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path: root/scumm/script_v90he.cpp
AgeCommit message (Collapse)Author
2005-04-21cleanupGregory Montoir
svn-id: r17740
2005-04-21Add palette function for HE99+ games.Travis Howell
svn-id: r17737
2005-04-21Add palette function foe He99+ games.Travis Howell
svn-id: r17736
2005-04-20Rename wizImage process flag for HE games.Travis Howell
svn-id: r17707
2005-04-20Rename sprite field for HE games.Travis Howell
svn-id: r17706
2005-04-20Correct flag value.Travis Howell
svn-id: r17697
2005-04-19minor cleanupGregory Montoir
svn-id: r17692
2005-04-16'unstubbed' o90_getLinesIntersectionPointGregory Montoir
svn-id: r17626
2005-04-15Checks actor costume frame.Travis Howell
svn-id: r17604
2005-04-14Add HE7.2 difference in o_getResourceSize().Travis Howell
Add support for checking size of music resource. svn-id: r17595
2005-04-14Set result back to 1 for now, otherwise chase locks up.Travis Howell
svn-id: r17594
2005-04-13Updated commentGregory Montoir
svn-id: r17590
2005-04-13_stringBuffer can have mutple strings, ie in pajama2 startup.Travis Howell
Add safety check for buffer size. svn-id: r17581
2005-04-11Update debug message.Travis Howell
svn-id: r17541
2005-04-11Add a few extra sprite correction and functions, based off HE100.Travis Howell
svn-id: r17536
2005-04-10Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it ↵Max Horn
complies a bit better with our code formatting rules svn-id: r17508
2005-04-09minor corrections and cleanupGregory Montoir
svn-id: r17471
2005-04-09Add opcode for chase, playable now.Travis Howell
svn-id: r17469
2005-04-09Add opcode stub for chaseTravis Howell
svn-id: r17468
2005-04-08Add HE70+ version of seekFilePos opcode.Travis Howell
svn-id: r17450
2005-04-08A few off by 1's.Travis Howell
svn-id: r17448
2005-04-07Move palette functionsTravis Howell
svn-id: r17440
2005-04-07Add WIP on hePalette.Travis Howell
svn-id: r17431
2005-04-06Add hePalette function.Travis Howell
svn-id: r17424
2005-04-04Nevermind, only o_getObjectImageX/Y needed adjustment.Travis Howell
svn-id: r17376
2005-04-04Object width/height should be divded by 8 too.Travis Howell
svn-id: r17375
2005-04-04Add 8 sound channel support for HE gamesTravis Howell
-Allows sound looping to work Added support for WAVE format musuc used in later HE100 games. svn-id: r17372
2005-04-03More sprite renamesTravis Howell
svn-id: r17342
2005-04-02forgot castsGregory Montoir
svn-id: r17339
2005-04-02initial implementation of o72_arrayOps_127 and o90_sortArrayGregory Montoir
svn-id: r17337
2005-04-02CleanupTravis Howell
svn-id: r17333
2005-04-01Add bits and piecesTravis Howell
More renames svn-id: r17325
2005-04-01Add support for clipping of wizImages.Travis Howell
Add support for altering wizImages. Various renames. svn-id: r17322
2005-04-01Remove resource type argument in wizImage functions, it is always rtImage.Travis Howell
Rename sprite flags/functions Remove unused sprite flags Switch sprite flags back to hex. for easier comparison svn-id: r17319
2005-03-31Rename paletteNum field for sprite in wizImages.Travis Howell
svn-id: r17312
2005-03-31Return correct object x/y positionTravis Howell
svn-id: r17308
2005-03-31Add some missing code.Travis Howell
svn-id: r17307
2005-03-31Add code for more o90_getPolygonOverlap() cases.Travis Howell
svn-id: r17304
2005-03-30CleanupTravis Howell
svn-id: r17292
2005-03-29Rename sprite functionsTravis Howell
svn-id: r17285
2005-03-29Remove unused array.Travis Howell
svn-id: r17284
2005-03-28Check class of object number, not loop.Travis Howell
Cleanup. svn-id: r17272
2005-03-28findObject in HE72+ only checks object boundsTravis Howell
findObject in He70/71 only needs additional polygon check svn-id: r17270
2005-03-26Rename WizParameters field.Travis Howell
Correct start strip in drawBMAPBg() svn-id: r17236
2005-03-24cleanupTravis Howell
svn-id: r17215
2005-03-23Remove unused variable.Travis Howell
svn-id: r17203
2005-03-23Add HE90 version of kernelGet/Set opcode and move HE90 specific cases over.Travis Howell
svn-id: r17200
2005-03-17Add HE72 version of file rename opcodeTravis Howell
svn-id: r17175
2005-03-17HE72+ games use slightly different code for subtitle color.Travis Howell
svn-id: r17174
2005-03-17Rename sprite functionsTravis Howell
svn-id: r17172