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path: root/scumm/script_v5.cpp
AgeCommit message (Expand)Author
2005-03-19Fix original load/save screen freezing in Loom [ega]Travis Howell
2005-03-18Add string height override for loomTravis Howell
2005-03-11Mass-renamed all variables of Actor object according to our current codeEugene Sandulenko
2005-01-10system.h was being included in tons of places, without any good reason; reduc...Max Horn
2005-01-01Updated copyrightMax Horn
2004-12-31Applied patch #1093830, with slight modifications proposed by Fingolfin.Torbjörn Andersson
2004-11-27Moved Engine::getSavePath() to class SaveFileManager; removed the 'directory'...Max Horn
2004-10-19Help PalmOS (and more ?) to save memoryChris Apers
2004-09-30WhitespaceMax Horn
2004-09-29Use FM-TOWNS consistentlyMax Horn
2004-09-28Changed more of the actor class members to match our coding guidelines (in th...Max Horn
2004-09-18Rename some member vars to avoid _ followed by an uppercase letter. More of t...Max Horn
2004-09-18Added ScummEngine::printString() convenience method; changed enqueueText to c...Max Horn
2004-08-24Fixed bug #1014296, the Loom cursor hotspot regression.Torbjörn Andersson
2004-08-23Add LOOM cursor supportMax Horn
2004-08-22Cursor code cleanupMax Horn
2004-08-22If bug still occurs, the problem is elsewhere.Travis Howell
2004-08-22Switch to debug channelTravis Howell
2004-08-21Removed some obsolete TODO commentsMax Horn
2004-08-21Skip copy protection screen in indy3ega.Travis Howell
2004-08-21Change to allow FM Towns platform to be used with later gamesTravis Howell
2004-08-20Enable original method of skipping copy protectionTravis Howell
2004-08-14Modified VirtScreen to inherit from Graphics::Surface, and added getPixels()/...Max Horn
2004-08-14Add suggested fix for bug #1008466 - MI1VGA: Guybrush not scaled properlyTravis Howell
2004-07-27Not needed, invalid in Loom[ega]Travis Howell
2004-07-26One last hack to allow demo script in V2 Maniac Mansion.Travis Howell
2004-07-26Not quite right spot.Travis Howell
2004-07-26VAR_SOUND_RESULT should be reset.Travis Howell
2004-07-25Merge palette functions.Travis Howell
2004-07-24Ooops commited wrong branch.Travis Howell
2004-07-24A few HE games are supported now.Travis Howell
2004-07-23Add more detailsTravis Howell
2004-07-23Mention method used to skip copy protection in original LoomTravis Howell
2004-07-22Should not be set for any scumm3 games.Travis Howell
2004-06-25Added Engine::_saveFileMan; thus was able to get rid of auto_ptr usage againMax Horn
2004-06-25Use auto_ptr to avoid leaksMax Horn
2004-05-02Applied my suggested fix for #933168, since I'm tired of waiting forTorbjörn Andersson
2004-04-17Removed XOR encoding stuff from File class; instead the new Scumm::XORFile cl...Max Horn
2004-04-05Replaced FIXME with proper explanation and code (the previous hack was actual...Max Horn
2004-04-05Renamed StringTab::backup to StringTab::_default, as that describes better wh...Max Horn
2004-04-03cleanup StringTab stuffMax Horn
2004-03-17Fix for bug #893254 (MI1VGA: Changes in object names are not saved); this may...Max Horn
2004-03-15disambiguate the two talkingActor() methods (one was a getter, one a setter -...Max Horn
2004-03-15clearMsgQueue now just is a synonym for stopTalk -> remove itMax Horn
2004-03-15refactor use of _messagePtr -> instead of using it as an implicit parameter f...Max Horn
2004-02-26Work around music glitch in Monkey Island 2:Torbjörn Andersson
2004-02-22This should fix zak lotto bug correctly.Travis Howell
2004-02-22Code is required, according to disasm.Travis Howell
2004-01-31renamed _saveLoadCompatible to _saveTemporaryState; make use of requestLoad/r...Max Horn
2004-01-16Fix for bug #862263 - Maniac actors never stop talking. I know this could pro...James Brown