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path: root/scumm/script_v90he.cpp
AgeCommit message (Expand)Author
2005-05-08One last case for funshop titles.Travis Howell
2005-05-08Range checks off by 1.Travis Howell
2005-05-08Initial support for intensive floating point compuitations used inEugene Sandulenko
2005-05-07Additions for funshop titles.Travis Howell
2005-05-07Add missing opcode detailsTravis Howell
2005-05-01Add extra cases for bb2demo.Travis Howell
2005-05-01Add extra cases for readdemo.Travis Howell
2005-05-01Use correct safety check.Travis Howell
2005-04-30Add expanded _wizParams used by HE100 games.Travis Howell
2005-04-27Minor clean up, HE games should always copy strings directly.Travis Howell
2005-04-26Always skip smacker files in HE games.Travis Howell
2005-04-26Add stubs for the two smacker related opcodes in HE games.Travis Howell
2005-04-21cleanupGregory Montoir
2005-04-21Add palette function for HE99+ games.Travis Howell
2005-04-21Add palette function foe He99+ games.Travis Howell
2005-04-20Rename wizImage process flag for HE games.Travis Howell
2005-04-20Rename sprite field for HE games.Travis Howell
2005-04-20Correct flag value.Travis Howell
2005-04-19minor cleanupGregory Montoir
2005-04-16'unstubbed' o90_getLinesIntersectionPointGregory Montoir
2005-04-15Checks actor costume frame.Travis Howell
2005-04-14Add HE7.2 difference in o_getResourceSize().Travis Howell
2005-04-14Set result back to 1 for now, otherwise chase locks up.Travis Howell
2005-04-13Updated commentGregory Montoir
2005-04-13_stringBuffer can have mutple strings, ie in pajama2 startup.Travis Howell
2005-04-11Update debug message.Travis Howell
2005-04-11Add a few extra sprite correction and functions, based off HE100.Travis Howell
2005-04-10Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it c...Max Horn
2005-04-09minor corrections and cleanupGregory Montoir
2005-04-09Add opcode for chase, playable now.Travis Howell
2005-04-09Add opcode stub for chaseTravis Howell
2005-04-08Add HE70+ version of seekFilePos opcode.Travis Howell
2005-04-08A few off by 1's.Travis Howell
2005-04-07Move palette functionsTravis Howell
2005-04-07Add WIP on hePalette.Travis Howell
2005-04-06Add hePalette function.Travis Howell
2005-04-04Nevermind, only o_getObjectImageX/Y needed adjustment.Travis Howell
2005-04-04Object width/height should be divded by 8 too.Travis Howell
2005-04-04Add 8 sound channel support for HE gamesTravis Howell
2005-04-03More sprite renamesTravis Howell
2005-04-02forgot castsGregory Montoir
2005-04-02initial implementation of o72_arrayOps_127 and o90_sortArrayGregory Montoir
2005-04-02CleanupTravis Howell
2005-04-01Add bits and piecesTravis Howell
2005-04-01Add support for clipping of wizImages.Travis Howell
2005-04-01Remove resource type argument in wizImage functions, it is always rtImage.Travis Howell
2005-03-31Rename paletteNum field for sprite in wizImages.Travis Howell
2005-03-31Return correct object x/y positionTravis Howell
2005-03-31Add some missing code.Travis Howell
2005-03-31Add code for more o90_getPolygonOverlap() cases.Travis Howell