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path: root/scumm/script_v90he.cpp
AgeCommit message (Collapse)Author
2005-04-08Add HE70+ version of seekFilePos opcode.Travis Howell
svn-id: r17450
2005-04-08A few off by 1's.Travis Howell
svn-id: r17448
2005-04-07Move palette functionsTravis Howell
svn-id: r17440
2005-04-07Add WIP on hePalette.Travis Howell
svn-id: r17431
2005-04-06Add hePalette function.Travis Howell
svn-id: r17424
2005-04-04Nevermind, only o_getObjectImageX/Y needed adjustment.Travis Howell
svn-id: r17376
2005-04-04Object width/height should be divded by 8 too.Travis Howell
svn-id: r17375
2005-04-04Add 8 sound channel support for HE gamesTravis Howell
-Allows sound looping to work Added support for WAVE format musuc used in later HE100 games. svn-id: r17372
2005-04-03More sprite renamesTravis Howell
svn-id: r17342
2005-04-02forgot castsGregory Montoir
svn-id: r17339
2005-04-02initial implementation of o72_arrayOps_127 and o90_sortArrayGregory Montoir
svn-id: r17337
2005-04-02CleanupTravis Howell
svn-id: r17333
2005-04-01Add bits and piecesTravis Howell
More renames svn-id: r17325
2005-04-01Add support for clipping of wizImages.Travis Howell
Add support for altering wizImages. Various renames. svn-id: r17322
2005-04-01Remove resource type argument in wizImage functions, it is always rtImage.Travis Howell
Rename sprite flags/functions Remove unused sprite flags Switch sprite flags back to hex. for easier comparison svn-id: r17319
2005-03-31Rename paletteNum field for sprite in wizImages.Travis Howell
svn-id: r17312
2005-03-31Return correct object x/y positionTravis Howell
svn-id: r17308
2005-03-31Add some missing code.Travis Howell
svn-id: r17307
2005-03-31Add code for more o90_getPolygonOverlap() cases.Travis Howell
svn-id: r17304
2005-03-30CleanupTravis Howell
svn-id: r17292
2005-03-29Rename sprite functionsTravis Howell
svn-id: r17285
2005-03-29Remove unused array.Travis Howell
svn-id: r17284
2005-03-28Check class of object number, not loop.Travis Howell
Cleanup. svn-id: r17272
2005-03-28findObject in HE72+ only checks object boundsTravis Howell
findObject in He70/71 only needs additional polygon check svn-id: r17270
2005-03-26Rename WizParameters field.Travis Howell
Correct start strip in drawBMAPBg() svn-id: r17236
2005-03-24cleanupTravis Howell
svn-id: r17215
2005-03-23Remove unused variable.Travis Howell
svn-id: r17203
2005-03-23Add HE90 version of kernelGet/Set opcode and move HE90 specific cases over.Travis Howell
svn-id: r17200
2005-03-17Add HE72 version of file rename opcodeTravis Howell
svn-id: r17175
2005-03-17HE72+ games use slightly different code for subtitle color.Travis Howell
svn-id: r17174
2005-03-17Rename sprite functionsTravis Howell
svn-id: r17172
2005-03-17Another correction to sprite flagsTravis Howell
svn-id: r17171
2005-03-14Rename sprite fields/functionsTravis Howell
svn-id: r17136
2005-03-13Rename sprite flags/functionsTravis Howell
svn-id: r17119
2005-03-13Rename sprite flags/functionsTravis Howell
svn-id: r17116
2005-03-13Correct sprite flags mistake.Travis Howell
svn-id: r17115
2005-03-12Add missing case for getObjectDataTravis Howell
svn-id: r17109
2005-03-11Mass-renamed all variables of Actor object according to our current codeEugene Sandulenko
formatting standards. Earlier we had half of vars named with leading underscore and half without it. Now code in actor.cpp is considerably more readable. svn-id: r17068
2005-03-10Add HE specific versions of findResource/findResourceData.Travis Howell
Required by WizImage functions, which sometimes alter data. svn-id: r17060
2005-03-08Add opcode for bb2demoTravis Howell
svn-id: r17035
2005-03-08Add HE100 difference in opcode.Travis Howell
svn-id: r17033
2005-03-07Add opcode for Spy Fox 2 mini game.Travis Howell
svn-id: r17026
2005-03-07Fix dup_n, billboard in circdemo works now.Travis Howell
svn-id: r17024
2005-03-04Add missing checkTravis Howell
svn-id: r16989
2005-03-04Add more details to WizImageOpsTravis Howell
svn-id: r16988
2005-03-03Correct palSlot rangeTravis Howell
svn-id: r16979
2005-03-02Sync paletteOps in HE90Travis Howell
svn-id: r16978
2005-03-02Commit o100_paletteOps WIP based on cyx's patch. Original patch justEugene Sandulenko
tends to be unappliable anymore, so that's why I decided to commit it when it required not so much work of manual patching. I've checked validness of it against IDB but we still have main question open: How to plug it in properly into our palette code? svn-id: r16973
2005-02-28Add support for script cycles used by HE90+ games.Travis Howell
svn-id: r16958
2005-02-28Rename sprite functionsTravis Howell
svn-id: r16954