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path: root/scumm/script_v8.cpp
AgeCommit message (Expand)Author
2002-12-25chenged opcode o8_breakHerVar to o6_delayFramesPaweł Kołodziejski
2002-12-25changes in o8_kludgePaweł Kołodziejski
2002-12-25breakHereVar takes an argument -> Ctrl-C now works again (skips to the 'Part ...Max Horn
2002-12-25use translateText for V8 print opcodesMax Horn
2002-12-25converted heaps of int16 to int for V8 compatibility; fixed defineArray for V...Max Horn
2002-12-25Clean up the hack. But it's still kinda a hack. Er. :)James Brown
2002-12-25Hacky font support - first attempt :)James Brown
2002-12-25get rid of warnings that flood my terminalMax Horn
2002-12-25renamed Scumm::charset -> Scumm::_charsetMax Horn
2002-12-25Skeleton for hacky font support using Smush's FontRenderer. Doesn't work (unc...James Brown
2002-12-25added (broken) cursor support for V8; enabled bomp drawingMax Horn
2002-12-25filled in f-kludge stuff, and make it push(0) - now we don't crash anymoreMax Horn
2002-12-25more opcodes (we see graphics again, albeit only briefly before it crashes)Max Horn
2002-12-24enabled room & local scripts in V8; some more opcodesMax Horn
2002-12-24added a map from object names to object idsMax Horn
2002-12-24more opcodesMax Horn
2002-12-24opcode 0xE1 = o6_getAnimateVariable ?Max Horn
2002-12-24more V8 opcodes (mostly rerouting to V6 ones)Max Horn
2002-12-23implemented actorOps for V8 (with some guessing involved)Max Horn
2002-12-23set NUM_ACTORS to 80 for COMI; get rid of MAX_ACTORS (use NUM_ACTORS instead)...Max Horn
2002-12-23updated o8_kludge()Paweł Kołodziejski
2002-12-23added cases for o8_kludge()Paweł Kołodziejski
2002-12-23added o6_stopSound and fixed compilationPaweł Kołodziejski
2002-12-23don't let unknown V8 codes pass by (it makes debugging pretty hard)Max Horn
2002-12-23and more V8...Max Horn
2002-12-23skip initCharset for now, till we get it working in V8Max Horn
2002-12-23and more V8. Now we again hit the charset limit, but this time caused by the ...Max Horn
2002-12-23fix jumpTrue/jumpFalse opcodes; slightly better debug outputMax Horn
2002-12-23more V8 workMax Horn
2002-12-23some flesh to the V8 bonesMax Horn
2002-12-23more V8 mods; cleanupMax Horn
2002-12-23renamed new_1, new_2, new_3 in class ActorMax Horn
2002-12-23resolved some arguments with aquadran about how to go on about this :-). Rena...Max Horn
2002-12-23changed Dword to Uint32, I hope, Filgolfin will be happy :)Paweł Kołodziejski
2002-12-23updated list opcode script v8Paweł Kołodziejski
2002-12-23word size for V8 games is 4 bytes, as opposed to 2 bytes in V6/V7 games. Henc...Max Horn
2002-12-22why not reuse the V6 opcode implementations, it would seems many of them are ...Max Horn
2002-12-22some more V8 opcode fleshMax Horn
2002-12-22added some preliminary V8 work. Nope, it is not useful at all, and it doesn't...Max Horn