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path: root/scumm/script_c64.cpp
AgeCommit message (Collapse)Author
2006-01-18Update copyright noticeEugene Sandulenko
svn-id: r20088
2005-10-18Update FSF address. Eek. Actually that took place on May 1, 2005Eugene Sandulenko
svn-id: r19142
2005-10-02Basic verb display for C64 maniac.Travis Howell
svn-id: r18924
2005-09-24A few opcode corrections for C64 maniacTravis Howell
svn-id: r18876
2005-09-24Rename & update opcode in C64 maniac.Travis Howell
Remove unused SCUMM vars in C64 maniac svn-id: r18873
2005-09-24Rename & update opcode in C64 maniac.Travis Howell
svn-id: r18868
2005-09-23Fix subtitle display in C64 maniac.Travis Howell
svn-id: r18863
2005-09-22Convert old actor moving states.Travis Howell
svn-id: r18858
2005-09-14Fix skipping cutscenes in C64 maniac.Travis Howell
svn-id: r18820
2005-09-14Selection screen partly working in C64 maniac.Travis Howell
svn-id: r18818
2005-09-06oops. Commited halfway changes.Eugene Sandulenko
svn-id: r18782
2005-09-06Jump opcodes in C64 really use Words not Bytes, so overload them.Eugene Sandulenko
svn-id: r18781
2005-09-06Completely revisited C64 opcodes table. Matched with disassembly.Eugene Sandulenko
Most differences in opcodes is 16bits -> 8bits operands. Instead of duplicating code I just overload getVarOrDirectWord() and fetchScriptWord(). Saves considerable amount of code. At the moment reference is descumm. I.e. I modified the utility and later fixed script_c64.cpp. So there could be mistakes, though I doublechecked it. Best is to test it with real scripts. Difference in opcodes is so big that I wonder how it worked so well before, though we tried just few scripts. svn-id: r18778
2005-09-05Partially fixed utter mess with C64 opcodes.Eugene Sandulenko
svn-id: r18777
2005-08-14Remove leftover.Travis Howell
svn-id: r18680
2005-08-06Cleanup.Torbjörn Andersson
svn-id: r18621
2005-07-30Remove trailing whitespaces.Eugene Sandulenko
svn-id: r18604
2005-06-24When including files from common/, explicitly use the common/ prefixMax Horn
svn-id: r18444
2005-05-21Missed a few changes.Travis Howell
svn-id: r18200
2005-05-20Add more opcode differences in C64 maniac.Travis Howell
svn-id: r18190
2005-05-20OoopsTravis Howell
svn-id: r18188
2005-05-20Add more opcode differences in C64 maniac.Travis Howell
svn-id: r18187
2005-05-19More opcode changes for C64 maniacTravis Howell
svn-id: r18184
2005-05-18Correct input script in C64 maniac.Travis Howell
svn-id: r18171
2005-05-18Another difference in C64 maniac.Travis Howell
svn-id: r18167
2005-05-18Add some differences in C64 maniac.Travis Howell
svn-id: r18166
2005-05-18Add scripts file for C64 verisons, ready for future changes.Travis Howell
svn-id: r18151