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path: root/scumm/script_v6.cpp
AgeCommit message (Expand)Author
2004-07-05Should use putActorTravis Howell
2004-07-04Match disasm., applies to The Dig too.Travis Howell
2004-06-30Changes for non-akos version of puttputtTravis Howell
2004-06-29Rename varTravis Howell
2004-06-29Change stampObject opcode to use same method as HE game, in order to draw to ...Travis Howell
2004-06-28Move Win32ResExtractor to ScummEngine_v7he. Now it doesn't look alien.Eugene Sandulenko
2004-06-27Thanks to File::setDefaultDirectory(), in most cases it is *not* necessary to...Max Horn
2004-06-27Renamed/documented some odd smush/insane varsMax Horn
2004-06-24Phase #3 of HE v7.0+ cursors. Now they show up correctly. Remove TODO item.Eugene Sandulenko
2004-06-24Phase #1 of HE v7.0+ cursors. Basically it's Win32 resource extractorEugene Sandulenko
2004-06-23Checked opcodedTravis Howell
2004-06-23for whatever reason hev7 gives us a 244 for quit instead of 160Jonathan Gray
2004-06-23Fix room changing in HE7 games.Travis Howell
2004-06-23oops. Forgot to remove debug output and rename resource type.Eugene Sandulenko
2004-06-23HE 7.0 fixesEugene Sandulenko
2004-06-20changed check to _insaneRunningPaweł Kołodziejski
2004-06-20Didn't need to split it after all.Travis Howell
2004-06-077.0+ HE games have additional indexes. So read it.Eugene Sandulenko
2004-06-06verbOps differences are minor, so merge back in.Travis Howell
2004-06-06o more _heversion usageEugene Sandulenko
2004-06-02Remove old commentTravis Howell
2004-06-02Ignore imuse control code in HE gamesTravis Howell
2004-04-08seems it is 'endianness' and not 'endianess'Max Horn
2004-04-05Renamed StringTab::backup to StringTab::_default, as that describes better wh...Max Horn
2004-04-03cleanup StringTab stuffMax Horn
2004-04-02simplify code by integrating a call to translateText() into addMessageToStack...Max Horn
2004-04-02Added support for %___ strings (used in localized version of The Dig)Max Horn
2004-03-27forgot themPaweł Kołodziejski
2004-03-19Revamped COMI/DIG speech decoding (this my cause regressions, watch out). Goa...Max Horn
2004-03-17Fix for bug #893254 (MI1VGA: Changes in object names are not saved); this may...Max Horn
2004-03-15cleanupMax Horn
2004-03-15disambiguate the two talkingActor() methods (one was a getter, one a setter -...Max Horn
2004-03-15clearMsgQueue now just is a synonym for stopTalk -> remove itMax Horn
2004-03-15refactor use of _messagePtr -> instead of using it as an implicit parameter f...Max Horn
2004-03-15...and mor. Next big thing should be to document the overlay stuff, but that'...Max Horn
2004-03-05We already know the Sam & Max screensavers trigger these assertions soTorbjörn Andersson
2004-03-02Divide up some code for HE6 and HE7Travis Howell
2004-03-01Got rid of the Sam & Max inventory hack. This fixes at least one aspect ofTorbjörn Andersson
2004-03-01HE games specificTravis Howell
2004-02-29Correct incorrect smush filename in Macintosh FT demoTravis Howell
2004-02-24Removeout dated fixme (No reports of asserts in minefield)Travis Howell
2004-02-23Add HE specific modifications to readArray and writeArray. That fixesEugene Sandulenko
2004-02-23Proper implementation of readFile, writeFile and redimArray.Eugene Sandulenko
2004-02-20EVC ... no ... comments ... please :)Nicolas Bacca
2004-02-18Add some safety checksMax Horn
2004-02-18FT/DIG/COMI should always default to 100 for actor.forceclip.Travis Howell
2004-02-17Fix bug in ScummEngine_v6::o6_setBoxSetEugene Sandulenko
2004-02-16Rename opcodeTravis Howell
2004-02-16Rename opcodeTravis Howell
2004-02-16Add comment and caseTravis Howell