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path: root/scumm/script_v7he.cpp
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2005-03-22Add three new HE sports games. Baseball is most playable now.Eugene Sandulenko
Add some unhandled KernelGet/SetFunctions used by new titles. svn-id: r17198
2005-03-11Mass-renamed all variables of Actor object according to our current codeEugene Sandulenko
formatting standards. Earlier we had half of vars named with leading underscore and half without it. Now code in actor.cpp is considerably more readable. svn-id: r17068
2005-03-08Add HE100 difference in opcode.Travis Howell
svn-id: r17033
2005-03-03Fix compare string.Travis Howell
svn-id: r16981
2005-03-02Add dummy case used in airportTravis Howell
svn-id: r16971
2005-03-02Fix string display in Buzzy games.Travis Howell
svn-id: r16968
2005-02-22Minor cleanupTravis Howell
svn-id: r16860
2005-02-14Update commentTravis Howell
svn-id: r16790
2005-02-02Merge two opcode, move two opcodes back to HE70.Travis Howell
svn-id: r16731
2005-02-02o Added few targetsEugene Sandulenko
* baseball2003 and Soccer2004 use Bink videos but just for intro movies and logos, so we may add them. * artdemo and readdemo also use Bink, but seems that additionally it uses them in cutscenes, but since there are just few of them, not like in full games, we may try to look at them too * SoccerMLS is (alsmost) working. It runs the intro, shows menu, lets to select from it but then fails at some Wiz stuff and there is no hotspots to choose. I think it may be related to overall HE99 problem with inventory where there is a bug preventing from item selection o baseball2003 and Soccer2004 featured new LECF index block. Add stub for it o SoccerMLS used kernelSetFunction 2001 in intro. add stub for it o Alternative russian freddi3 uses badly formatted logo substitution in intro, so error() in default case in Gdi::drawBMAPBg() was replaced with warning(). svn-id: r16722
2005-01-01Updated copyrightMax Horn
svn-id: r16398
2004-12-21Unused includesTravis Howell
svn-id: r16236
2004-11-27moved all the HE wiz stuff to a separate module, with minor cleanups and ↵Gregory Montoir
simplifications svn-id: r15921
2004-11-27No longer stubsTravis Howell
svn-id: r15906
2004-11-26renamed some HE opcodes and got rid of o72_unknownEF as it seems it was a ↵Gregory Montoir
duplicate of o70_unknownEF svn-id: r15896
2004-11-23renamed some HE opcodesGregory Montoir
svn-id: r15869
2004-10-19Help PalmOS (and more ?) to save memoryChris Apers
svn-id: r15611
2004-10-18TyposTravis Howell
svn-id: r15603
2004-10-18LeftoverTravis Howell
svn-id: r15602
2004-10-18CleanupTravis Howell
svn-id: r15601
2004-10-18Correction/cleanup.Travis Howell
svn-id: r15600
2004-10-17Polygons used by HE71 too.Travis Howell
svn-id: r15585
2004-10-17Rename opcodeTravis Howell
svn-id: r15581
2004-10-17preliminar o72_captureWizImage() implementation ; still have to handle flag ↵Gregory Montoir
0x2 in drawWizImage to display correctly the painting in 1grademo svn-id: r15577
2004-10-16OoopsTravis Howell
svn-id: r15565
2004-10-16Add missing case for HE 90+Travis Howell
Always clear complete local script vars. svn-id: r15564
2004-10-13Remove more duplicates.Travis Howell
svn-id: r15544
2004-10-13Rename opcodeTravis Howell
svn-id: r15543
2004-10-13Add initual sound looping support for HE 70+ games.Travis Howell
svn-id: r15538
2004-10-10Rename opcodesTravis Howell
svn-id: r15502
2004-10-10Add some missing code for HE100.Travis Howell
Cleanup svn-id: r15494
2004-10-09o90_getPolygonOverlap updateGregory Montoir
svn-id: r15489
2004-10-09Inital support for later HE games with altered opcode table.Travis Howell
svn-id: r15485
2004-10-05fix drawWizPolygon glitchGregory Montoir
svn-id: r15422
2004-09-28Changed more of the actor class members to match our coding guidelines (in ↵Max Horn
the future, when adding new member vars here, please always use our conventions, i.e. prefix them with _ and use CamelBackStyle svn-id: r15331
2004-09-21Add missing casesTravis Howell
svn-id: r15220
2004-09-21Should be HE60/70.Travis Howell
svn-id: r15211
2004-09-18Rename some member vars to avoid _ followed by an uppercase letter. More of ↵Max Horn
those are left in the code, though (and I am not really sure whether we want to change that, so far we had no problems caused by this) svn-id: r15175
2004-09-18Reduce code duplication a bitMax Horn
svn-id: r15174
2004-09-18renamed HE opcodes to distinguish them from their 'regular' V6/V7 counterpartsMax Horn
svn-id: r15173
2004-09-18preliminar AuxQueue support (freddemo intro), some glitches thoughGregory Montoir
svn-id: r15149
2004-09-17Add case stubs for waterTravis Howell
svn-id: r15144
2004-09-16Update commentTravis Howell
svn-id: r15132
2004-09-16ADD HE80+ differenceTravis Howell
svn-id: r15131
2004-09-15Call directTravis Howell
svn-id: r15127
2004-09-15Still not quite right.Travis Howell
svn-id: r15123
2004-09-15Only palette is differentTravis Howell
svn-id: r15122
2004-09-14Save polygonsTravis Howell
Move findObject changes to HE72 svn-id: r15118
2004-09-14Fix array issues.Travis Howell
svn-id: r15113
2004-09-14Correct id checkTravis Howell
svn-id: r15112