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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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script_v72he.cpp
Age
Commit message (
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Author
2004-09-28
Rename remaining OSystem methods to match our coding guidelines
Max Horn
2004-09-28
Changed more of the actor class members to match our coding guidelines (in th...
Max Horn
2004-09-28
talkQueue should be actor specific
Travis Howell
2004-09-26
wiz stuff cleanup and o90_unknown1C opcode update
Gregory Montoir
2004-09-25
Enable drawWizImage flag 0x2
Travis Howell
2004-09-25
get rid of the dirty hack needed to display wiz cursors in HE games
Gregory Montoir
2004-09-25
enable WizPolygon rendering, maze in kinddemo is now displayed
Gregory Montoir
2004-09-24
No longer required
Travis Howell
2004-09-24
One last correction.
Travis Howell
2004-09-23
nukeArrays seems fine now.
Travis Howell
2004-09-22
Debug values are shown correctly now.
Travis Howell
2004-09-22
Filename string go a bit higher
Travis Howell
2004-09-22
smaller is 99 after all.
Travis Howell
2004-09-21
cleanup
Gregory Montoir
2004-09-21
fix freddemo intro glitches
Gregory Montoir
2004-09-21
Filter out both trace msgs.
Travis Howell
2004-09-21
*** empty log message ***
Travis Howell
2004-09-21
Add multi-block support for HE games.
Travis Howell
2004-09-21
HE90+ games use actor layering too, in reverse order.
Travis Howell
2004-09-21
Should be HE60/70.
Travis Howell
2004-09-20
more cleanup
Max Horn
2004-09-20
cleanup
Max Horn
2004-09-19
slightly updated drawWizImage()
Gregory Montoir
2004-09-19
preliminar WizPolygon rendering support (this is completely *untested*)
Gregory Montoir
2004-09-19
Ignore trace msgs.
Travis Howell
2004-09-19
Fix last commit
Travis Howell
2004-09-19
Removed some not necessary #defines which could (and did) lead to program
Eugene Sandulenko
2004-09-18
Reduce code duplication a bit
Max Horn
2004-09-18
renamed HE opcodes to distinguish them from their 'regular' V6/V7 counterparts
Max Horn
2004-09-18
Added ScummEngine::printString() convenience method; changed enqueueText to c...
Max Horn
2004-09-18
spyozon intro. runs
Travis Howell
2004-09-18
Neeed to know where polygons are renderered
Travis Howell
2004-09-17
Correct and rename opcode
Travis Howell
2004-09-17
nukeArrays still nuking wrong arrays.
Travis Howell
2004-09-16
A few more corrections, fixes freddi2 crash.
Travis Howell
2004-09-16
No longer required.
Travis Howell
2004-09-16
Correction to pickVarRandom
Travis Howell
2004-09-15
Call direct
Travis Howell
2004-09-15
Still not quite right.
Travis Howell
2004-09-15
Only palette is different
Travis Howell
2004-09-14
Save polygons
Travis Howell
2004-09-14
Fix array issues.
Travis Howell
2004-09-14
Only reports trace status
Travis Howell
2004-09-14
Report when polyogn Wiz image is used.
Travis Howell
2004-09-13
Implemented formerly known unknownFB and unknownFC.
Eugene Sandulenko
2004-09-13
Reads extra script byte, just like readFile.
Travis Howell
2004-09-13
*** empty log message ***
Travis Howell
2004-09-13
Order wrong
Travis Howell
2004-09-13
Needs to be higher for now.
Travis Howell
2004-09-13
Add Missing pop
Travis Howell
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