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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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script_v6.cpp
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Author
2004-01-04
turns out we always had VirtScreen::backBuf but didn't use it... change that ...
Max Horn
2004-01-04
replaced many instances of _screenWidth by VirtScreen::width, where approriat...
Max Horn
2004-01-03
removed unused param in initScreens
Max Horn
2004-01-02
Add comments for HE specific opcodes
Travis Howell
2004-01-02
Ooops
Travis Howell
2004-01-02
Add another HE games opcode and case.
Travis Howell
2004-01-02
Can be used for The Dig too, lander mini-games works again.
Travis Howell
2003-12-30
Add missing case for HE games.
Travis Howell
2003-12-30
This is dummy opcode in tentacle
Travis Howell
2003-12-30
Ooops, duplicate code.
Travis Howell
2003-12-30
Add correct solution for drawObjectQue[] overflow in lawn mower mini games of...
Travis Howell
2003-12-30
Give HE games their own IDs.
Travis Howell
2003-12-28
Add additional case for putt putt games
Travis Howell
2003-12-27
try to make it more obvious how certain timer freqs are derived
Max Horn
2003-12-27
get rid of _noSubtitles, use ConfigManager directly instead; clean up some IM...
Max Horn
2003-12-26
cleanup
Max Horn
2003-12-26
got rid of those _maxFOO macros, replaced them by access to the equivalent _n...
Max Horn
2003-12-25
_inventory was sometimes accessed one-based and sometimes zero-based -> alway...
Max Horn
2003-12-25
updated kernelSetFunctions opcode 20
Paweł Kołodziejski
2003-12-25
some changes to digital imuse
Paweł Kołodziejski
2003-12-25
start sound call directly digital imuse, only script part handled by mainloop...
Paweł Kołodziejski
2003-12-17
cleanup
Max Horn
2003-12-15
indention
Max Horn
2003-12-06
Preliminary support for FT INSANE is added. To enable the code define
Eugene Sandulenko
2003-12-05
Add keyboard support for derby in FT and cannon battle in COMI, patch #853099
Travis Howell
2003-11-28
game targets can now have a base filename different from the target name; mis...
Max Horn
2003-11-18
revert use of GF_DEMO in Humongous games fixing several problems
Jonathan Gray
2003-11-18
Fix object names in dig demo
Travis Howell
2003-11-17
replaced demo GIDs wth GF_DEMO
Paweł Kołodziejski
2003-11-16
changed some shift operators to *, /
Paweł Kołodziejski
2003-11-13
*** empty log message ***
Travis Howell
2003-11-11
Disambiguate o6_jump execution (is _scriptPointer read before or after fetchS...
Max Horn
2003-11-10
renamed back to o6_ifclassofif and extended names for dim opcodes
Paweł Kołodziejski
2003-11-10
renamed opcode and added sobopcode comments
Paweł Kołodziejski
2003-11-09
renamed some opcodes and added sobopcode comments
Paweł Kołodziejski
2003-11-08
Add missing opcode needed for Spanish version (And maybe others?) of Full Thr...
Travis Howell
2003-11-02
turned NewGui into a singleton, and made OSystem a pseudo-singleton; added Wi...
Max Horn
2003-10-09
kill reference to old url
Jonathan Gray
2003-10-03
introduced namespace Scumm; made #include statements use scumm/ prefix explic...
Max Horn
2003-10-02
renamed class Scumm to ScummEngine (consisten with other engine names; also m...
Max Horn
2003-09-26
a little better
Paweł Kołodziejski
2003-09-26
added v6 version of stamp object opcode
Paweł Kołodziejski
2003-09-26
now more match dissassembly
Paweł Kołodziejski
2003-09-24
Whitespace changes
Torbjörn Andersson
2003-09-14
moved Actor x/y to _pos.x/_pos.y -> this makes it much easier to grep for acc...
Max Horn
2003-09-13
fixed badly commit
Paweł Kołodziejski
2003-09-13
implemented fileWrite opcode
Paweł Kołodziejski
2003-09-13
remove path in filename at delete func too
Paweł Kołodziejski
2003-09-13
fixed size logic in readFileToArray()
Paweł Kołodziejski
2003-09-13
implemented fileread opcode
Paweł Kołodziejski
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