Age | Commit message (Collapse) | Author | |
---|---|---|---|
2004-09-14 | Load POLD resources in HE80+ games | Travis Howell | |
Some more WIP on polygons svn-id: r15107 | |||
2004-09-13 | Implemented formerly known unknownFB and unknownFC. | Eugene Sandulenko | |
ScummEngine_v7he::polygonContains() is still buggy and prevents whole thing from working. svn-id: r15103 | |||
2004-09-13 | fix cursors hotspot | Gregory Montoir | |
svn-id: r15099 | |||
2004-09-13 | HE arcade game work a bit now. | Travis Howell | |
svn-id: r15087 | |||
2004-09-11 | Update this one too. | Travis Howell | |
svn-id: r15004 | |||
2004-09-11 | Add stub | Travis Howell | |
svn-id: r15000 | |||
2004-09-10 | Rename opcode | Travis Howell | |
svn-id: r14993 | |||
2004-09-09 | Change needed for HE 71 too. | Travis Howell | |
svn-id: r14984 | |||
2004-09-09 | Duplicate | Travis Howell | |
svn-id: r14975 | |||
2004-09-09 | Add extra opcodes for freddi2 | Travis Howell | |
Allow akos to play any actor sound. svn-id: r14972 | |||
2004-09-09 | Cases don't exist in HE80. | Travis Howell | |
svn-id: r14969 | |||
2004-09-09 | Implement HE 80+ wiz-based cursors. Current implementation is a dirty | Eugene Sandulenko | |
hack because drawWizImage has much more code in these games comparably to 72 games. Also they pass cursor parameters in a quite obscure way. svn-id: r14968 | |||
2004-09-08 | Fix array issue. | Travis Howell | |
svn-id: r14961 | |||
2004-09-07 | Add opcode | Travis Howell | |
svn-id: r14946 | |||
2004-09-07 | Correct opcode | Travis Howell | |
svn-id: r14938 | |||
2004-09-06 | Add another ini related opcode. | Travis Howell | |
svn-id: r14922 | |||
2004-09-06 | More stubs | Travis Howell | |
svn-id: r14918 | |||
2004-09-06 | HE 72+ games use a remove object from queue function. | Travis Howell | |
svn-id: r14916 | |||
2004-09-06 | Add HE 80/90 classes, will be filled up over time. | Travis Howell | |
svn-id: r14914 |