Age | Commit message (Expand) | Author |
2002-12-25 | chenged opcode o8_breakHerVar to o6_delayFrames | Paweł Kołodziejski |
2002-12-25 | changes in o8_kludge | Paweł Kołodziejski |
2002-12-25 | breakHereVar takes an argument -> Ctrl-C now works again (skips to the 'Part ... | Max Horn |
2002-12-25 | use translateText for V8 print opcodes | Max Horn |
2002-12-25 | converted heaps of int16 to int for V8 compatibility; fixed defineArray for V... | Max Horn |
2002-12-25 | Clean up the hack. But it's still kinda a hack. Er. :) | James Brown |
2002-12-25 | Hacky font support - first attempt :) | James Brown |
2002-12-25 | get rid of warnings that flood my terminal | Max Horn |
2002-12-25 | renamed Scumm::charset -> Scumm::_charset | Max Horn |
2002-12-25 | Skeleton for hacky font support using Smush's FontRenderer. Doesn't work (unc... | James Brown |
2002-12-25 | added (broken) cursor support for V8; enabled bomp drawing | Max Horn |
2002-12-25 | filled in f-kludge stuff, and make it push(0) - now we don't crash anymore | Max Horn |
2002-12-25 | more opcodes (we see graphics again, albeit only briefly before it crashes) | Max Horn |
2002-12-24 | enabled room & local scripts in V8; some more opcodes | Max Horn |
2002-12-24 | added a map from object names to object ids | Max Horn |
2002-12-24 | more opcodes | Max Horn |
2002-12-24 | opcode 0xE1 = o6_getAnimateVariable ? | Max Horn |
2002-12-24 | more V8 opcodes (mostly rerouting to V6 ones) | Max Horn |
2002-12-23 | implemented actorOps for V8 (with some guessing involved) | Max Horn |
2002-12-23 | set NUM_ACTORS to 80 for COMI; get rid of MAX_ACTORS (use NUM_ACTORS instead)... | Max Horn |
2002-12-23 | updated o8_kludge() | Paweł Kołodziejski |
2002-12-23 | added cases for o8_kludge() | Paweł Kołodziejski |
2002-12-23 | added o6_stopSound and fixed compilation | Paweł Kołodziejski |
2002-12-23 | don't let unknown V8 codes pass by (it makes debugging pretty hard) | Max Horn |
2002-12-23 | and more V8... | Max Horn |
2002-12-23 | skip initCharset for now, till we get it working in V8 | Max Horn |
2002-12-23 | and more V8. Now we again hit the charset limit, but this time caused by the ... | Max Horn |
2002-12-23 | fix jumpTrue/jumpFalse opcodes; slightly better debug output | Max Horn |
2002-12-23 | more V8 work | Max Horn |
2002-12-23 | some flesh to the V8 bones | Max Horn |
2002-12-23 | more V8 mods; cleanup | Max Horn |
2002-12-23 | renamed new_1, new_2, new_3 in class Actor | Max Horn |
2002-12-23 | resolved some arguments with aquadran about how to go on about this :-). Rena... | Max Horn |
2002-12-23 | changed Dword to Uint32, I hope, Filgolfin will be happy :) | Paweł Kołodziejski |
2002-12-23 | updated list opcode script v8 | Paweł Kołodziejski |
2002-12-23 | word size for V8 games is 4 bytes, as opposed to 2 bytes in V6/V7 games. Henc... | Max Horn |
2002-12-22 | why not reuse the V6 opcode implementations, it would seems many of them are ... | Max Horn |
2002-12-22 | some more V8 opcode flesh | Max Horn |
2002-12-22 | added some preliminary V8 work. Nope, it is not useful at all, and it doesn't... | Max Horn |