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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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script_v5.cpp
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Author
2003-06-21
finally implemented this TODO: using class File instead of fopen
Max Horn
2003-06-20
seems monkeyega & monkeyvga have byte values for the object name offset, too
Max Horn
2003-06-20
fixed Zak256 (and possibly other V3 games); Not quite sure if the behaviour i...
Max Horn
2003-06-19
instead of casting to byte, rather allow offsets > 255
Max Horn
2003-06-18
Fixed MSVC warnings
Jamieson Christian
2003-06-18
fix for o5_walkActorToActor; this seems to be more like what V3 games expect ...
Max Horn
2003-06-14
Patch #754151: Removed READ_*_UNALIGNED and always read stuff bytewise; augme...
Max Horn
2003-06-14
runHook -> runInventoryScript, VAR_HOOK_SCRIPT -> VAR_INVENTORY_SCRIPT
Max Horn
2003-06-13
Hack to avoid bad actor crash in o5_walkActorToActor() when using the camel
Torbjörn Andersson
2003-06-11
some walk fixes
Max Horn
2003-06-07
Fix for bug #654286: ZAK256: Ending credits are illegible
Max Horn
2003-06-07
follow our coding conventions
Max Horn
2003-06-07
replaced GF_AFTER with _version
Max Horn
2003-06-04
looks like a glitch?
Max Horn
2003-06-02
cleaned up the restart/pause/shutdown situation a bit; added comment that exp...
Max Horn
2003-06-02
fix for indy3 VGA script bug (bug #743314)
Max Horn
2003-06-01
Enabled walk sounds in Indy3EGA/ZakEGA; cleanup (bug #747068)
Max Horn
2003-06-01
Reverted the recent o5_getClosestObjActor() change and fixed it by
Torbjörn Andersson
2003-05-31
some setObjectName changes. I'd really like to switch V2-V5 to use rtObjectNa...
Max Horn
2003-05-30
Workaround for bug #746349
Max Horn
2003-05-30
modified o5_getClosestObjActor to find actors/objects more than 255 pixels away
Max Horn
2003-05-30
rewrote Actor::needBgReset related code (this could cause regressions...)
Max Horn
2003-05-26
work around bug #743615
Max Horn
2003-05-24
cleanup / minor tweak
Max Horn
2003-05-23
replaced many unsafe uses of derefActorSafe by derefActor; replaced derefActo...
Max Horn
2003-05-23
clarified / tightened the o5_actorSet hack for actor 0 (it seems to be there ...
Max Horn
2003-05-23
v2 fix for o5_getDist (thx segra)
Max Horn
2003-05-23
added tons of asserts; added warnings for other cases where we so far silentl...
Max Horn
2003-05-23
o5_walkActorToActor cleanup, and fixed for V2
Max Horn
2003-05-23
some well placed asserts (triggering any of those means with 99% a bug in som...
Max Horn
2003-05-22
from the MM/Zak scripts, the code etc. it's clear that unk2 is the sentence p...
Max Horn
2003-05-22
renamed talkFrame1/talkFrame2 to talkStartFrame/talkStopFrame
Max Horn
2003-05-21
many pedantic warning fixes (and some actual potential buglets fixed, too)
Max Horn
2003-05-21
constness fixes
Max Horn
2003-05-21
added v2 cutscene support (not quite complete; and crashes at some point in m...
Max Horn
2003-05-20
cleanup
Max Horn
2003-05-20
renamed various things for clarity
Max Horn
2003-05-20
added enum's for the known actor/object claasses; extended putClass/getClass ...
Max Horn
2003-05-20
renamed o2_matrixOps -> o2_setBoxFlags; V2 'objY' fixes; cleanup
Max Horn
2003-05-19
Fixed VC++ warnings
Jamieson Christian
2003-05-19
renamed ScriptSlot::unk1/unk2 to freezeResistant/recursive
Max Horn
2003-05-18
warning() automatically outputs a newline after the warning message; adding a...
Max Horn
2003-05-18
wow, now this is a stupid bug... fixes various issues in Zak256 at the very l...
Max Horn
2003-05-17
make gcc 3.3 happy. a->scalex and a->scaley are of type char and cannot be gr...
Oliver Kiehl
2003-05-16
SentenceTab unk4/unk3 are the sentence objects (think of: 'Use objectA with o...
Max Horn
2003-05-15
cleanup
Max Horn
2003-05-15
added comment
Max Horn
2003-05-14
opcodes are just one byte
Max Horn
2003-05-13
NUM_ACTORS -> _numActors (for consistency)
Max Horn
2003-05-13
cleanup
Max Horn
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