObjectName(), getObjOrAc...Paweł Kołodziejski
2003-04-10hard to look at dial a pirate when you don't have graphicsJonathan Gray
2003-04-06also Loom exception in the read/write var funcsPaweł Kołodziejski
2003-04-06corrected right/bottom borders while clipping at drawBox() funcPaweł Kołodziejski
2003-03-08removed valgrind hack againMax Horn
2003-03-07added some code to get better valgrind resultsMax Horn
2003-03-07ouch - fixed OOB access on _baseFLObject; also added various sanity checks (t...Max Horn
2003-03-06updated copyrights headersPaweł Kołodziejski
2003-03-06and more cleanupPaweł Kołodziejski
2003-02-06removed an obsolete member var, and started to make Scumm member vars protect...Max Horn
2003-01-15ComI uses more localsJames Brown
2003-01-12Well.. it works NOW. (flObject fix part 2 :P)James Brown
2003-01-12Small fix - _numLocalObjects is a 1-based array, so don't go reading bad memo...James Brown
2003-01-12New method of local object management. Buggy, segfaults on the Part 1 screen ...James Brown
2003-01-12make script trace less noisyMax Horn
2003-01-01moved Scumm::faceActorToObj to Actor::faceToObject; moved various functions i...Max Horn
2003-01-01fixed cutscene override in V8; cleanupMax Horn
2002-12-30added FIXMEMax Horn
2002-12-30get rid of annoying warningMax Horn
2002-12-28get rid of getStringLen and use the more powerful resStrLen instead; moved re...Max Horn
2002-12-27fixed verb entry code for V8Max Horn
2002-12-27cleanupMax Horn
2002-12-27fix S&M (why was that changed made in the first place I wonder?)Max Horn
2002-12-26fixed verb scriptsMax Horn
2002-12-26Hack around a COMI crash..James Brown
2002-12-25implemented V8 kernel function 'killAllScriptsButMe' - not sure if I did it r...Max Horn
2002-12-25two good rules of thumb: don't use typecasts if you don't have to - type cast...Max Horn
2002-12-25cleanupMax Horn
2002-12-25converted heaps of int16 to int for V8 compatibility; fixed defineArray for V...Max Horn
2002-12-25Hacky font support - first attempt :)James Brown
2002-12-24enabled room & local scripts in V8; some more opcodesMax Horn
2002-12-23set script tracing to level 1 - at least while we do V8 debugging, later we c...Max Horn
2002-12-23and more V8. Now we again hit the charset limit, but this time caused by the ...Max Horn
2002-12-23fix jumpTrue/jumpFalse opcodes; slightly better debug outputMax Horn
2002-12-23don't be needlessly verbose; allow byte arrays in V8Max Horn
2002-12-23word size for V8 games is 4 bytes, as opposed to 2 bytes in V6/V7 games. Henc...Max Horn
2002-12-22minor cleanupMax Horn
2002-12-16refactoring: use inheritance to mode the relations between the various engine...Max Horn
2002-12-09cleanupMax Horn
2002-11-23fixed o5_resourceRoutines for OLD256 games (various subopcodes are still not ...Max Horn
2002-11-19Added MonkeyVGA copy protection bypass, patch #640546Travis Howell
2002-11-08Fix Indy3 "Guard-Fighting" crash and properly fix the empty exits problemJames Brown
2002-11-06why keep a seperate opcode entry & opcode description table if we can have it...Max Horn
2002-11-03Indy3 only uses the low 4 bits of a variableJames Brown