aboutsummaryrefslogtreecommitdiff
path: root/scumm/script_v72he.cpp
AgeCommit message (Collapse)Author
2004-10-10Add some missing code for HE100.Travis Howell
Cleanup svn-id: r15494
2004-10-09OoopsTravis Howell
svn-id: r15487
2004-10-09Inital support for later HE games with altered opcode table.Travis Howell
svn-id: r15485
2004-10-08wizImageOps updateGregory Montoir
svn-id: r15478
2004-10-08Match opcode names with SCUMM8.Travis Howell
svn-id: r15466
2004-10-08Return 0 is array doesn't exist, possible script bug in HE game.Travis Howell
svn-id: r15459
2004-10-06Use common PI value insteadChris Apers
svn-id: r15435
2004-10-05fix drawWizPolygon glitchGregory Montoir
svn-id: r15422
2004-10-05Switch to warningTravis Howell
svn-id: r15418
2004-10-04cleanupMax Horn
svn-id: r15411
2004-10-04Add actor transparency var for HE99 games.Travis Howell
svn-id: r15405
2004-10-04Add missing roomOps case for HE games.Travis Howell
svn-id: r15404
2004-10-04Add opcode differenceTravis Howell
svn-id: r15400
2004-10-03Add safety check.Travis Howell
svn-id: r15392
2004-10-03Add missing code for opcodeTravis Howell
svn-id: r15391
2004-10-03Reading 1 too far.Travis Howell
svn-id: r15389
2004-10-03Add missing code for opcodeTravis Howell
svn-id: r15388
2004-10-03Should use findWrappedBlockTravis Howell
svn-id: r15385
2004-10-02Array correctionsTravis Howell
svn-id: r15381
2004-10-02That was duplicateTravis Howell
svn-id: r15378
2004-09-30WhitespaceMax Horn
svn-id: r15362
2004-09-30Not quite right.Travis Howell
svn-id: r15361
2004-09-30Add missing case code.Travis Howell
svn-id: r15360
2004-09-30Add extra cases/stubsTravis Howell
svn-id: r15359
2004-09-30Add some extra cases/opcodes for lost/smaller.Travis Howell
Add work around for paths svn-id: r15356
2004-09-30Change to warnings for now.Travis Howell
svn-id: r15354
2004-09-29Correct string for temp save/load, original load/save screens now displays ↵Travis Howell
in HE 71+ games. svn-id: r15346
2004-09-28cleanupGregory Montoir
svn-id: r15334
2004-09-28Rename remaining OSystem methods to match our coding guidelinesMax Horn
svn-id: r15332
2004-09-28Changed more of the actor class members to match our coding guidelines (in ↵Max Horn
the future, when adding new member vars here, please always use our conventions, i.e. prefix them with _ and use CamelBackStyle svn-id: r15331
2004-09-28talkQueue should be actor specificTravis Howell
svn-id: r15318
2004-09-26wiz stuff cleanup and o90_unknown1C opcode updateGregory Montoir
svn-id: r15293
2004-09-25Enable drawWizImage flag 0x2Travis Howell
svn-id: r15280
2004-09-25get rid of the dirty hack needed to display wiz cursors in HE gamesGregory Montoir
svn-id: r15269
2004-09-25enable WizPolygon rendering, maze in kinddemo is now displayedGregory Montoir
svn-id: r15268
2004-09-24No longer requiredTravis Howell
svn-id: r15249
2004-09-24One last correction.Travis Howell
svn-id: r15248
2004-09-23nukeArrays seems fine now.Travis Howell
Fix dog regression svn-id: r15242
2004-09-22Debug values are shown correctly now.Travis Howell
svn-id: r15235
2004-09-22Filename string go a bit higherTravis Howell
svn-id: r15231
2004-09-22smaller is 99 after all.Travis Howell
add some array code svn-id: r15230
2004-09-21cleanupGregory Montoir
add some warnings to detect the use of new Aux animation data svn-id: r15226
2004-09-21fix freddemo intro glitchesGregory Montoir
svn-id: r15225
2004-09-21Filter out both trace msgs.Travis Howell
svn-id: r15219
2004-09-21*** empty log message ***Travis Howell
svn-id: r15218
2004-09-21Add multi-block support for HE games.Travis Howell
svn-id: r15217
2004-09-21HE90+ games use actor layering too, in reverse order.Travis Howell
svn-id: r15216
2004-09-21Should be HE60/70.Travis Howell
svn-id: r15211
2004-09-20more cleanupMax Horn
svn-id: r15206
2004-09-20cleanupMax Horn
svn-id: r15204