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path: root/scumm/script_v6he.cpp
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2004-04-02simplify code by integrating a call to translateText() into ↵Max Horn
addMessageToStack(); improved translateText() further svn-id: r13438
2004-03-19Revamped COMI/DIG speech decoding (this my cause regressions, watch out). ↵Max Horn
Goal was to streamline code logic, and get rid of a FIXME svn-id: r13347
2004-03-15refactor use of _messagePtr -> instead of using it as an implicit parameter ↵Max Horn
for various methods, pass its value explicitly to those methods. Note: this *should* be just a code transformation, with no change to the program logic - unless I messed up once again <sigh> svn-id: r13298
2004-03-15...and mor. Next big thing should be to document the overlay stuff, but ↵Max Horn
that'll have to wait till after I slept :-) svn-id: r13295
2004-03-02Move to HE6Travis Howell
svn-id: r13140
2004-03-02Ooops, just move everyting used by HE6 to HE6.Travis Howell
svn-id: r13137
2004-03-02Divide up some code for HE6 and HE7Travis Howell
svn-id: r13136
2004-03-02Add better check for HE resource differences.Travis Howell
Move stringLen to HE7. svn-id: r13130
2004-03-02Make use of GF_WINDOWS in HE gamesEugene Sandulenko
svn-id: r13129
2004-03-02oopsEugene Sandulenko
svn-id: r13127
2004-03-02Implemented some HE specific opcodesEugene Sandulenko
Added some HE GIDs svn-id: r13126
2004-03-01Move decodeParseString to script_v7he.cpp where it really belongs to.Eugene Sandulenko
svn-id: r13109
2004-02-24Add case for 3do version.Travis Howell
svn-id: r13020
2004-02-24Add case for 3do versions.Travis Howell
svn-id: r13018
2004-02-24Rename a few opcodesTravis Howell
svn-id: r13011
2004-02-23Proper implementation of readFile, writeFile and redimArray.Eugene Sandulenko
HE specific fixes to defineArray. Now many things started to work in HE games. svn-id: r13003
2004-02-23Fix o6_readFile. Now it worksEugene Sandulenko
svn-id: r13002
2004-02-23o Add GID_FBEARPACK, previously for target fbpack GID_FBEAR was used, but thereEugene Sandulenko
were fbear-specific modifications which didn't apply to it. Hence another GID. o seekFile and tellFile are enabled svn-id: r13001
2004-02-23Added missing HE opcode (0xEB tellFile)Eugene Sandulenko
svn-id: r12999
2004-02-20oopsEugene Sandulenko
svn-id: r12940
2004-02-20o Fixed crashes when file to open does not exist. (missed functionality)Eugene Sandulenko
o Fixed redimArray svn-id: r12939
2004-02-20oops. Restored needed debug output.Eugene Sandulenko
svn-id: r12937
2004-02-20Added some more stubs for Kernel[Set/Get]functions. Some more commentsEugene Sandulenko
on opcodes svn-id: r12936
2004-02-19Fatty Bear games use positive size values in these opcodes.Travis Howell
svn-id: r12933
2004-02-16Rename opcodeTravis Howell
svn-id: r12914
2004-02-16Rename opcodeTravis Howell
svn-id: r12913
2004-02-13Switch warnings to debug.Travis Howell
Remove old commented out Simon code. svn-id: r12845
2004-02-11Rename as requested.Travis Howell
svn-id: r12820
2004-02-11Implementation of ScummEngine_v6he::unknownEA_funcEugene Sandulenko
svn-id: r12819
2004-02-10Revert var name.Travis Howell
svn-id: r12811
2004-02-10Remove unneeded #includeEugene Sandulenko
svn-id: r12800
2004-02-09CleanupTravis Howell
svn-id: r12797
2004-02-09Not uniqueTravis Howell
svn-id: r12796
2004-02-09Add opcodeTravis Howell
svn-id: r12795
2004-02-09Add commentTravis Howell
svn-id: r12794
2004-02-07More stubsTravis Howell
svn-id: r12757
2004-02-07Add stubTravis Howell
svn-id: r12756
2004-02-07Only used in HE games.Travis Howell
svn-id: r12755
2004-02-07Clean up last commit.Travis Howell
svn-id: r12754
2004-02-07*** empty log message ***Travis Howell
svn-id: r12753
2004-02-07Add separate class for Humongous Entertainment games.Travis Howell
svn-id: r12752