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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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script.cpp
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Author
2003-04-23
fixed verb scripts for old bundle games
Max Horn
2003-04-20
V2 only reads one byte for variable number
James Brown
2003-04-20
work around strange problem that breaks fbpack when _showStack is a bool...
Jonathan Gray
2003-04-20
add stack tracing option to debugger
Jonathan Gray
2003-04-20
add script hex dumping option to debugger
Jonathan Gray
2003-04-18
some changes for indy ega
Paweł Kołodziejski
2003-04-13
handle old_bundle offsets getVerbEntrypoint(), o5_setObjectName(), getObjOrAc...
Paweł Kołodziejski
2003-04-10
hard to look at dial a pirate when you don't have graphics
Jonathan Gray
2003-04-06
also Loom exception in the read/write var funcs
Paweł Kołodziejski
2003-04-06
corrected right/bottom borders while clipping at drawBox() func
Paweł Kołodziejski
2003-03-08
removed valgrind hack again
Max Horn
2003-03-07
added some code to get better valgrind results
Max Horn
2003-03-07
ouch - fixed OOB access on _baseFLObject; also added various sanity checks (t...
Max Horn
2003-03-06
updated copyrights headers
Paweł Kołodziejski
2003-03-06
and more cleanup
Paweł Kołodziejski
2003-02-06
removed an obsolete member var, and started to make Scumm member vars protect...
Max Horn
2003-01-15
ComI uses more locals
James Brown
2003-01-12
Well.. it works NOW. (flObject fix part 2 :P)
James Brown
2003-01-12
Small fix - _numLocalObjects is a 1-based array, so don't go reading bad memo...
James Brown
2003-01-12
New method of local object management. Buggy, segfaults on the Part 1 screen ...
James Brown
2003-01-12
make script trace less noisy
Max Horn
2003-01-01
moved Scumm::faceActorToObj to Actor::faceToObject; moved various functions i...
Max Horn
2003-01-01
fixed cutscene override in V8; cleanup
Max Horn
2002-12-30
added FIXME
Max Horn
2002-12-30
get rid of annoying warning
Max Horn
2002-12-28
get rid of getStringLen and use the more powerful resStrLen instead; moved re...
Max Horn
2002-12-27
fixed verb entry code for V8
Max Horn
2002-12-27
cleanup
Max Horn
2002-12-27
fix S&M (why was that changed made in the first place I wonder?)
Max Horn
2002-12-26
fixed verb scripts
Max Horn
2002-12-26
Hack around a COMI crash..
James Brown
2002-12-25
implemented V8 kernel function 'killAllScriptsButMe' - not sure if I did it r...
Max Horn
2002-12-25
two good rules of thumb: don't use typecasts if you don't have to - type cast...
Max Horn
2002-12-25
cleanup
Max Horn
2002-12-25
converted heaps of int16 to int for V8 compatibility; fixed defineArray for V...
Max Horn
2002-12-25
Hacky font support - first attempt :)
James Brown
2002-12-24
enabled room & local scripts in V8; some more opcodes
Max Horn
2002-12-23
set script tracing to level 1 - at least while we do V8 debugging, later we c...
Max Horn
2002-12-23
and more V8. Now we again hit the charset limit, but this time caused by the ...
Max Horn
2002-12-23
fix jumpTrue/jumpFalse opcodes; slightly better debug output
Max Horn
2002-12-23
don't be needlessly verbose; allow byte arrays in V8
Max Horn
2002-12-23
word size for V8 games is 4 bytes, as opposed to 2 bytes in V6/V7 games. Henc...
Max Horn
2002-12-22
minor cleanup
Max Horn
2002-12-16
refactoring: use inheritance to mode the relations between the various engine...
Max Horn
2002-12-09
cleanup
Max Horn
2002-11-23
fixed o5_resourceRoutines for OLD256 games (various subopcodes are still not ...
Max Horn
2002-11-19
Added MonkeyVGA copy protection bypass, patch #640546
Travis Howell
2002-11-08
Fix Indy3 "Guard-Fighting" crash and properly fix the empty exits problem
James Brown
2002-11-06
why keep a seperate opcode entry & opcode description table if we can have it...
Max Horn
2002-11-03
Indy3 only uses the low 4 bits of a variable
James Brown
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