aboutsummaryrefslogtreecommitdiff
path: root/scumm/script_v72he.cpp
AgeCommit message (Collapse)Author
2004-10-04Add actor transparency var for HE99 games.Travis Howell
svn-id: r15405
2004-10-04Add missing roomOps case for HE games.Travis Howell
svn-id: r15404
2004-10-04Add opcode differenceTravis Howell
svn-id: r15400
2004-10-03Add safety check.Travis Howell
svn-id: r15392
2004-10-03Add missing code for opcodeTravis Howell
svn-id: r15391
2004-10-03Reading 1 too far.Travis Howell
svn-id: r15389
2004-10-03Add missing code for opcodeTravis Howell
svn-id: r15388
2004-10-03Should use findWrappedBlockTravis Howell
svn-id: r15385
2004-10-02Array correctionsTravis Howell
svn-id: r15381
2004-10-02That was duplicateTravis Howell
svn-id: r15378
2004-09-30WhitespaceMax Horn
svn-id: r15362
2004-09-30Not quite right.Travis Howell
svn-id: r15361
2004-09-30Add missing case code.Travis Howell
svn-id: r15360
2004-09-30Add extra cases/stubsTravis Howell
svn-id: r15359
2004-09-30Add some extra cases/opcodes for lost/smaller.Travis Howell
Add work around for paths svn-id: r15356
2004-09-30Change to warnings for now.Travis Howell
svn-id: r15354
2004-09-29Correct string for temp save/load, original load/save screens now displays ↵Travis Howell
in HE 71+ games. svn-id: r15346
2004-09-28cleanupGregory Montoir
svn-id: r15334
2004-09-28Rename remaining OSystem methods to match our coding guidelinesMax Horn
svn-id: r15332
2004-09-28Changed more of the actor class members to match our coding guidelines (in ↵Max Horn
the future, when adding new member vars here, please always use our conventions, i.e. prefix them with _ and use CamelBackStyle svn-id: r15331
2004-09-28talkQueue should be actor specificTravis Howell
svn-id: r15318
2004-09-26wiz stuff cleanup and o90_unknown1C opcode updateGregory Montoir
svn-id: r15293
2004-09-25Enable drawWizImage flag 0x2Travis Howell
svn-id: r15280
2004-09-25get rid of the dirty hack needed to display wiz cursors in HE gamesGregory Montoir
svn-id: r15269
2004-09-25enable WizPolygon rendering, maze in kinddemo is now displayedGregory Montoir
svn-id: r15268
2004-09-24No longer requiredTravis Howell
svn-id: r15249
2004-09-24One last correction.Travis Howell
svn-id: r15248
2004-09-23nukeArrays seems fine now.Travis Howell
Fix dog regression svn-id: r15242
2004-09-22Debug values are shown correctly now.Travis Howell
svn-id: r15235
2004-09-22Filename string go a bit higherTravis Howell
svn-id: r15231
2004-09-22smaller is 99 after all.Travis Howell
add some array code svn-id: r15230
2004-09-21cleanupGregory Montoir
add some warnings to detect the use of new Aux animation data svn-id: r15226
2004-09-21fix freddemo intro glitchesGregory Montoir
svn-id: r15225
2004-09-21Filter out both trace msgs.Travis Howell
svn-id: r15219
2004-09-21*** empty log message ***Travis Howell
svn-id: r15218
2004-09-21Add multi-block support for HE games.Travis Howell
svn-id: r15217
2004-09-21HE90+ games use actor layering too, in reverse order.Travis Howell
svn-id: r15216
2004-09-21Should be HE60/70.Travis Howell
svn-id: r15211
2004-09-20more cleanupMax Horn
svn-id: r15206
2004-09-20cleanupMax Horn
svn-id: r15204
2004-09-19slightly updated drawWizImage()Gregory Montoir
svn-id: r15197
2004-09-19preliminar WizPolygon rendering support (this is completely *untested*)Gregory Montoir
svn-id: r15189
2004-09-19Ignore trace msgs.Travis Howell
svn-id: r15187
2004-09-19Fix last commitTravis Howell
Add stub/warning svn-id: r15184
2004-09-19Removed some not necessary #defines which could (and did) lead to programEugene Sandulenko
logic misinterpretation. I assume these were added for readability, but (a) names suggestet that they're class variables but they didn't (b) their use wasn't consistent, i.e. there were places where variables were used directly, not by means of the macros (c) they didn't save that much space because they are used in few places. svn-id: r15179
2004-09-18Reduce code duplication a bitMax Horn
svn-id: r15174
2004-09-18renamed HE opcodes to distinguish them from their 'regular' V6/V7 counterpartsMax Horn
svn-id: r15173
2004-09-18Added ScummEngine::printString() convenience method; changed enqueueText to ↵Max Horn
call addMessageToStack svn-id: r15170
2004-09-18spyozon intro. runsTravis Howell
svn-id: r15155
2004-09-18Neeed to know where polygons are rendereredTravis Howell
svn-id: r15152