Age | Commit message (Collapse) | Author | |
---|---|---|---|
2003-09-06 | Update comment | Travis Howell | |
svn-id: r10033 | |||
2003-09-05 | made default case outputs a bit more consistent | Max Horn | |
svn-id: r10017 | |||
2003-09-05 | Add atarist and macintosh options, since there seem to be no way to detect ↵ | Travis Howell | |
version been used. svn-id: r9999 | |||
2003-09-05 | Changeing warning to debug, since we know functions purpuse and it seems to ↵ | Travis Howell | |
be confusing people. svn-id: r9997 | |||
2003-09-05 | Correction from Hibernatus, is used in fm towns games too. | Travis Howell | |
svn-id: r9996 | |||
2003-09-02 | Add missing verbOps cse for loomcd, needs work. | Travis Howell | |
svn-id: r9970 | |||
2003-09-02 | This changes applies to both version 3 and 4, according to disasm. | Travis Howell | |
svn-id: r9966 | |||
2003-09-01 | Add v1 maniac load/save screen support | Travis Howell | |
Detect save files svn-id: r9954 | |||
2003-09-01 | Add missing break | Travis Howell | |
Skip auto save slot. svn-id: r9953 | |||
2003-08-31 | cleanup and make script_v2 use o5_saveLoadGame | Jonathan Gray | |
svn-id: r9941 | |||
2003-08-31 | some things needed for supporting original save/load screens in v3 games, ↵ | Jonathan Gray | |
doesn't fully work but doesn't break anything either svn-id: r9940 | |||
2003-08-29 | Opcode change to load/save screen in original loom | Travis Howell | |
svn-id: r9912 | |||
2003-08-28 | Update warnings in mingw makefile. | Travis Howell | |
Add hack to allow nosubtitles in loomcd (Only once game has started) Revert _roomPalette changes for 256 colors games, caused problems in loomcd, I'm not sure the older 256 color needs these changes. svn-id: r9890 | |||
2003-08-27 | Force redraw so copy protection screen in monkeyega/vga is shown correctly. | Travis Howell | |
svn-id: r9881 | |||
2003-08-27 | Ooops | Travis Howell | |
svn-id: r9877 | |||
2003-08-27 | Add change ot fix pallete issue in 256 color small_header games | Travis Howell | |
svn-id: r9874 | |||
2003-08-27 | Fix room palette issues in small_header games. | Travis Howell | |
Fix is only for EGA games so far. svn-id: r9873 | |||
2003-08-23 | Added comment keyword, per Fingolfin | Jamieson Christian | |
svn-id: r9831 | |||
2003-08-18 | Commented MI1 Demo fix. | Jamieson Christian | |
svn-id: r9764 | |||
2003-08-17 | OOps | Travis Howell | |
svn-id: r9735 | |||
2003-08-17 | Fix regressions in MI1 Amiga | Travis Howell | |
Revert last change to MI1 demo fix and make it monkeyega target only. svn-id: r9732 | |||
2003-08-16 | Changed fix for hanging MI1 EGA Demo after | Jamieson Christian | |
finding GFX regressions in Indy3. New fix runs exit script immediately when nuking the resource for the current room, and resets the current room to 0 (nothing). Again, a warning is output in case other cases of nuking the current room are found and have undesirable behavior as a result of this change. svn-id: r9731 | |||
2003-08-16 | Fixed hang in MI1 EGA Demo. Hang was the result | Jamieson Christian | |
of a conflict between two scripts trying to putActorInRoom() on the same actor. One script was trying to reset an actor which had already been appropriated and set up by another script. A warning is displayed when putActorInRoom() is ignored, just in case this crops up in other games and causes undesirable behavior. (I tested with MI2 up until Woodtick, and didn't encounter any places where the opcode had to be ignored.) svn-id: r9727 | |||
2003-08-13 | Explicitly stated a bit masking to please VC.NET2003 runtime small types ↵ | Bertrand Augereau | |
conversion checks. svn-id: r9674 | |||
2003-08-13 | Explicitly stated a bit masking to please VC.NET2003 runtime small types ↵ | Bertrand Augereau | |
conversion checks. svn-id: r9670 | |||
2003-08-13 | Give pass its own id | Travis Howell | |
svn-id: r9654 | |||
2003-08-12 | Allowed derefActor() and derefActorSafe() to treat actor 0 as a valid actor | Torbjörn Andersson | |
since the original interpreters appear to have allowed it. This fixes bug #786380 ("FOA - FISTS, script crash in Crete"). I do not know what the purpose of actor 0 was in the original. Either it's a no-op, or it's used to store actor default values. Note that in the FOA case the room-33-200 script will loop - at least with the provided savegame - until you leave the room. However, this is quite harmless. svn-id: r9650 | |||
2003-08-10 | Replaced use of File with use of SaveFileManager where appropriate. | Marcus Comstedt | |
svn-id: r9627 | |||
2003-08-08 | remove GF_LOOM | Jonathan Gray | |
svn-id: r9603 | |||
2003-08-06 | get rid of GF_INDY3 again, and also remove GID_INDY3_256 and GID_INDY3_TOWNS | Max Horn | |
svn-id: r9554 | |||
2003-08-06 | Add GF_LOOM feature flag for loom games to reduce checks. | Travis Howell | |
Will make it easier to add loom fm towns target in future. svn-id: r9547 | |||
2003-08-06 | Add GF_INDY3 feature flag for indy3 games to reduce checks | Travis Howell | |
Remove GF_ADLIB_DEFAULT since it is no longer used svn-id: r9546 | |||
2003-08-03 | fix warning | Max Horn | |
svn-id: r9443 | |||
2003-08-03 | removed obsolete warning | Max Horn | |
svn-id: r9442 | |||
2003-08-03 | o5_getStringWidth was missing getResultPos() (thanks to _Q for pointing this ↵ | Max Horn | |
out) svn-id: r9441 | |||
2003-07-31 | cleanup for some comments & indention | Max Horn | |
svn-id: r9341 | |||
2003-07-31 | Forward-port ZakV2 hacks from 0.5.0 branch | James Brown | |
svn-id: r9332 | |||
2003-07-24 | cleanup: encapsulate some more members of class Actor, and rename ↵ | Max Horn | |
newDirection -> targetFacing (since it corresponds to the future value of 'facing'; the distinction between 'facing' and 'direction' is extremly fuzzy) svn-id: r9175 | |||
2003-07-23 | fm towns cd audio fix from Hibernatus | Travis Howell | |
svn-id: r9141 | |||
2003-07-22 | fix for bug #775839; unified the various Indy3 checks (this gets annoying, ↵ | Max Horn | |
maybe we can merge the three GIDs after 0.5.0; any difference could be handled via _feature flags (e.g. added a GF_TOWNS flag) svn-id: r9137 | |||
2003-07-18 | Add Indy3 FM Towns support, patch #773434 | Travis Howell | |
svn-id: r9062 | |||
2003-07-13 | debug/warning/error all automatically output a newline | Max Horn | |
svn-id: r8991 | |||
2003-07-13 | Revert my last change, made some in text text unreadable (black). | Travis Howell | |
Could more palette change be required for 32 color Amiga versions ? svn-id: r8965 | |||
2003-07-13 | Commit fixme to prevent some issues on Amiga verison of MI2 | Travis Howell | |
svn-id: r8963 | |||
2003-07-13 | consistent case statement options, and make warnings more useful | Jonathan Gray | |
svn-id: r8961 | |||
2003-07-06 | More fixes from Hibernatus | Travis Howell | |
svn-id: r8792 | |||
2003-06-30 | partially implemented the Audio CD query opcode in Zak256 (see bug #762589); ↵ | Max Horn | |
cleanup svn-id: r8680 | |||
2003-06-26 | fix for 'default talk color' use of actorSet opcode (fix for bug #755888) | Max Horn | |
svn-id: r8655 | |||
2003-06-24 | still don't know how the o5_startMusic opcode works in Zak (if it is even ↵ | Max Horn | |
music releated), but this way makes more sense (thanks to Hibernatus) svn-id: r8643 | |||
2003-06-21 | finally implemented this TODO: using class File instead of fopen | Max Horn | |
svn-id: r8588 |