Age | Commit message (Collapse) | Author | |
---|---|---|---|
2003-09-24 | Whitespace changes | Torbjörn Andersson | |
svn-id: r10390 | |||
2003-09-14 | moved Actor x/y to _pos.x/_pos.y -> this makes it much easier to grep for ↵ | Max Horn | |
access of the actor position svn-id: r10253 | |||
2003-09-11 | no need to manually call update_screen after a warp_mouse - if the backend ↵ | Max Horn | |
needs to do a redraw in order to move the mouse, then it's the responsibility of the backend to ensure that it gets one svn-id: r10186 | |||
2003-09-11 | cleanup | Max Horn | |
svn-id: r10179 | |||
2003-09-11 | cleanup | Max Horn | |
svn-id: r10169 | |||
2003-09-09 | cleanup; fix for bug #795942 (COMI: text display off screen) and #785760 ↵ | Max Horn | |
(COMI: Lockup/crash on Skull Island) svn-id: r10144 | |||
2003-09-03 | Implement the ACTOR_PAN opcode. The only place I know of where it's used is | Torbjörn Andersson | |
between between ship-to-ship combats, so I didn't bother yet to store it in savegames. svn-id: r9988 | |||
2003-08-14 | changed warning into debug in o8_startVideo func | Paweł Kołodziejski | |
svn-id: r9691 | |||
2003-08-05 | removed obsolete FIXME | Max Horn | |
svn-id: r9488 | |||
2003-07-24 | cleanup: encapsulate some more members of class Actor, and rename ↵ | Max Horn | |
newDirection -> targetFacing (since it corresponds to the future value of 'facing'; the distinction between 'facing' and 'direction' is extremly fuzzy) svn-id: r9175 | |||
2003-07-16 | some comments | Max Horn | |
svn-id: r9052 | |||
2003-07-15 | factored out some duplicate code into a new method ↵ | Max Horn | |
translateTextAndPlaySpeech; removed some completely useless code (why compute 'pointer' when we then throw away the result?) svn-id: r9045 | |||
2003-07-14 | reduced duplicate code | Max Horn | |
svn-id: r9027 | |||
2003-07-14 | fix for bug #769744 (COMI: Trying to append to a nonexistant stream) | Max Horn | |
svn-id: r9025 | |||
2003-07-13 | debug/warning/error all automatically output a newline | Max Horn | |
svn-id: r8991 | |||
2003-06-16 | Comitted the partial (but seemintly good enough) actorHit implementation | Torbjörn Andersson | |
from patch #754895. Ship-to-ship combat is still rather glitchy, but there are probably other reasons for that. svn-id: r8519 | |||
2003-06-15 | made stuff in class Sound protected where possible; moved ↵ | Max Horn | |
readCreativeVocFile to imuse_digi.cpp and turned it into a static function; put the DigitalTrackInfo stuff into sound.cpp (keeping it private); removed #includes from sound.h (this cuts down interdependencies a little) svn-id: r8493 | |||
2003-06-09 | don't incorrectly treat SO_PRINT_WRAP like SO_PRINT_MUMBLE; rather just ↵ | Max Horn | |
ignore it svn-id: r8406 | |||
2003-06-07 | follow our coding conventions | Max Horn | |
svn-id: r8377 | |||
2003-06-02 | use enqueueText for FT, too | Max Horn | |
svn-id: r8284 | |||
2003-06-02 | moved blast text code to string.cpp | Max Horn | |
svn-id: r8282 | |||
2003-06-02 | cleaned up the restart/pause/shutdown situation a bit; added comment that ↵ | Max Horn | |
explains how restart might be implemented svn-id: r8260 | |||
2003-05-31 | cleanup | Max Horn | |
svn-id: r8194 | |||
2003-05-31 | cleanup | Max Horn | |
svn-id: r8193 | |||
2003-05-31 | apply V6 elevation change to V8, too | Max Horn | |
svn-id: r8186 | |||
2003-05-31 | renamed walk_script/talk_script -> walkScript/talkScript | Max Horn | |
svn-id: r8178 | |||
2003-05-30 | rewrote Actor::needBgReset related code (this could cause regressions...) | Max Horn | |
svn-id: r8126 | |||
2003-05-28 | cleanup; added hackish fix for bug #744441 | Max Horn | |
svn-id: r8048 | |||
2003-05-27 | fixed o8_getStringWidth (should fix bug #741625) | Max Horn | |
svn-id: r8035 | |||
2003-05-26 | added FIXME comment | Max Horn | |
svn-id: r8026 | |||
2003-05-23 | cleanup | Torbjörn Andersson | |
svn-id: r7866 | |||
2003-05-23 | replaced many unsafe uses of derefActorSafe by derefActor; replaced ↵ | Max Horn | |
derefActorSafe/assert pairs by derefActor (gives better error message); replaced various derefActorSafe/if(a!=0) pairs by derefActor (in cases where the deref should never fail, ever, except due to a bug in ScummVM) svn-id: r7859 | |||
2003-05-22 | renamed talkFrame1/talkFrame2 to talkStartFrame/talkStopFrame | Max Horn | |
svn-id: r7819 | |||
2003-05-21 | many pedantic warning fixes (and some actual potential buglets fixed, too) | Max Horn | |
svn-id: r7795 | |||
2003-05-21 | make fingolfin happy :) | Jonathan Gray | |
svn-id: r7777 | |||
2003-05-21 | don't error out here to prevent a crash, is the check in softUserputon ↵ | Jonathan Gray | |
actually valid here? svn-id: r7771 | |||
2003-05-20 | added enum's for the known actor/object claasses; extended putClass/getClass ↵ | Max Horn | |
to translate the X/Y flip classes; made code use the new enum's; some other cleanup svn-id: r7753 | |||
2003-05-18 | warning() automatically outputs a newline after the warning message; adding ↵ | Max Horn | |
a newline into the format string adds another newline (which contains the single char '!') svn-id: r7647 | |||
2003-05-18 | cleanup | Max Horn | |
svn-id: r7646 | |||
2003-05-15 | output a warning if ignoreTurns is set (so that we can find out where it is ↵ | Max Horn | |
used) svn-id: r7551 | |||
2003-05-15 | Make use of ScummVM::Rect | Max Horn | |
svn-id: r7546 | |||
2003-05-14 | opcodes are just one byte | Max Horn | |
svn-id: r7513 | |||
2003-05-14 | added opcode 0xf7 (getActorZPlane) | Max Horn | |
svn-id: r7497 | |||
2003-05-13 | NUM_ACTORS -> _numActors (for consistency) | Max Horn | |
svn-id: r7489 | |||
2003-05-12 | swapped talkPosX and talkPosY (they were misnamed); factored out some ↵ | Max Horn | |
duplicate code in string.cpp; VC warning fix in smush_player.cpp svn-id: r7481 | |||
2003-05-10 | renamed _scrWidth/_scrHeight -> _roomWidht/_roomHeight, and ↵ | Max Horn | |
_realWidth/_realHeight -> _screenWidth/_screenHeight (inspired by MadMoose, but I'll take the blame - still this seems much more logical & intuitive) svn-id: r7423 | |||
2003-05-08 | init all VAR_* variables to 0xFF; replaced access to _vars in the form ↵ | Max Horn | |
_vars[VAR_*] by VARS(VAR_*) which performs a validity checK; renamed _vars to _scummVars to make sure I updated all places; fixed two places where V6 and newer games would access V5 vars (but there are still some left, it seems); checked VAR access for now only generates a warning svn-id: r7393 | |||
2003-04-27 | drop shadow cleanup | Max Horn | |
svn-id: r7163 | |||
2003-04-26 | renamed setCursorHotspot2 to setCursorHotspot; fixed (with a hack) cursor in ↵ | Max Horn | |
Loom svn-id: r7132 | |||
2003-04-07 | Patch #712493: CMI: Object line | Max Horn | |
svn-id: r6930 |