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path: root/scumm/script_v72he.cpp
AgeCommit message (Collapse)Author
2004-09-14Report when polyogn Wiz image is used.Travis Howell
svn-id: r15108
2004-09-13Implemented formerly known unknownFB and unknownFC.Eugene Sandulenko
ScummEngine_v7he::polygonContains() is still buggy and prevents whole thing from working. svn-id: r15103
2004-09-13Reads extra script byte, just like readFile.Travis Howell
svn-id: r15096
2004-09-13*** empty log message ***Travis Howell
svn-id: r15091
2004-09-13Order wrongTravis Howell
svn-id: r15090
2004-09-13Needs to be higher for now.Travis Howell
svn-id: r15089
2004-09-13Add Missing popTravis Howell
svn-id: r15088
2004-09-13Debug code strings should use string num, not var num.Travis Howell
Updated work around for loading datafiles. svn-id: r15086
2004-09-13Corect size.Travis Howell
svn-id: r15083
2004-09-13Set correct array length in HE 72+ games.Travis Howell
Add some stubs svn-id: r15082
2004-09-12Correct debugsTravis Howell
svn-id: r15054
2004-09-12More HE opcodes.Travis Howell
Can get a bit further in pj2 now. svn-id: r15021
2004-09-12Add some change to start later HE99 hames.Travis Howell
svn-id: r15017
2004-09-12Use talkie resource for HE 99+ games.Travis Howell
svn-id: r15015
2004-09-12Add caseTravis Howell
svn-id: r15014
2004-09-12Add some HE90+ opcodesTravis Howell
svn-id: r15013
2004-09-11Add stub case for now.Travis Howell
svn-id: r15012
2004-09-11Seems to be off by 1.Travis Howell
svn-id: r15011
2004-09-11Use random talk animation in HE 80+ games for now.Travis Howell
svn-id: r15006
2004-09-11Not popping enough.Travis Howell
svn-id: r15001
2004-09-10Rename opcodeTravis Howell
svn-id: r14993
2004-09-09Change needed for HE 71 too.Travis Howell
svn-id: r14984
2004-09-09CorrectionsTravis Howell
svn-id: r14979
2004-09-09DuplicateTravis Howell
svn-id: r14975
2004-09-09Fix dog regression.Travis Howell
svn-id: r14973
2004-09-09Add extra opcodes for freddi2Travis Howell
Allow akos to play any actor sound. svn-id: r14972
2004-09-09Implement HE 80+ wiz-based cursors. Current implementation is a dirtyEugene Sandulenko
hack because drawWizImage has much more code in these games comparably to 72 games. Also they pass cursor parameters in a quite obscure way. svn-id: r14968
2004-09-08some AKOS tweaks for HE72/80Gregory Montoir
svn-id: r14965
2004-09-08Should be reading array id resource.Travis Howell
svn-id: r14962
2004-09-08Fix array issue.Travis Howell
svn-id: r14961
2004-09-07Add casesTravis Howell
svn-id: r14948
2004-09-07Add opcodeTravis Howell
svn-id: r14946
2004-09-07OoopsTravis Howell
svn-id: r14943
2004-09-07Add HE 98 versionTravis Howell
svn-id: r14942
2004-09-07Correct opcodeTravis Howell
svn-id: r14938
2004-09-06Should always push result.Travis Howell
svn-id: r14921
2004-09-06More stubsTravis Howell
svn-id: r14918
2004-09-06Add back stub, in right place this time.Travis Howell
svn-id: r14917
2004-09-06Doesn't use smushTravis Howell
svn-id: r14915
2004-09-06Add HE 80/90 classes, will be filled up over time.Travis Howell
svn-id: r14914
2004-09-05fixed awiz displayGregory Montoir
svn-id: r14912
2004-09-05Added BMAP support in objects.Eugene Sandulenko
Though I didn't test it as I don't know when it is used. Please, tell me when you'll see warning that it is called. Now we have BMAP for all cases in HE 70+ games. svn-id: r14911
2004-09-05Valgrind warningTravis Howell
svn-id: r14907
2004-09-05compilation fixJonathan Gray
svn-id: r14906
2004-09-05OoopsTravis Howell
svn-id: r14904
2004-09-05Increase actor.sound to 32 for HE 80+ games.Travis Howell
Add some more HE vars. More adjustments for copying script strings in HE games. svn-id: r14903
2004-09-04Add opcodeTravis Howell
svn-id: r14900
2004-09-04OoopsTravis Howell
svn-id: r14885
2004-09-04Complete actor clipping override code for HE games.Travis Howell
Add akos speech queue for HE games Minor cleanup svn-id: r14883
2004-09-03preliminar Wiz images support (HE 72)Gregory Montoir
svn-id: r14875