Age | Commit message (Expand) | Author |
2004-01-19 | moved the sam&max inventory hack into o6_setOwner | Max Horn |
2004-01-19 | moved some V6-only scumm vars to ScummEngine_v6 | Max Horn |
2004-01-18 | Avoid assert in PC version of FT demo. | Travis Howell |
2004-01-17 | disabled opcode warning | Paweł Kołodziejski |
2004-01-16 | Moved FT INSANE to a separate directory and splitted it to multiple files. | Eugene Sandulenko |
2004-01-16 | Revert last array change, until they can be verified. | Travis Howell |
2004-01-16 | Fix for bug #862263 - Maniac actors never stop talking. I know this could pro... | James Brown |
2004-01-16 | Checks were a bit too strict, makes fatty bear completable. | Travis Howell |
2004-01-16 | Add some stubs for Fatty Bear. | Travis Howell |
2004-01-16 | Add correct actor palette color changing for HE games. | Travis Howell |
2004-01-15 | pedantic change | Max Horn |
2004-01-15 | use Rect in struct VerbSlot | Max Horn |
2004-01-15 | Add correct fix for puttputt | Travis Howell |
2004-01-15 | *** empty log message *** | Travis Howell |
2004-01-15 | Hack only needs to check for insane values now. | Travis Howell |
2004-01-14 | Need to know where this occurs | Travis Howell |
2004-01-14 | Add/update comments | Travis Howell |
2004-01-14 | These two case are the same, checked samnmax disasm. | Travis Howell |
2004-01-14 | No code is missing in this case. | Travis Howell |
2004-01-14 | Add better method. | Travis Howell |
2004-01-14 | Add missing code for samnmax screen saver, fixes bug #781683 | Travis Howell |
2004-01-14 | Implemented o6_localizeArray for HE games | Eugene Sandulenko |
2004-01-14 | Remove INSANE define. | Travis Howell |
2004-01-12 | Wrong SO_* | Travis Howell |
2004-01-12 | Add skipLimb actor var, which is used by puttmoon. | Travis Howell |
2004-01-12 | Add missing case. | Travis Howell |
2004-01-11 | cleanup | Max Horn |
2004-01-11 | changed the name of the former removeObjectFromRoom yet again, to markObjectR... | Max Horn |
2004-01-11 | renamed removeObjectFromRoom to forceObjectRedraw | Max Horn |
2004-01-08 | move the charset mask to the charset renderer class; some other related changes | Max Horn |
2004-01-07 | Add another check for ignoreTurns, ignoreTurns. | Travis Howell |
2004-01-07 | These two subops are the same, checked dig/ft disasm. | Travis Howell |
2004-01-06 | synced imuse digital with local tree | Paweł Kołodziejski |
2004-01-06 | updated copyright notice | Max Horn |
2004-01-05 | more cleanup | Max Horn |
2004-01-05 | added Actor::getElevation and Actor::setElevation; cleaned up costume API a b... | Max Horn |
2004-01-05 | Had checks wrong way around, seems to work now. | Travis Howell |
2004-01-04 | Add comment | Travis Howell |
2004-01-04 | cleanup | Max Horn |
2004-01-04 | turns out we always had VirtScreen::backBuf but didn't use it... change that ... | Max Horn |
2004-01-04 | replaced many instances of _screenWidth by VirtScreen::width, where approriat... | Max Horn |
2004-01-03 | removed unused param in initScreens | Max Horn |
2004-01-02 | Add comments for HE specific opcodes | Travis Howell |
2004-01-02 | Ooops | Travis Howell |
2004-01-02 | Add another HE games opcode and case. | Travis Howell |
2004-01-02 | Can be used for The Dig too, lander mini-games works again. | Travis Howell |
2003-12-30 | Add missing case for HE games. | Travis Howell |
2003-12-30 | This is dummy opcode in tentacle | Travis Howell |
2003-12-30 | Ooops, duplicate code. | Travis Howell |
2003-12-30 | Add correct solution for drawObjectQue[] overflow in lawn mower mini games of... | Travis Howell |