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path: root/scumm/script_v8.cpp
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2004-01-19fix endian bug when dealing with ArrayHeader's; added a hack to permit save ↵Max Horn
games broken due to this to still work; moved the whole 'Array' stuff into ScummEngine_v6 svn-id: r12521
2004-01-16Just hide a few noisy warnings.James Brown
svn-id: r12426
2004-01-15use Rect in struct VerbSlotMax Horn
svn-id: r12413
2004-01-11cleanupMax Horn
svn-id: r12327
2004-01-08cleanup (make some more use of class Common::Rect)Max Horn
svn-id: r12232
2004-01-07changed lipsync func paramPaweł Kołodziejski
svn-id: r12210
2004-01-07Add missing breakTravis Howell
svn-id: r12205
2004-01-07Add missing breakTravis Howell
svn-id: r12203
2004-01-06synced imuse digital with local treePaweł Kołodziejski
svn-id: r12187
2004-01-06updated copyright noticeMax Horn
svn-id: r12176
2004-01-06Made o8_getActorZPlane return the same z value as Actor::drawActorCostume ↵Max Horn
computes - this *might* cause regressions, or might fix bugs, or might have no visible effect at all :-). Somebody feel free to verify this against assembly svn-id: r12166
2004-01-05more cleanupMax Horn
svn-id: r12161
2004-01-05added Actor::getElevation and Actor::setElevation; cleaned up costume API a ↵Max Horn
bit; some minor cleanup/tweaks svn-id: r12160
2003-12-27try to make it more obvious how certain timer freqs are derivedMax Horn
svn-id: r11974
2003-12-27get rid of _noSubtitles, use ConfigManager directly instead; clean up some ↵Max Horn
IMuseDigital oddities svn-id: r11966
2003-12-26got rid of those _maxFOO macros, replaced them by access to the equivalent ↵Max Horn
_numFOO variables svn-id: r11953
2003-12-26when introducing a constant used throughout multiple files, best assign a ↵Max Horn
*name* to it, else you're digging your own grave on the long run :-) svn-id: r11941
2003-12-26passthrought v7+ sound voices by imuse digitalPaweł Kołodziejski
svn-id: r11939
2003-12-25cleanupMax Horn
svn-id: r11923
2003-12-22Moved bundle music code from class Sound to IMuseDigital (seems more ↵Max Horn
natural; and allows for various cleanup) svn-id: r11846
2003-12-05Add keyboard support for derby in FT and cannon battle in COMI, patch #853099Travis Howell
svn-id: r11496
2003-11-12changed getting position of bundle song to msPaweł Kołodziejski
svn-id: r11265
2003-11-11made Scumm::OptionsDialog subclass GUI::OptionsDialog (code reuse); replaced ↵Max Horn
Sound::_sound_volume_master and friends by ConfMan.get() calls; some whitespace cleanup svn-id: r11257
2003-11-10renamed back to o6_ifclassofif and extended names for dim opcodesPaweł Kołodziejski
svn-id: r11242
2003-11-10cleanup / some warnings (I'd like to know if and where those opcodes are used)Max Horn
svn-id: r11237
2003-11-09renamed some opcodes and added sobopcode commentsPaweł Kołodziejski
svn-id: r11232
2003-10-03introduced namespace Scumm; made #include statements use scumm/ prefix ↵Max Horn
explicitly svn-id: r10571
2003-10-02renamed class Scumm to ScummEngine (consisten with other engine names; also ↵Max Horn
makes room for a potential 'Scumm' namespace) svn-id: r10549
2003-09-24Whitespace changesTorbjörn Andersson
svn-id: r10390
2003-09-14moved Actor x/y to _pos.x/_pos.y -> this makes it much easier to grep for ↵Max Horn
access of the actor position svn-id: r10253
2003-09-11no need to manually call update_screen after a warp_mouse - if the backend ↵Max Horn
needs to do a redraw in order to move the mouse, then it's the responsibility of the backend to ensure that it gets one svn-id: r10186
2003-09-11cleanupMax Horn
svn-id: r10179
2003-09-11cleanupMax Horn
svn-id: r10169
2003-09-09cleanup; fix for bug #795942 (COMI: text display off screen) and #785760 ↵Max Horn
(COMI: Lockup/crash on Skull Island) svn-id: r10144
2003-09-03Implement the ACTOR_PAN opcode. The only place I know of where it's used isTorbjörn Andersson
between between ship-to-ship combats, so I didn't bother yet to store it in savegames. svn-id: r9988
2003-08-14changed warning into debug in o8_startVideo funcPaweł Kołodziejski
svn-id: r9691
2003-08-05removed obsolete FIXMEMax Horn
svn-id: r9488
2003-07-24cleanup: encapsulate some more members of class Actor, and rename ↵Max Horn
newDirection -> targetFacing (since it corresponds to the future value of 'facing'; the distinction between 'facing' and 'direction' is extremly fuzzy) svn-id: r9175
2003-07-16some commentsMax Horn
svn-id: r9052
2003-07-15factored out some duplicate code into a new method ↵Max Horn
translateTextAndPlaySpeech; removed some completely useless code (why compute 'pointer' when we then throw away the result?) svn-id: r9045
2003-07-14reduced duplicate codeMax Horn
svn-id: r9027
2003-07-14fix for bug #769744 (COMI: Trying to append to a nonexistant stream)Max Horn
svn-id: r9025
2003-07-13debug/warning/error all automatically output a newlineMax Horn
svn-id: r8991
2003-06-16Comitted the partial (but seemintly good enough) actorHit implementationTorbjörn Andersson
from patch #754895. Ship-to-ship combat is still rather glitchy, but there are probably other reasons for that. svn-id: r8519
2003-06-15made stuff in class Sound protected where possible; moved ↵Max Horn
readCreativeVocFile to imuse_digi.cpp and turned it into a static function; put the DigitalTrackInfo stuff into sound.cpp (keeping it private); removed #includes from sound.h (this cuts down interdependencies a little) svn-id: r8493
2003-06-09don't incorrectly treat SO_PRINT_WRAP like SO_PRINT_MUMBLE; rather just ↵Max Horn
ignore it svn-id: r8406
2003-06-07follow our coding conventionsMax Horn
svn-id: r8377
2003-06-02use enqueueText for FT, tooMax Horn
svn-id: r8284
2003-06-02moved blast text code to string.cppMax Horn
svn-id: r8282
2003-06-02cleaned up the restart/pause/shutdown situation a bit; added comment that ↵Max Horn
explains how restart might be implemented svn-id: r8260