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path: root/scumm/script_v5.cpp
AgeCommit message (Expand)Author
2003-12-17Patch #861716: palManipulateInit for V6 games (I modified the patch a bit)Max Horn
2003-12-06Fix for bug #795937 (MI1demo: plank behind the kitchen); cleanupMax Horn
2003-11-16changed some shift operators to *, /Paweł Kołodziejski
2003-11-16replaced constans with namesPaweł Kołodziejski
2003-11-14Fixed regression introduced in revision 1.206 that broke parameter handlingTorbjörn Andersson
2003-11-10added subopcode commentsPaweł Kołodziejski
2003-11-10renamed opcode and added sobopcode commentsPaweł Kołodziejski
2003-11-07more spelling fixesJonathan Gray
2003-10-26workaround for bug #820357 (FOA: Talk to Sophia -> Atlantis/Great Machine = c...Max Horn
2003-10-17wait_for_actor -> waitForActorMax Horn
2003-10-16Update error messageTravis Howell
2003-10-15Disable code which seems to be real cause of lock up in title screen of MI1 d...Travis Howell
2003-10-15Version 4 games should use older code style too, checked against loomcd/monke...Travis Howell
2003-10-12workaround for bug #820507 (INDY3TOWNS: Biplane controls are haywire)Max Horn
2003-10-05Use _roomPalette for 256 color 'SMALL_HEADER' games too, since it seems to he...Travis Howell
2003-10-04use namespace Common a bit more; don't zero the RNG in scumm (else the seed g...Max Horn
2003-10-03introduced namespace Scumm; made #include statements use scumm/ prefix explic...Max Horn
2003-10-02renamed class Scumm to ScummEngine (consisten with other engine names; also m...Max Horn
2003-10-02renamed namespace ScummVM to CommonMax Horn
2003-09-30patch #815478: fix object leak in V5 opcodeMax Horn
2003-09-24Whitespace changesTorbjörn Andersson
2003-09-19cleanupMax Horn
2003-09-14moved Actor x/y to _pos.x/_pos.y -> this makes it much easier to grep for acc...Max Horn
2003-09-14clarified some TODOsMax Horn
2003-09-13fix for bug #732414 (ZAK256: Some verbs do not highlight correctly)Max Horn
2003-09-13clarified Loom related commentsMax Horn
2003-09-13Add comments from HibernatusTravis Howell
2003-09-13Update commentTravis Howell
2003-09-12my TODO was correct ;-) fixes regression in ZakMax Horn
2003-09-11hum, why was this not commited by CVS?Max Horn
2003-09-11cleanupMax Horn
2003-09-11Original load/save screen fix from HibernatusTravis Howell
2003-09-11A few if check fixes from Hibernatus, which were checked against disasm. of r...Travis Howell
2003-09-10cleanupMax Horn
2003-09-10Add commentTravis Howell
2003-09-09replaced all use of scale items with scale slots. This allowed me to get rid ...Max Horn
2003-09-08WORKAROUND bug #770065: Sync issue in lens conversation (this is actually a s...Max Horn
2003-09-08Correct verb position in mac version of indy3egaTravis Howell
2003-09-06Update commentTravis Howell
2003-09-05made default case outputs a bit more consistentMax Horn
2003-09-05Add atarist and macintosh options, since there seem to be no way to detect ve...Travis Howell
2003-09-05Changeing warning to debug, since we know functions purpuse and it seems to b...Travis Howell
2003-09-05Correction from Hibernatus, is used in fm towns games too.Travis Howell
2003-09-02Add missing verbOps cse for loomcd, needs work.Travis Howell
2003-09-02This changes applies to both version 3 and 4, according to disasm.Travis Howell
2003-09-01Add v1 maniac load/save screen supportTravis Howell
2003-09-01Add missing breakTravis Howell
2003-08-31cleanup and make script_v2 use o5_saveLoadGameJonathan Gray
2003-08-31some things needed for supporting original save/load screens in v3 games, doe...Jonathan Gray
2003-08-29Opcode change to load/save screen in original loomTravis Howell