Age | Commit message (Collapse) | Author | |
---|---|---|---|
2004-02-21 | Use correct method for subtitle speed. | Travis Howell | |
svn-id: r12949 | |||
2004-02-20 | Correct another bad comi var | Travis Howell | |
svn-id: r12944 | |||
2004-02-13 | proper usage actor talkVolume | Paweł Kołodziejski | |
svn-id: r12841 | |||
2004-02-09 | Missed one | Travis Howell | |
svn-id: r12793 | |||
2004-02-09 | added talkVolume, and changed talkPan call method | Paweł Kołodziejski | |
svn-id: r12790 | |||
2004-01-31 | renamed _saveLoadCompatible to _saveTemporaryState; make use of ↵ | Max Horn | |
requestLoad/requestSave svn-id: r12691 | |||
2004-01-19 | fix endian bug when dealing with ArrayHeader's; added a hack to permit save ↵ | Max Horn | |
games broken due to this to still work; moved the whole 'Array' stuff into ScummEngine_v6 svn-id: r12521 | |||
2004-01-16 | Just hide a few noisy warnings. | James Brown | |
svn-id: r12426 | |||
2004-01-15 | use Rect in struct VerbSlot | Max Horn | |
svn-id: r12413 | |||
2004-01-11 | cleanup | Max Horn | |
svn-id: r12327 | |||
2004-01-08 | cleanup (make some more use of class Common::Rect) | Max Horn | |
svn-id: r12232 | |||
2004-01-07 | changed lipsync func param | Paweł Kołodziejski | |
svn-id: r12210 | |||
2004-01-07 | Add missing break | Travis Howell | |
svn-id: r12205 | |||
2004-01-07 | Add missing break | Travis Howell | |
svn-id: r12203 | |||
2004-01-06 | synced imuse digital with local tree | Paweł Kołodziejski | |
svn-id: r12187 | |||
2004-01-06 | updated copyright notice | Max Horn | |
svn-id: r12176 | |||
2004-01-06 | Made o8_getActorZPlane return the same z value as Actor::drawActorCostume ↵ | Max Horn | |
computes - this *might* cause regressions, or might fix bugs, or might have no visible effect at all :-). Somebody feel free to verify this against assembly svn-id: r12166 | |||
2004-01-05 | more cleanup | Max Horn | |
svn-id: r12161 | |||
2004-01-05 | added Actor::getElevation and Actor::setElevation; cleaned up costume API a ↵ | Max Horn | |
bit; some minor cleanup/tweaks svn-id: r12160 | |||
2003-12-27 | try to make it more obvious how certain timer freqs are derived | Max Horn | |
svn-id: r11974 | |||
2003-12-27 | get rid of _noSubtitles, use ConfigManager directly instead; clean up some ↵ | Max Horn | |
IMuseDigital oddities svn-id: r11966 | |||
2003-12-26 | got rid of those _maxFOO macros, replaced them by access to the equivalent ↵ | Max Horn | |
_numFOO variables svn-id: r11953 | |||
2003-12-26 | when introducing a constant used throughout multiple files, best assign a ↵ | Max Horn | |
*name* to it, else you're digging your own grave on the long run :-) svn-id: r11941 | |||
2003-12-26 | passthrought v7+ sound voices by imuse digital | Paweł Kołodziejski | |
svn-id: r11939 | |||
2003-12-25 | cleanup | Max Horn | |
svn-id: r11923 | |||
2003-12-22 | Moved bundle music code from class Sound to IMuseDigital (seems more ↵ | Max Horn | |
natural; and allows for various cleanup) svn-id: r11846 | |||
2003-12-05 | Add keyboard support for derby in FT and cannon battle in COMI, patch #853099 | Travis Howell | |
svn-id: r11496 | |||
2003-11-12 | changed getting position of bundle song to ms | Paweł Kołodziejski | |
svn-id: r11265 | |||
2003-11-11 | made Scumm::OptionsDialog subclass GUI::OptionsDialog (code reuse); replaced ↵ | Max Horn | |
Sound::_sound_volume_master and friends by ConfMan.get() calls; some whitespace cleanup svn-id: r11257 | |||
2003-11-10 | renamed back to o6_ifclassofif and extended names for dim opcodes | Paweł Kołodziejski | |
svn-id: r11242 | |||
2003-11-10 | cleanup / some warnings (I'd like to know if and where those opcodes are used) | Max Horn | |
svn-id: r11237 | |||
2003-11-09 | renamed some opcodes and added sobopcode comments | Paweł Kołodziejski | |
svn-id: r11232 | |||
2003-10-03 | introduced namespace Scumm; made #include statements use scumm/ prefix ↵ | Max Horn | |
explicitly svn-id: r10571 | |||
2003-10-02 | renamed class Scumm to ScummEngine (consisten with other engine names; also ↵ | Max Horn | |
makes room for a potential 'Scumm' namespace) svn-id: r10549 | |||
2003-09-24 | Whitespace changes | Torbjörn Andersson | |
svn-id: r10390 | |||
2003-09-14 | moved Actor x/y to _pos.x/_pos.y -> this makes it much easier to grep for ↵ | Max Horn | |
access of the actor position svn-id: r10253 | |||
2003-09-11 | no need to manually call update_screen after a warp_mouse - if the backend ↵ | Max Horn | |
needs to do a redraw in order to move the mouse, then it's the responsibility of the backend to ensure that it gets one svn-id: r10186 | |||
2003-09-11 | cleanup | Max Horn | |
svn-id: r10179 | |||
2003-09-11 | cleanup | Max Horn | |
svn-id: r10169 | |||
2003-09-09 | cleanup; fix for bug #795942 (COMI: text display off screen) and #785760 ↵ | Max Horn | |
(COMI: Lockup/crash on Skull Island) svn-id: r10144 | |||
2003-09-03 | Implement the ACTOR_PAN opcode. The only place I know of where it's used is | Torbjörn Andersson | |
between between ship-to-ship combats, so I didn't bother yet to store it in savegames. svn-id: r9988 | |||
2003-08-14 | changed warning into debug in o8_startVideo func | Paweł Kołodziejski | |
svn-id: r9691 | |||
2003-08-05 | removed obsolete FIXME | Max Horn | |
svn-id: r9488 | |||
2003-07-24 | cleanup: encapsulate some more members of class Actor, and rename ↵ | Max Horn | |
newDirection -> targetFacing (since it corresponds to the future value of 'facing'; the distinction between 'facing' and 'direction' is extremly fuzzy) svn-id: r9175 | |||
2003-07-16 | some comments | Max Horn | |
svn-id: r9052 | |||
2003-07-15 | factored out some duplicate code into a new method ↵ | Max Horn | |
translateTextAndPlaySpeech; removed some completely useless code (why compute 'pointer' when we then throw away the result?) svn-id: r9045 | |||
2003-07-14 | reduced duplicate code | Max Horn | |
svn-id: r9027 | |||
2003-07-14 | fix for bug #769744 (COMI: Trying to append to a nonexistant stream) | Max Horn | |
svn-id: r9025 | |||
2003-07-13 | debug/warning/error all automatically output a newline | Max Horn | |
svn-id: r8991 | |||
2003-06-16 | Comitted the partial (but seemintly good enough) actorHit implementation | Torbjörn Andersson | |
from patch #754895. Ship-to-ship combat is still rather glitchy, but there are probably other reasons for that. svn-id: r8519 |