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path: root/scumm/script_v5.cpp
AgeCommit message (Expand)Author
2003-07-31Forward-port ZakV2 hacks from 0.5.0 branchJames Brown
2003-07-24cleanup: encapsulate some more members of class Actor, and rename newDirectio...Max Horn
2003-07-23fm towns cd audio fix from HibernatusTravis Howell
2003-07-22fix for bug #775839; unified the various Indy3 checks (this gets annoying, ma...Max Horn
2003-07-18Add Indy3 FM Towns support, patch #773434Travis Howell
2003-07-13debug/warning/error all automatically output a newlineMax Horn
2003-07-13Revert my last change, made some in text text unreadable (black).Travis Howell
2003-07-13Commit fixme to prevent some issues on Amiga verison of MI2Travis Howell
2003-07-13consistent case statement options, and make warnings more usefulJonathan Gray
2003-07-06More fixes from HibernatusTravis Howell
2003-06-30partially implemented the Audio CD query opcode in Zak256 (see bug #762589); ...Max Horn
2003-06-26fix for 'default talk color' use of actorSet opcode (fix for bug #755888)Max Horn
2003-06-24still don't know how the o5_startMusic opcode works in Zak (if it is even mus...Max Horn
2003-06-21finally implemented this TODO: using class File instead of fopenMax Horn
2003-06-20seems monkeyega & monkeyvga have byte values for the object name offset, tooMax Horn
2003-06-20fixed Zak256 (and possibly other V3 games); Not quite sure if the behaviour i...Max Horn
2003-06-19instead of casting to byte, rather allow offsets > 255Max Horn
2003-06-18Fixed MSVC warningsJamieson Christian
2003-06-18fix for o5_walkActorToActor; this seems to be more like what V3 games expect ...Max Horn
2003-06-14Patch #754151: Removed READ_*_UNALIGNED and always read stuff bytewise; augme...Max Horn
2003-06-14runHook -> runInventoryScript, VAR_HOOK_SCRIPT -> VAR_INVENTORY_SCRIPTMax Horn
2003-06-13Hack to avoid bad actor crash in o5_walkActorToActor() when using the camelTorbjörn Andersson
2003-06-11some walk fixesMax Horn
2003-06-07Fix for bug #654286: ZAK256: Ending credits are illegibleMax Horn
2003-06-07follow our coding conventionsMax Horn
2003-06-07replaced GF_AFTER with _versionMax Horn
2003-06-04looks like a glitch?Max Horn
2003-06-02cleaned up the restart/pause/shutdown situation a bit; added comment that exp...Max Horn
2003-06-02fix for indy3 VGA script bug (bug #743314)Max Horn
2003-06-01Enabled walk sounds in Indy3EGA/ZakEGA; cleanup (bug #747068)Max Horn
2003-06-01Reverted the recent o5_getClosestObjActor() change and fixed it byTorbjörn Andersson
2003-05-31some setObjectName changes. I'd really like to switch V2-V5 to use rtObjectNa...Max Horn
2003-05-30Workaround for bug #746349Max Horn
2003-05-30modified o5_getClosestObjActor to find actors/objects more than 255 pixels awayMax Horn
2003-05-30rewrote Actor::needBgReset related code (this could cause regressions...)Max Horn
2003-05-26work around bug #743615Max Horn
2003-05-24cleanup / minor tweakMax Horn
2003-05-23replaced many unsafe uses of derefActorSafe by derefActor; replaced derefActo...Max Horn
2003-05-23clarified / tightened the o5_actorSet hack for actor 0 (it seems to be there ...Max Horn
2003-05-23v2 fix for o5_getDist (thx segra)Max Horn
2003-05-23added tons of asserts; added warnings for other cases where we so far silentl...Max Horn
2003-05-23o5_walkActorToActor cleanup, and fixed for V2Max Horn
2003-05-23some well placed asserts (triggering any of those means with 99% a bug in som...Max Horn
2003-05-22from the MM/Zak scripts, the code etc. it's clear that unk2 is the sentence p...Max Horn
2003-05-22renamed talkFrame1/talkFrame2 to talkStartFrame/talkStopFrameMax Horn
2003-05-21many pedantic warning fixes (and some actual potential buglets fixed, too)Max Horn
2003-05-21constness fixesMax Horn
2003-05-21added v2 cutscene support (not quite complete; and crashes at some point in m...Max Horn
2003-05-20cleanupMax Horn
2003-05-20renamed various things for clarityMax Horn