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path: root/scumm/script_v80he.cpp
AgeCommit message (Collapse)Author
2004-10-09OoopsTravis Howell
svn-id: r15487
2004-10-09Inital support for later HE games with altered opcode table.Travis Howell
svn-id: r15485
2004-10-09No longer startMusicTravis Howell
svn-id: r15483
2004-10-08wizImageOps updateGregory Montoir
svn-id: r15478
2004-10-08Match opcode names with SCUMM8.Travis Howell
svn-id: r15466
2004-10-05HE71+ games use wizImages for charset too.Travis Howell
svn-id: r15417
2004-10-04Rename opcodeTravis Howell
svn-id: r15402
2004-10-04Add opcode differenceTravis Howell
svn-id: r15400
2004-10-03Add stubTravis Howell
svn-id: r15399
2004-10-03Add missing code for opcodeTravis Howell
svn-id: r15391
2004-10-02That was duplicateTravis Howell
svn-id: r15378
2004-10-01Add/correct opcodeTravis Howell
svn-id: r15377
2004-09-29Correct string for temp save/load, original load/save screens now displays ↵Travis Howell
in HE 71+ games. svn-id: r15346
2004-09-26wiz stuff cleanup and o90_unknown1C opcode updateGregory Montoir
svn-id: r15293
2004-09-25get rid of the dirty hack needed to display wiz cursors in HE gamesGregory Montoir
svn-id: r15269
2004-09-22Filename string go a bit higherTravis Howell
svn-id: r15231
2004-09-22No longer StopMusicTravis Howell
svn-id: r15228
2004-09-22Add missing casesTravis Howell
svn-id: r15227
2004-09-21Should be HE60/70.Travis Howell
svn-id: r15211
2004-09-20more cleanupMax Horn
svn-id: r15206
2004-09-20cleanupMax Horn
svn-id: r15204
2004-09-19Fix last commitTravis Howell
Add stub/warning svn-id: r15184
2004-09-18renamed HE opcodes to distinguish them from their 'regular' V6/V7 counterpartsMax Horn
svn-id: r15173
2004-09-18Not soundOps in He80+Travis Howell
svn-id: r15153
2004-09-18Neeed to know where polygons are rendereredTravis Howell
svn-id: r15152
2004-09-17Correct and rename opcodeTravis Howell
svn-id: r15147
2004-09-17nukeArrays still nuking wrong arrays.Travis Howell
Add some more differences in later HE versions. Add HE opcodes changes. svn-id: r15145
2004-09-16A few more corrections, fixes freddi2 crash.Travis Howell
svn-id: r15142
2004-09-16No longer required.Travis Howell
svn-id: r15141
2004-09-16Correction to pickVarRandomTravis Howell
Add HE80+ version too. svn-id: r15138
2004-09-15Call directTravis Howell
svn-id: r15127
2004-09-14Save polygonsTravis Howell
Move findObject changes to HE72 svn-id: r15118
2004-09-14Avoid warningTravis Howell
svn-id: r15117
2004-09-14Add opcodeTravis Howell
svn-id: r15115
2004-09-14Report when polyogn Wiz image is used.Travis Howell
svn-id: r15108
2004-09-14Load POLD resources in HE80+ gamesTravis Howell
Some more WIP on polygons svn-id: r15107
2004-09-13Implemented formerly known unknownFB and unknownFC.Eugene Sandulenko
ScummEngine_v7he::polygonContains() is still buggy and prevents whole thing from working. svn-id: r15103
2004-09-13fix cursors hotspotGregory Montoir
svn-id: r15099
2004-09-13HE arcade game work a bit now.Travis Howell
svn-id: r15087
2004-09-11Update this one too.Travis Howell
svn-id: r15004
2004-09-11Add stubTravis Howell
svn-id: r15000
2004-09-10Rename opcodeTravis Howell
svn-id: r14993
2004-09-09Change needed for HE 71 too.Travis Howell
svn-id: r14984
2004-09-09DuplicateTravis Howell
svn-id: r14975
2004-09-09Add extra opcodes for freddi2Travis Howell
Allow akos to play any actor sound. svn-id: r14972
2004-09-09Cases don't exist in HE80.Travis Howell
svn-id: r14969
2004-09-09Implement HE 80+ wiz-based cursors. Current implementation is a dirtyEugene Sandulenko
hack because drawWizImage has much more code in these games comparably to 72 games. Also they pass cursor parameters in a quite obscure way. svn-id: r14968
2004-09-08Fix array issue.Travis Howell
svn-id: r14961
2004-09-07Add opcodeTravis Howell
svn-id: r14946
2004-09-07Correct opcodeTravis Howell
svn-id: r14938