Age | Commit message (Collapse) | Author | |
---|---|---|---|
2004-09-30 | Not quite right. | Travis Howell | |
svn-id: r15361 | |||
2004-09-30 | Add missing case code. | Travis Howell | |
svn-id: r15360 | |||
2004-09-30 | Add extra cases/stubs | Travis Howell | |
svn-id: r15359 | |||
2004-09-30 | Add some extra cases/opcodes for lost/smaller. | Travis Howell | |
Add work around for paths svn-id: r15356 | |||
2004-09-30 | Change to warnings for now. | Travis Howell | |
svn-id: r15354 | |||
2004-09-29 | Correct string for temp save/load, original load/save screens now displays ↵ | Travis Howell | |
in HE 71+ games. svn-id: r15346 | |||
2004-09-28 | cleanup | Gregory Montoir | |
svn-id: r15334 | |||
2004-09-28 | Rename remaining OSystem methods to match our coding guidelines | Max Horn | |
svn-id: r15332 | |||
2004-09-28 | Changed more of the actor class members to match our coding guidelines (in ↵ | Max Horn | |
the future, when adding new member vars here, please always use our conventions, i.e. prefix them with _ and use CamelBackStyle svn-id: r15331 | |||
2004-09-28 | talkQueue should be actor specific | Travis Howell | |
svn-id: r15318 | |||
2004-09-26 | wiz stuff cleanup and o90_unknown1C opcode update | Gregory Montoir | |
svn-id: r15293 | |||
2004-09-25 | Enable drawWizImage flag 0x2 | Travis Howell | |
svn-id: r15280 | |||
2004-09-25 | get rid of the dirty hack needed to display wiz cursors in HE games | Gregory Montoir | |
svn-id: r15269 | |||
2004-09-25 | enable WizPolygon rendering, maze in kinddemo is now displayed | Gregory Montoir | |
svn-id: r15268 | |||
2004-09-24 | No longer required | Travis Howell | |
svn-id: r15249 | |||
2004-09-24 | One last correction. | Travis Howell | |
svn-id: r15248 | |||
2004-09-23 | nukeArrays seems fine now. | Travis Howell | |
Fix dog regression svn-id: r15242 | |||
2004-09-22 | Debug values are shown correctly now. | Travis Howell | |
svn-id: r15235 | |||
2004-09-22 | Filename string go a bit higher | Travis Howell | |
svn-id: r15231 | |||
2004-09-22 | smaller is 99 after all. | Travis Howell | |
add some array code svn-id: r15230 | |||
2004-09-21 | cleanup | Gregory Montoir | |
add some warnings to detect the use of new Aux animation data svn-id: r15226 | |||
2004-09-21 | fix freddemo intro glitches | Gregory Montoir | |
svn-id: r15225 | |||
2004-09-21 | Filter out both trace msgs. | Travis Howell | |
svn-id: r15219 | |||
2004-09-21 | *** empty log message *** | Travis Howell | |
svn-id: r15218 | |||
2004-09-21 | Add multi-block support for HE games. | Travis Howell | |
svn-id: r15217 | |||
2004-09-21 | HE90+ games use actor layering too, in reverse order. | Travis Howell | |
svn-id: r15216 | |||
2004-09-21 | Should be HE60/70. | Travis Howell | |
svn-id: r15211 | |||
2004-09-20 | more cleanup | Max Horn | |
svn-id: r15206 | |||
2004-09-20 | cleanup | Max Horn | |
svn-id: r15204 | |||
2004-09-19 | slightly updated drawWizImage() | Gregory Montoir | |
svn-id: r15197 | |||
2004-09-19 | preliminar WizPolygon rendering support (this is completely *untested*) | Gregory Montoir | |
svn-id: r15189 | |||
2004-09-19 | Ignore trace msgs. | Travis Howell | |
svn-id: r15187 | |||
2004-09-19 | Fix last commit | Travis Howell | |
Add stub/warning svn-id: r15184 | |||
2004-09-19 | Removed some not necessary #defines which could (and did) lead to program | Eugene Sandulenko | |
logic misinterpretation. I assume these were added for readability, but (a) names suggestet that they're class variables but they didn't (b) their use wasn't consistent, i.e. there were places where variables were used directly, not by means of the macros (c) they didn't save that much space because they are used in few places. svn-id: r15179 | |||
2004-09-18 | Reduce code duplication a bit | Max Horn | |
svn-id: r15174 | |||
2004-09-18 | renamed HE opcodes to distinguish them from their 'regular' V6/V7 counterparts | Max Horn | |
svn-id: r15173 | |||
2004-09-18 | Added ScummEngine::printString() convenience method; changed enqueueText to ↵ | Max Horn | |
call addMessageToStack svn-id: r15170 | |||
2004-09-18 | spyozon intro. runs | Travis Howell | |
svn-id: r15155 | |||
2004-09-18 | Neeed to know where polygons are renderered | Travis Howell | |
svn-id: r15152 | |||
2004-09-17 | Correct and rename opcode | Travis Howell | |
svn-id: r15147 | |||
2004-09-17 | nukeArrays still nuking wrong arrays. | Travis Howell | |
Add some more differences in later HE versions. Add HE opcodes changes. svn-id: r15145 | |||
2004-09-16 | A few more corrections, fixes freddi2 crash. | Travis Howell | |
svn-id: r15142 | |||
2004-09-16 | No longer required. | Travis Howell | |
svn-id: r15141 | |||
2004-09-16 | Correction to pickVarRandom | Travis Howell | |
Add HE80+ version too. svn-id: r15138 | |||
2004-09-15 | Call direct | Travis Howell | |
svn-id: r15127 | |||
2004-09-15 | Still not quite right. | Travis Howell | |
svn-id: r15123 | |||
2004-09-15 | Only palette is different | Travis Howell | |
svn-id: r15122 | |||
2004-09-14 | Save polygons | Travis Howell | |
Move findObject changes to HE72 svn-id: r15118 | |||
2004-09-14 | Fix array issues. | Travis Howell | |
svn-id: r15113 | |||
2004-09-14 | Only reports trace status | Travis Howell | |
svn-id: r15109 |