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path: root/scumm/script_v2.cpp
AgeCommit message (Collapse)Author
2005-03-13Preliminary support for MM NES.Eugene Sandulenko
svn-id: r17133
2005-03-11Mass-renamed all variables of Actor object according to our current codeEugene Sandulenko
formatting standards. Earlier we had half of vars named with leading underscore and half without it. Now code in actor.cpp is considerably more readable. svn-id: r17068
2005-01-01Updated copyrightMax Horn
svn-id: r16398
2004-10-22WhitespaceTorbjörn Andersson
svn-id: r15647
2004-10-19Help PalmOS (and more ?) to save memoryChris Apers
svn-id: r15611
2004-10-11cleanup / updated some commentsMax Horn
svn-id: r15524
2004-09-28Changed more of the actor class members to match our coding guidelines (in ↵Max Horn
the future, when adding new member vars here, please always use our conventions, i.e. prefix them with _ and use CamelBackStyle svn-id: r15331
2004-08-22Switch to debug channelTravis Howell
svn-id: r14678
2004-08-21Removed some obsolete TODO commentsMax Horn
svn-id: r14669
2004-08-14whitespaceMax Horn
svn-id: r14600
2004-07-26CleanupTravis Howell
svn-id: r14336
2004-04-05Renamed StringTab::backup to StringTab::_default, as that describes better ↵Max Horn
what it does svn-id: r13476
2004-04-03cleanup StringTab stuffMax Horn
svn-id: r13448
2004-03-17Fix for bug #893254 (MI1VGA: Changes in object names are not saved); this ↵Max Horn
may introduce regressions, please report them (overall, this is a neat patch, it removes so many ugly hacks :-) svn-id: r13325
2004-03-15OoopsTravis Howell
svn-id: r13303
2004-03-15refactor use of _messagePtr -> instead of using it as an implicit parameter ↵Max Horn
for various methods, pass its value explicitly to those methods. Note: this *should* be just a code transformation, with no change to the program logic - unless I messed up once again <sigh> svn-id: r13298
2004-03-13Forward-port maniac hack :)James Brown
svn-id: r13242
2004-03-04Add hack for demo script in maniac (Enchanced)Travis Howell
svn-id: r13174
2004-03-03Add back HE sound differences for AKOS.Travis Howell
Remove old define Avoid crash if using demo script in maniac (Enchanced) svn-id: r13166
2004-03-03That should have been maniac specific.Travis Howell
svn-id: r13163
2004-03-03Adjustments for Enchanced Maniac Mansion demo.Travis Howell
svn-id: r13161
2004-03-03Adjustments for Enchanced Maniac Mansion demo.Travis Howell
svn-id: r13160
2004-02-23Add back hackTravis Howell
svn-id: r13007
2004-02-23the code was still wrongMax Horn
svn-id: r13005
2004-02-23Ooops, missed a call.Travis Howell
svn-id: r13000
2004-02-22Is used in maniac and zak.Travis Howell
svn-id: r12992
2004-02-22This should fix zak lotto bug correctly.Travis Howell
svn-id: r12989
2004-01-15use Rect in struct VerbSlotMax Horn
svn-id: r12413
2004-01-11changed the name of the former removeObjectFromRoom yet again, to ↵Max Horn
markObjectRectAsDirty - that describes its functionality more accurately, I hope :-) svn-id: r12326
2004-01-11renamed removeObjectFromRoom to forceObjectRedrawMax Horn
svn-id: r12325
2004-01-06updated copyright noticeMax Horn
svn-id: r12176
2004-01-05more cleanupMax Horn
svn-id: r12161
2004-01-05added Actor::getElevation and Actor::setElevation; cleaned up costume API a ↵Max Horn
bit; some minor cleanup/tweaks svn-id: r12160
2004-01-03added & renamed some constants; fixed & added some doxygen comments; cleaned ↵Max Horn
up the dirty screen code a bit (this should also fix a bug in V1/V2 games where part of the screen was not redrawn properly) svn-id: r12118
2003-12-26got rid of those _maxFOO macros, replaced them by access to the equivalent ↵Max Horn
_numFOO variables svn-id: r11953
2003-12-17Fix for bug #860823 (ZAK: Actors not updating)Max Horn
svn-id: r11719
2003-12-15Add extra color table entry for v1 games, for inventory/sentence color.Travis Howell
svn-id: r11653
2003-12-15Small color table correction for demo mode of v1 maniacTravis Howell
svn-id: r11650
2003-12-13Fix regressions.Travis Howell
svn-id: r11615
2003-12-11Add option to enable copy protection in SCUMM games, which ScummVM disable ↵Travis Howell
it by default. svn-id: r11571
2003-11-26Update commenyTravis Howell
svn-id: r11369
2003-11-26This is how original version handled bypass.Travis Howell
svn-id: r11368
2003-11-16changed some shift operators to *, /Paweł Kołodziejski
svn-id: r11315
2003-11-16replaced constans with namesPaweł Kołodziejski
svn-id: r11312
2003-11-14Another try at zak copy protection bypass.Travis Howell
svn-id: r11295
2003-11-10added subopcode commentsPaweł Kołodziejski
svn-id: r11245
2003-11-10changed opcode name to actorOpsPaweł Kołodziejski
svn-id: r11243
2003-11-08cleanup whitespacesPaweł Kołodziejski
svn-id: r11217
2003-10-29Hopefully right this time, last change caused a cheat (Free air travel)Travis Howell
svn-id: r11003
2003-10-29Add copy protection bypass for Zak McKracken (EGA) since there was no check ↵Travis Howell
in the version included with SelectWare Classic Collection. svn-id: r11000