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path: root/scumm/script_v2.cpp
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2002-10-20Fix an infinite talking loop in The Dig. Again. :)James Brown
svn-id: r5202
2002-10-20Prevent The Dig from overlapping talk soundsJames Brown
svn-id: r5201
2002-10-20Hmm, need to talkchannel that bundleSound play, because we still don't parse ↵James Brown
bundle lipsync data correctly and that'll result in infinite talking/redraw svn-id: r5194
2002-10-20Fix some missing sounds in The DigJames Brown
svn-id: r5193
2002-10-19patch #625603 film noir mode bugfixJonathan Gray
svn-id: r5190
2002-10-18remove debug messages - oops.James Brown
svn-id: r5187
2002-10-18Fix Wait:forActorDraw and the 'infinite mouth movement' problem in The Dig.James Brown
Code assumed that the actor always starts talking in the same room it finishes talking in - this doesn't apply for several cutscene sequences in The Dig. Also added the usual talkChannel fallback code in for The Dig. svn-id: r5186
2002-10-18a few small changes to make the full throttle demo workJonathan Gray
svn-id: r5185
2002-10-18Close in on the o6_wait:actDrawn problemJames Brown
svn-id: r5181
2002-10-16Remove description() as aquadrans talkdelay change makes it totallyJames Brown
useless, and causes much breakage. svn-id: r5166
2002-10-16Hack out 'Wait for actor drawn' for The Dig. See IRC logs for moreJames Brown
details :) svn-id: r5165
2002-10-16Add comment for unknownCD() stubJames Brown
svn-id: r5164
2002-10-16Full Throttle: Add stub for opcode CD (something to do with drawing blast ↵James Brown
objects) svn-id: r5163
2002-10-08synced with local sources (imuse)Paweł Kołodziejski
svn-id: r5107
2002-10-06Fix drawDescString - still needs centering correctionsJames Brown
svn-id: r5094
2002-10-06Improve INSANE start-of-hack :PJames Brown
svn-id: r5093
2002-10-06fixed warnings :)Paweł Kołodziejski
svn-id: r5092
2002-10-06Reverse experimental AKOS codec 5 rewrite.James Brown
This rewrite causes touching the ladder at the Fuel Tower to crash ScummVM again (in Full Throttle) svn-id: r5091
2002-10-06Full Throttle / The Dig fixes.James Brown
drawDescString (for Full Throttle object names, in the 'ring of fire') is still somewhat broken. Feel free to fix ;) svn-id: r5090
2002-10-01added stopAll in ImusePaweł Kołodziejski
svn-id: r5064
2002-10-01changed to dynamic allocation of smush playerPaweł Kołodziejski
svn-id: r5063
2002-10-01Patch #616092: Full Throttle dialog fixJames Brown
svn-id: r5058
2002-09-29removed exceptionPaweł Kołodziejski
svn-id: r5032
2002-09-23Patch #612847: Sam and Max painting subgame fixJames Brown
svn-id: r5008
2002-09-22renamec string -> _string and sentence -> _sentence in class Scumm (I ↵Max Horn
originally reworked StringTab, but then noticed the save game format depends on it <sigh>) svn-id: r4995
2002-09-21DIG: added hack to allow turn on light bridgePaweł Kołodziejski
svn-id: r4989
2002-09-17added support for nonenglish the dig(dialogs, descriptions, warnings), not ↵Paweł Kołodziejski
gui yet svn-id: r4959
2002-09-15removed additional directory in filenamePaweł Kołodziejski
svn-id: r4946
2002-09-15improved open function in File classPaweł Kołodziejski
svn-id: r4945
2002-09-15speed changes to play smush moviesPaweł Kołodziejski
svn-id: r4941
2002-09-13patch #608138 (palManipulateInit code)Max Horn
svn-id: r4925
2002-09-07Fix heap corruption. Fix compiler warning.Matt Hargett
svn-id: r4901
2002-09-01fixes to resolutionsPaweł Kołodziejski
svn-id: r4893
2002-08-29sound system cleanupMax Horn
svn-id: r4867
2002-08-29some cleanup/refactoringMax Horn
svn-id: r4866
2002-08-25Fix for #556564Ralph Brorsen
svn-id: r4846
2002-08-24synced with scummvmPaweł Kołodziejski
svn-id: r4821
2002-08-21Initial revisionMax Horn
svn-id: r4785