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path: root/scumm/script_v90he.cpp
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2005-02-02Merge two opcode, move two opcodes back to HE70.Travis Howell
svn-id: r16731
2005-02-01Add HE100 version of Pajama Sam 1/ Pajama Sam's Lost & Found.Travis Howell
svn-id: r16717
2005-01-31Add commentTravis Howell
svn-id: r16712
2005-01-30Check sound queue for music in HE games.Travis Howell
Avoid extra sound channel. svn-id: r16706
2005-01-30Add missing cases/correctionsTravis Howell
svn-id: r16704
2005-01-01Updated copyrightMax Horn
svn-id: r16398
2004-12-21Unused includesTravis Howell
svn-id: r16236
2004-12-19Off by oneTravis Howell
svn-id: r16127
2004-11-28correctionGregory Montoir
svn-id: r15928
2004-11-27moved all the HE wiz stuff to a separate module, with minor cleanups and ↵Gregory Montoir
simplifications svn-id: r15921
2004-11-27Revert opcode EF merge, HE72 uses different array structure.Travis Howell
svn-id: r15905
2004-11-26renamed some HE opcodes and got rid of o72_unknownEF as it seems it was a ↵Gregory Montoir
duplicate of o70_unknownEF svn-id: r15896
2004-11-23renamed some HE opcodesGregory Montoir
svn-id: r15869
2004-11-22HE wiz update, o90_unknown29 fully implemented.Gregory Montoir
Next step : move all the wiz related stuff to a specific class/struct. svn-id: r15860
2004-11-21HE wiz stuff updateGregory Montoir
svn-id: r15857
2004-11-21o90_unknown24 implementationGregory Montoir
svn-id: r15856
2004-11-13minor Wiz stuff updateGregory Montoir
svn-id: r15798
2004-10-24Fun shops start.Travis Howell
svn-id: r15680
2004-10-19Help PalmOS (and more ?) to save memoryChris Apers
svn-id: r15611
2004-10-17Polygons used by HE71 too.Travis Howell
svn-id: r15585
2004-10-17TypoTravis Howell
svn-id: r15584
2004-10-17Complete stubTravis Howell
svn-id: r15583
2004-10-17Missed some codeTravis Howell
svn-id: r15582
2004-10-17Rename opcodeTravis Howell
svn-id: r15581
2004-10-17cleanup: moved some things to gfx.cpp and changed o60_setState to match ↵Gregory Montoir
disassembly of version 72 svn-id: r15578
2004-10-17preliminar o72_captureWizImage() implementation ; still have to handle flag ↵Gregory Montoir
0x2 in drawWizImage to display correctly the painting in 1grademo svn-id: r15577
2004-10-16fixed warningsPaweł Kołodziejski
svn-id: r15574
2004-10-16Add missing case for HE 90+Travis Howell
Always clear complete local script vars. svn-id: r15564
2004-10-13Remove more duplicates.Travis Howell
svn-id: r15544
2004-10-13Rename opcodeTravis Howell
svn-id: r15543
2004-10-10Ooops, bad comparison.Travis Howell
svn-id: r15505
2004-10-10Correct a VAR value.Travis Howell
svn-id: r15504
2004-10-10Changes for mustardTravis Howell
svn-id: r15503
2004-10-10Rename opcodesTravis Howell
svn-id: r15502
2004-10-10Complete stub cases.Travis Howell
svn-id: r15493
2004-10-09Fill in a few more case stubs.Travis Howell
svn-id: r15492
2004-10-09ScummEngine_v90he::processWizImage() cases 3 & 4Gregory Montoir
svn-id: r15490
2004-10-09o90_getPolygonOverlap updateGregory Montoir
svn-id: r15489
2004-10-09No longer startMusicTravis Howell
svn-id: r15483
2004-10-08wizImageOps updateGregory Montoir
svn-id: r15478
2004-10-08more math opcodesGregory Montoir
svn-id: r15474
2004-10-08Match opcode names with SCUMM8.Travis Howell
svn-id: r15466
2004-10-06Use common PI value insteadChris Apers
svn-id: r15435
2004-10-05HE71+ games use wizImages for charset too.Travis Howell
svn-id: r15417
2004-10-04Add missing roomOps case for HE games.Travis Howell
svn-id: r15404
2004-10-04Add some HE99 varsTravis Howell
Rename opcodes svn-id: r15403
2004-10-04Rename opcodeTravis Howell
svn-id: r15402
2004-10-04Add extra HE99+ cases for wizImageOpsTravis Howell
svn-id: r15401
2004-10-04Add opcode differenceTravis Howell
svn-id: r15400
2004-10-03Add stubTravis Howell
svn-id: r15399