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path: root/scumm/script_v72he.cpp
AgeCommit message (Collapse)Author
2004-09-19slightly updated drawWizImage()Gregory Montoir
svn-id: r15197
2004-09-19preliminar WizPolygon rendering support (this is completely *untested*)Gregory Montoir
svn-id: r15189
2004-09-19Ignore trace msgs.Travis Howell
svn-id: r15187
2004-09-19Fix last commitTravis Howell
Add stub/warning svn-id: r15184
2004-09-19Removed some not necessary #defines which could (and did) lead to programEugene Sandulenko
logic misinterpretation. I assume these were added for readability, but (a) names suggestet that they're class variables but they didn't (b) their use wasn't consistent, i.e. there were places where variables were used directly, not by means of the macros (c) they didn't save that much space because they are used in few places. svn-id: r15179
2004-09-18Reduce code duplication a bitMax Horn
svn-id: r15174
2004-09-18renamed HE opcodes to distinguish them from their 'regular' V6/V7 counterpartsMax Horn
svn-id: r15173
2004-09-18Added ScummEngine::printString() convenience method; changed enqueueText to ↵Max Horn
call addMessageToStack svn-id: r15170
2004-09-18spyozon intro. runsTravis Howell
svn-id: r15155
2004-09-18Neeed to know where polygons are rendereredTravis Howell
svn-id: r15152
2004-09-17Correct and rename opcodeTravis Howell
svn-id: r15147
2004-09-17nukeArrays still nuking wrong arrays.Travis Howell
Add some more differences in later HE versions. Add HE opcodes changes. svn-id: r15145
2004-09-16A few more corrections, fixes freddi2 crash.Travis Howell
svn-id: r15142
2004-09-16No longer required.Travis Howell
svn-id: r15141
2004-09-16Correction to pickVarRandomTravis Howell
Add HE80+ version too. svn-id: r15138
2004-09-15Call directTravis Howell
svn-id: r15127
2004-09-15Still not quite right.Travis Howell
svn-id: r15123
2004-09-15Only palette is differentTravis Howell
svn-id: r15122
2004-09-14Save polygonsTravis Howell
Move findObject changes to HE72 svn-id: r15118
2004-09-14Fix array issues.Travis Howell
svn-id: r15113
2004-09-14Only reports trace statusTravis Howell
svn-id: r15109
2004-09-14Report when polyogn Wiz image is used.Travis Howell
svn-id: r15108
2004-09-13Implemented formerly known unknownFB and unknownFC.Eugene Sandulenko
ScummEngine_v7he::polygonContains() is still buggy and prevents whole thing from working. svn-id: r15103
2004-09-13Reads extra script byte, just like readFile.Travis Howell
svn-id: r15096
2004-09-13*** empty log message ***Travis Howell
svn-id: r15091
2004-09-13Order wrongTravis Howell
svn-id: r15090
2004-09-13Needs to be higher for now.Travis Howell
svn-id: r15089
2004-09-13Add Missing popTravis Howell
svn-id: r15088
2004-09-13Debug code strings should use string num, not var num.Travis Howell
Updated work around for loading datafiles. svn-id: r15086
2004-09-13Corect size.Travis Howell
svn-id: r15083
2004-09-13Set correct array length in HE 72+ games.Travis Howell
Add some stubs svn-id: r15082
2004-09-12Correct debugsTravis Howell
svn-id: r15054
2004-09-12More HE opcodes.Travis Howell
Can get a bit further in pj2 now. svn-id: r15021
2004-09-12Add some change to start later HE99 hames.Travis Howell
svn-id: r15017
2004-09-12Use talkie resource for HE 99+ games.Travis Howell
svn-id: r15015
2004-09-12Add caseTravis Howell
svn-id: r15014
2004-09-12Add some HE90+ opcodesTravis Howell
svn-id: r15013
2004-09-11Add stub case for now.Travis Howell
svn-id: r15012
2004-09-11Seems to be off by 1.Travis Howell
svn-id: r15011
2004-09-11Use random talk animation in HE 80+ games for now.Travis Howell
svn-id: r15006
2004-09-11Not popping enough.Travis Howell
svn-id: r15001
2004-09-10Rename opcodeTravis Howell
svn-id: r14993
2004-09-09Change needed for HE 71 too.Travis Howell
svn-id: r14984
2004-09-09CorrectionsTravis Howell
svn-id: r14979
2004-09-09DuplicateTravis Howell
svn-id: r14975
2004-09-09Fix dog regression.Travis Howell
svn-id: r14973
2004-09-09Add extra opcodes for freddi2Travis Howell
Allow akos to play any actor sound. svn-id: r14972
2004-09-09Implement HE 80+ wiz-based cursors. Current implementation is a dirtyEugene Sandulenko
hack because drawWizImage has much more code in these games comparably to 72 games. Also they pass cursor parameters in a quite obscure way. svn-id: r14968
2004-09-08some AKOS tweaks for HE72/80Gregory Montoir
svn-id: r14965
2004-09-08Should be reading array id resource.Travis Howell
svn-id: r14962