Age | Commit message (Expand) | Author |
2005-03-19 | Fix original load/save screen freezing in Loom [ega] | Travis Howell |
2005-03-18 | Add string height override for loom | Travis Howell |
2005-03-11 | Mass-renamed all variables of Actor object according to our current code | Eugene Sandulenko |
2005-01-10 | system.h was being included in tons of places, without any good reason; reduc... | Max Horn |
2005-01-01 | Updated copyright | Max Horn |
2004-12-31 | Applied patch #1093830, with slight modifications proposed by Fingolfin. | Torbjörn Andersson |
2004-11-27 | Moved Engine::getSavePath() to class SaveFileManager; removed the 'directory'... | Max Horn |
2004-10-19 | Help PalmOS (and more ?) to save memory | Chris Apers |
2004-09-30 | Whitespace | Max Horn |
2004-09-29 | Use FM-TOWNS consistently | Max Horn |
2004-09-28 | Changed more of the actor class members to match our coding guidelines (in th... | Max Horn |
2004-09-18 | Rename some member vars to avoid _ followed by an uppercase letter. More of t... | Max Horn |
2004-09-18 | Added ScummEngine::printString() convenience method; changed enqueueText to c... | Max Horn |
2004-08-24 | Fixed bug #1014296, the Loom cursor hotspot regression. | Torbjörn Andersson |
2004-08-23 | Add LOOM cursor support | Max Horn |
2004-08-22 | Cursor code cleanup | Max Horn |
2004-08-22 | If bug still occurs, the problem is elsewhere. | Travis Howell |
2004-08-22 | Switch to debug channel | Travis Howell |
2004-08-21 | Removed some obsolete TODO comments | Max Horn |
2004-08-21 | Skip copy protection screen in indy3ega. | Travis Howell |
2004-08-21 | Change to allow FM Towns platform to be used with later games | Travis Howell |
2004-08-20 | Enable original method of skipping copy protection | Travis Howell |
2004-08-14 | Modified VirtScreen to inherit from Graphics::Surface, and added getPixels()/... | Max Horn |
2004-08-14 | Add suggested fix for bug #1008466 - MI1VGA: Guybrush not scaled properly | Travis Howell |
2004-07-27 | Not needed, invalid in Loom[ega] | Travis Howell |
2004-07-26 | One last hack to allow demo script in V2 Maniac Mansion. | Travis Howell |
2004-07-26 | Not quite right spot. | Travis Howell |
2004-07-26 | VAR_SOUND_RESULT should be reset. | Travis Howell |
2004-07-25 | Merge palette functions. | Travis Howell |
2004-07-24 | Ooops commited wrong branch. | Travis Howell |
2004-07-24 | A few HE games are supported now. | Travis Howell |
2004-07-23 | Add more details | Travis Howell |
2004-07-23 | Mention method used to skip copy protection in original Loom | Travis Howell |
2004-07-22 | Should not be set for any scumm3 games. | Travis Howell |
2004-06-25 | Added Engine::_saveFileMan; thus was able to get rid of auto_ptr usage again | Max Horn |
2004-06-25 | Use auto_ptr to avoid leaks | Max Horn |
2004-05-02 | Applied my suggested fix for #933168, since I'm tired of waiting for | Torbjörn Andersson |
2004-04-17 | Removed XOR encoding stuff from File class; instead the new Scumm::XORFile cl... | Max Horn |
2004-04-05 | Replaced FIXME with proper explanation and code (the previous hack was actual... | Max Horn |
2004-04-05 | Renamed StringTab::backup to StringTab::_default, as that describes better wh... | Max Horn |
2004-04-03 | cleanup StringTab stuff | Max Horn |
2004-03-17 | Fix for bug #893254 (MI1VGA: Changes in object names are not saved); this may... | Max Horn |
2004-03-15 | disambiguate the two talkingActor() methods (one was a getter, one a setter -... | Max Horn |
2004-03-15 | clearMsgQueue now just is a synonym for stopTalk -> remove it | Max Horn |
2004-03-15 | refactor use of _messagePtr -> instead of using it as an implicit parameter f... | Max Horn |
2004-02-26 | Work around music glitch in Monkey Island 2: | Torbjörn Andersson |
2004-02-22 | This should fix zak lotto bug correctly. | Travis Howell |
2004-02-22 | Code is required, according to disasm. | Travis Howell |
2004-01-31 | renamed _saveLoadCompatible to _saveTemporaryState; make use of requestLoad/r... | Max Horn |
2004-01-16 | Fix for bug #862263 - Maniac actors never stop talking. I know this could pro... | James Brown |