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path: root/scumm/script_v72he.cpp
AgeCommit message (Collapse)Author
2004-11-27Revert opcode EF merge, HE72 uses different array structure.Travis Howell
svn-id: r15905
2004-11-26renamed some HE opcodes and got rid of o72_unknownEF as it seems it was a ↵Gregory Montoir
duplicate of o70_unknownEF svn-id: r15896
2004-11-23renamed some HE opcodesGregory Montoir
svn-id: r15869
2004-11-21HE wiz stuff updateGregory Montoir
svn-id: r15857
2004-11-13minor Wiz stuff updateGregory Montoir
svn-id: r15798
2004-10-23Still needed for RU freddicoveTravis Howell
svn-id: r15667
2004-10-19Help PalmOS (and more ?) to save memoryChris Apers
svn-id: r15611
2004-10-18CleanupTravis Howell
svn-id: r15601
2004-10-17Color correction for HE70+ strings.Travis Howell
svn-id: r15586
2004-10-17Polygons used by HE71 too.Travis Howell
svn-id: r15585
2004-10-17Check if VAR_WIZ_TCOLOR is set, before using it.Travis Howell
BMAP images are only used in HE71+. svn-id: r15580
2004-10-17cleanup: moved some things to gfx.cpp and changed o60_setState to match ↵Gregory Montoir
disassembly of version 72 svn-id: r15578
2004-10-17preliminar o72_captureWizImage() implementation ; still have to handle flag ↵Gregory Montoir
0x2 in drawWizImage to display correctly the painting in 1grademo svn-id: r15577
2004-10-16fixed warningsPaweł Kołodziejski
svn-id: r15574
2004-10-16Add missing case for HE 90+Travis Howell
Always clear complete local script vars. svn-id: r15564
2004-10-13Remove more duplicates.Travis Howell
svn-id: r15544
2004-10-13Rename opcodeTravis Howell
svn-id: r15543
2004-10-12Rename as requested.Travis Howell
svn-id: r15530
2004-10-12Rename varsTravis Howell
Add some missng code for HE games. svn-id: r15528
2004-10-12Rename varTravis Howell
Update HE issues svn-id: r15525
2004-10-11Still not quite right.Travis Howell
svn-id: r15513
2004-10-11X/Y order changed again in HE 72+.Travis Howell
svn-id: r15512
2004-10-10Correct orderTravis Howell
svn-id: r15506
2004-10-10Changes for mustardTravis Howell
svn-id: r15503
2004-10-10Rename opcodesTravis Howell
svn-id: r15502
2004-10-10More HE100 corrections.Travis Howell
svn-id: r15500
2004-10-10Add some missing code for HE100.Travis Howell
Cleanup svn-id: r15494
2004-10-09OoopsTravis Howell
svn-id: r15487
2004-10-09Inital support for later HE games with altered opcode table.Travis Howell
svn-id: r15485
2004-10-08wizImageOps updateGregory Montoir
svn-id: r15478
2004-10-08Match opcode names with SCUMM8.Travis Howell
svn-id: r15466
2004-10-08Return 0 is array doesn't exist, possible script bug in HE game.Travis Howell
svn-id: r15459
2004-10-06Use common PI value insteadChris Apers
svn-id: r15435
2004-10-05fix drawWizPolygon glitchGregory Montoir
svn-id: r15422
2004-10-05Switch to warningTravis Howell
svn-id: r15418
2004-10-04cleanupMax Horn
svn-id: r15411
2004-10-04Add actor transparency var for HE99 games.Travis Howell
svn-id: r15405
2004-10-04Add missing roomOps case for HE games.Travis Howell
svn-id: r15404
2004-10-04Add opcode differenceTravis Howell
svn-id: r15400
2004-10-03Add safety check.Travis Howell
svn-id: r15392
2004-10-03Add missing code for opcodeTravis Howell
svn-id: r15391
2004-10-03Reading 1 too far.Travis Howell
svn-id: r15389
2004-10-03Add missing code for opcodeTravis Howell
svn-id: r15388
2004-10-03Should use findWrappedBlockTravis Howell
svn-id: r15385
2004-10-02Array correctionsTravis Howell
svn-id: r15381
2004-10-02That was duplicateTravis Howell
svn-id: r15378
2004-09-30WhitespaceMax Horn
svn-id: r15362
2004-09-30Not quite right.Travis Howell
svn-id: r15361
2004-09-30Add missing case code.Travis Howell
svn-id: r15360
2004-09-30Add extra cases/stubsTravis Howell
svn-id: r15359