Age | Commit message (Collapse) | Author | |
---|---|---|---|
2004-10-10 | Add some missing code for HE100. | Travis Howell | |
Cleanup svn-id: r15494 | |||
2004-10-09 | Ooops | Travis Howell | |
svn-id: r15487 | |||
2004-10-09 | Inital support for later HE games with altered opcode table. | Travis Howell | |
svn-id: r15485 | |||
2004-10-08 | wizImageOps update | Gregory Montoir | |
svn-id: r15478 | |||
2004-10-08 | Match opcode names with SCUMM8. | Travis Howell | |
svn-id: r15466 | |||
2004-10-08 | Return 0 is array doesn't exist, possible script bug in HE game. | Travis Howell | |
svn-id: r15459 | |||
2004-10-06 | Use common PI value instead | Chris Apers | |
svn-id: r15435 | |||
2004-10-05 | fix drawWizPolygon glitch | Gregory Montoir | |
svn-id: r15422 | |||
2004-10-05 | Switch to warning | Travis Howell | |
svn-id: r15418 | |||
2004-10-04 | cleanup | Max Horn | |
svn-id: r15411 | |||
2004-10-04 | Add actor transparency var for HE99 games. | Travis Howell | |
svn-id: r15405 | |||
2004-10-04 | Add missing roomOps case for HE games. | Travis Howell | |
svn-id: r15404 | |||
2004-10-04 | Add opcode difference | Travis Howell | |
svn-id: r15400 | |||
2004-10-03 | Add safety check. | Travis Howell | |
svn-id: r15392 | |||
2004-10-03 | Add missing code for opcode | Travis Howell | |
svn-id: r15391 | |||
2004-10-03 | Reading 1 too far. | Travis Howell | |
svn-id: r15389 | |||
2004-10-03 | Add missing code for opcode | Travis Howell | |
svn-id: r15388 | |||
2004-10-03 | Should use findWrappedBlock | Travis Howell | |
svn-id: r15385 | |||
2004-10-02 | Array corrections | Travis Howell | |
svn-id: r15381 | |||
2004-10-02 | That was duplicate | Travis Howell | |
svn-id: r15378 | |||
2004-09-30 | Whitespace | Max Horn | |
svn-id: r15362 | |||
2004-09-30 | Not quite right. | Travis Howell | |
svn-id: r15361 | |||
2004-09-30 | Add missing case code. | Travis Howell | |
svn-id: r15360 | |||
2004-09-30 | Add extra cases/stubs | Travis Howell | |
svn-id: r15359 | |||
2004-09-30 | Add some extra cases/opcodes for lost/smaller. | Travis Howell | |
Add work around for paths svn-id: r15356 | |||
2004-09-30 | Change to warnings for now. | Travis Howell | |
svn-id: r15354 | |||
2004-09-29 | Correct string for temp save/load, original load/save screens now displays ↵ | Travis Howell | |
in HE 71+ games. svn-id: r15346 | |||
2004-09-28 | cleanup | Gregory Montoir | |
svn-id: r15334 | |||
2004-09-28 | Rename remaining OSystem methods to match our coding guidelines | Max Horn | |
svn-id: r15332 | |||
2004-09-28 | Changed more of the actor class members to match our coding guidelines (in ↵ | Max Horn | |
the future, when adding new member vars here, please always use our conventions, i.e. prefix them with _ and use CamelBackStyle svn-id: r15331 | |||
2004-09-28 | talkQueue should be actor specific | Travis Howell | |
svn-id: r15318 | |||
2004-09-26 | wiz stuff cleanup and o90_unknown1C opcode update | Gregory Montoir | |
svn-id: r15293 | |||
2004-09-25 | Enable drawWizImage flag 0x2 | Travis Howell | |
svn-id: r15280 | |||
2004-09-25 | get rid of the dirty hack needed to display wiz cursors in HE games | Gregory Montoir | |
svn-id: r15269 | |||
2004-09-25 | enable WizPolygon rendering, maze in kinddemo is now displayed | Gregory Montoir | |
svn-id: r15268 | |||
2004-09-24 | No longer required | Travis Howell | |
svn-id: r15249 | |||
2004-09-24 | One last correction. | Travis Howell | |
svn-id: r15248 | |||
2004-09-23 | nukeArrays seems fine now. | Travis Howell | |
Fix dog regression svn-id: r15242 | |||
2004-09-22 | Debug values are shown correctly now. | Travis Howell | |
svn-id: r15235 | |||
2004-09-22 | Filename string go a bit higher | Travis Howell | |
svn-id: r15231 | |||
2004-09-22 | smaller is 99 after all. | Travis Howell | |
add some array code svn-id: r15230 | |||
2004-09-21 | cleanup | Gregory Montoir | |
add some warnings to detect the use of new Aux animation data svn-id: r15226 | |||
2004-09-21 | fix freddemo intro glitches | Gregory Montoir | |
svn-id: r15225 | |||
2004-09-21 | Filter out both trace msgs. | Travis Howell | |
svn-id: r15219 | |||
2004-09-21 | *** empty log message *** | Travis Howell | |
svn-id: r15218 | |||
2004-09-21 | Add multi-block support for HE games. | Travis Howell | |
svn-id: r15217 | |||
2004-09-21 | HE90+ games use actor layering too, in reverse order. | Travis Howell | |
svn-id: r15216 | |||
2004-09-21 | Should be HE60/70. | Travis Howell | |
svn-id: r15211 | |||
2004-09-20 | more cleanup | Max Horn | |
svn-id: r15206 | |||
2004-09-20 | cleanup | Max Horn | |
svn-id: r15204 |