Age | Commit message (Collapse) | Author | |
---|---|---|---|
2004-10-09 | Ooops | Travis Howell | |
svn-id: r15487 | |||
2004-10-09 | Inital support for later HE games with altered opcode table. | Travis Howell | |
svn-id: r15485 | |||
2004-10-09 | No longer startMusic | Travis Howell | |
svn-id: r15483 | |||
2004-10-08 | wizImageOps update | Gregory Montoir | |
svn-id: r15478 | |||
2004-10-08 | Match opcode names with SCUMM8. | Travis Howell | |
svn-id: r15466 | |||
2004-10-05 | HE71+ games use wizImages for charset too. | Travis Howell | |
svn-id: r15417 | |||
2004-10-04 | Rename opcode | Travis Howell | |
svn-id: r15402 | |||
2004-10-04 | Add opcode difference | Travis Howell | |
svn-id: r15400 | |||
2004-10-03 | Add stub | Travis Howell | |
svn-id: r15399 | |||
2004-10-03 | Add missing code for opcode | Travis Howell | |
svn-id: r15391 | |||
2004-10-02 | That was duplicate | Travis Howell | |
svn-id: r15378 | |||
2004-10-01 | Add/correct opcode | Travis Howell | |
svn-id: r15377 | |||
2004-09-29 | Correct string for temp save/load, original load/save screens now displays ↵ | Travis Howell | |
in HE 71+ games. svn-id: r15346 | |||
2004-09-26 | wiz stuff cleanup and o90_unknown1C opcode update | Gregory Montoir | |
svn-id: r15293 | |||
2004-09-25 | get rid of the dirty hack needed to display wiz cursors in HE games | Gregory Montoir | |
svn-id: r15269 | |||
2004-09-22 | Filename string go a bit higher | Travis Howell | |
svn-id: r15231 | |||
2004-09-22 | No longer StopMusic | Travis Howell | |
svn-id: r15228 | |||
2004-09-22 | Add missing cases | Travis Howell | |
svn-id: r15227 | |||
2004-09-21 | Should be HE60/70. | Travis Howell | |
svn-id: r15211 | |||
2004-09-20 | more cleanup | Max Horn | |
svn-id: r15206 | |||
2004-09-20 | cleanup | Max Horn | |
svn-id: r15204 | |||
2004-09-19 | Fix last commit | Travis Howell | |
Add stub/warning svn-id: r15184 | |||
2004-09-18 | renamed HE opcodes to distinguish them from their 'regular' V6/V7 counterparts | Max Horn | |
svn-id: r15173 | |||
2004-09-18 | Not soundOps in He80+ | Travis Howell | |
svn-id: r15153 | |||
2004-09-18 | Neeed to know where polygons are renderered | Travis Howell | |
svn-id: r15152 | |||
2004-09-17 | Correct and rename opcode | Travis Howell | |
svn-id: r15147 | |||
2004-09-17 | nukeArrays still nuking wrong arrays. | Travis Howell | |
Add some more differences in later HE versions. Add HE opcodes changes. svn-id: r15145 | |||
2004-09-16 | A few more corrections, fixes freddi2 crash. | Travis Howell | |
svn-id: r15142 | |||
2004-09-16 | No longer required. | Travis Howell | |
svn-id: r15141 | |||
2004-09-16 | Correction to pickVarRandom | Travis Howell | |
Add HE80+ version too. svn-id: r15138 | |||
2004-09-15 | Call direct | Travis Howell | |
svn-id: r15127 | |||
2004-09-14 | Save polygons | Travis Howell | |
Move findObject changes to HE72 svn-id: r15118 | |||
2004-09-14 | Avoid warning | Travis Howell | |
svn-id: r15117 | |||
2004-09-14 | Add opcode | Travis Howell | |
svn-id: r15115 | |||
2004-09-14 | Report when polyogn Wiz image is used. | Travis Howell | |
svn-id: r15108 | |||
2004-09-14 | Load POLD resources in HE80+ games | Travis Howell | |
Some more WIP on polygons svn-id: r15107 | |||
2004-09-13 | Implemented formerly known unknownFB and unknownFC. | Eugene Sandulenko | |
ScummEngine_v7he::polygonContains() is still buggy and prevents whole thing from working. svn-id: r15103 | |||
2004-09-13 | fix cursors hotspot | Gregory Montoir | |
svn-id: r15099 | |||
2004-09-13 | HE arcade game work a bit now. | Travis Howell | |
svn-id: r15087 | |||
2004-09-11 | Update this one too. | Travis Howell | |
svn-id: r15004 | |||
2004-09-11 | Add stub | Travis Howell | |
svn-id: r15000 | |||
2004-09-10 | Rename opcode | Travis Howell | |
svn-id: r14993 | |||
2004-09-09 | Change needed for HE 71 too. | Travis Howell | |
svn-id: r14984 | |||
2004-09-09 | Duplicate | Travis Howell | |
svn-id: r14975 | |||
2004-09-09 | Add extra opcodes for freddi2 | Travis Howell | |
Allow akos to play any actor sound. svn-id: r14972 | |||
2004-09-09 | Cases don't exist in HE80. | Travis Howell | |
svn-id: r14969 | |||
2004-09-09 | Implement HE 80+ wiz-based cursors. Current implementation is a dirty | Eugene Sandulenko | |
hack because drawWizImage has much more code in these games comparably to 72 games. Also they pass cursor parameters in a quite obscure way. svn-id: r14968 | |||
2004-09-08 | Fix array issue. | Travis Howell | |
svn-id: r14961 | |||
2004-09-07 | Add opcode | Travis Howell | |
svn-id: r14946 | |||
2004-09-07 | Correct opcode | Travis Howell | |
svn-id: r14938 |