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path: root/scumm/script_v6he.cpp
AgeCommit message (Collapse)Author
2004-08-01Add symbolic names for the array types, which makes the code easier to ↵Max Horn
read/understand (note that array types != res types) svn-id: r14404
2004-07-25Merge palette functions.Travis Howell
svn-id: r14324
2004-07-15Case only used in HE 6.0 games after all.Travis Howell
svn-id: r14216
2004-07-15Fix music volume regression in HE games.Travis Howell
svn-id: r14215
2004-07-14HE 7.0 games set fade effects to 1 but don't actually use any fade effects.Travis Howell
svn-id: r14212
2004-07-03Not used by games, switch to invalid.Travis Howell
svn-id: r14156
2004-06-30Changes for non-akos version of puttputtTravis Howell
svn-id: r14133
2004-06-29Rename varTravis Howell
svn-id: r14121
2004-06-29Fix actorOps case 218/9 in HE gamesTravis Howell
svn-id: r14115
2004-06-29Add check for older puttputt version.Travis Howell
svn-id: r14110
2004-06-27Reversed param order of File::open() -- this allowed me to get rid of a few ↵Max Horn
more getGameDataPath() calls svn-id: r14090
2004-06-27Remove bad commentTravis Howell
svn-id: r14074
2004-06-24Add some more HE7 differences.Travis Howell
svn-id: r14032
2004-06-24Add missing codeTravis Howell
svn-id: r14028
2004-06-24Revert change, caused regression (Mini game in Cosmic Diner of puttmoon no ↵Travis Howell
longer works) svn-id: r14025
2004-06-23Positive values are only used in DOS version of fbear.Travis Howell
svn-id: r14012
2004-06-22Add FBEAR: Partial fix for the piano, patch #977249Travis Howell
svn-id: r13999
2004-06-20Didn't need to split it after all.Travis Howell
svn-id: r13973
2004-06-077.0+ HE games have additional indexes. So read it.Eugene Sandulenko
svn-id: r13945
2004-06-06verbOps differences are minor, so merge back in.Travis Howell
svn-id: r13943
2004-06-06Ooops, kept wrong line.Travis Howell
svn-id: r13942
2004-06-06puttdemo doesn't need HE specific opcodes.Travis Howell
actorOps case 225 isn't need for HE, was left over from scumm6. No need to check for invalid cases, since earlier HE game didn't use those cases. svn-id: r13941
2004-06-06ActorOps case 219 exists in earlier HE games too.Travis Howell
svn-id: r13940
2004-06-06o more _heversion usageEugene Sandulenko
o hack to ensure 1x scaler is selected for 640x480 games. Begs for better implementation o 7.0+-specific extendions to * resource loading * o6_resourceRoutines * o6_actorOps * o7_pickupObject * ScummEngine::setVerbObject Now puttputt.w32 script execution advances little more. svn-id: r13938
2004-06-03Phase 2 of switching HE to use _heversion. Now unneeded GID's areEugene Sandulenko
eliminated. svn-id: r13927
2004-06-03Phase 1 of move to _heversion use.Eugene Sandulenko
svn-id: r13926
2004-06-02Ignore imuse control code in HE gamesTravis Howell
Add missing code for o6_stampobject (From diasm.) svn-id: r13924
2004-06-02Increase debug levelTravis Howell
Add error about NES MM been currently unsupported. svn-id: r13923
2004-06-01(almost) fixed saving/loading images in fatty bears birthdayGregory Montoir
svn-id: r13921
2004-06-01Fix o6_writeFile.Eugene Sandulenko
svn-id: r13920
2004-06-01minor changesGregory Montoir
svn-id: r13916
2004-06-01HE games use slightly different E1 opcodeTravis Howell
Move HE7 specific opcodes to he7, as requested. svn-id: r13915
2004-06-01Preliminary versions of HE opcodes kernelGetFunctions andEugene Sandulenko
kernelSetFunctions. Somewhat buggy. svn-id: r13914
2004-05-31Forgot to commitEugene Sandulenko
svn-id: r13913
2004-05-31Switch to _heversionTravis Howell
svn-id: r13911
2004-05-31Add stub for HE o6_quitPauseRestart.Eugene Sandulenko
svn-id: r13908
2004-04-05Renamed StringTab::backup to StringTab::_default, as that describes better ↵Max Horn
what it does svn-id: r13476
2004-04-05there is no imuse in he enginePaweł Kołodziejski
svn-id: r13470
2004-04-03cleanup StringTab stuffMax Horn
svn-id: r13448
2004-04-02simplify code by integrating a call to translateText() into ↵Max Horn
addMessageToStack(); improved translateText() further svn-id: r13438
2004-03-19Revamped COMI/DIG speech decoding (this my cause regressions, watch out). ↵Max Horn
Goal was to streamline code logic, and get rid of a FIXME svn-id: r13347
2004-03-15refactor use of _messagePtr -> instead of using it as an implicit parameter ↵Max Horn
for various methods, pass its value explicitly to those methods. Note: this *should* be just a code transformation, with no change to the program logic - unless I messed up once again <sigh> svn-id: r13298
2004-03-15...and mor. Next big thing should be to document the overlay stuff, but ↵Max Horn
that'll have to wait till after I slept :-) svn-id: r13295
2004-03-02Move to HE6Travis Howell
svn-id: r13140
2004-03-02Ooops, just move everyting used by HE6 to HE6.Travis Howell
svn-id: r13137
2004-03-02Divide up some code for HE6 and HE7Travis Howell
svn-id: r13136
2004-03-02Add better check for HE resource differences.Travis Howell
Move stringLen to HE7. svn-id: r13130
2004-03-02Make use of GF_WINDOWS in HE gamesEugene Sandulenko
svn-id: r13129
2004-03-02oopsEugene Sandulenko
svn-id: r13127
2004-03-02Implemented some HE specific opcodesEugene Sandulenko
Added some HE GIDs svn-id: r13126