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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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script_v90he.cpp
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Commit message (
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Author
2004-10-03
Add stub
Travis Howell
2004-10-03
simplification
Gregory Montoir
2004-10-03
Add missing code for opcode
Travis Howell
2004-10-03
Add missing code for opcode
Travis Howell
2004-10-03
Ooops
Travis Howell
2004-10-03
Add missing code for opcode.
Travis Howell
2004-10-02
Array corrections
Travis Howell
2004-10-02
Add/correct opcode
Travis Howell
2004-10-02
Add a few opcodes for pajama3
Travis Howell
2004-10-02
That was duplicate
Travis Howell
2004-10-01
Add/correct opcode
Travis Howell
2004-10-01
Add couple other HE games and make Blue's birthday demo show intro. It dies
Eugene Sandulenko
2004-10-01
Ooops
Travis Howell
2004-09-30
Add extra cases/stubs
Travis Howell
2004-09-30
Add stub
Travis Howell
2004-09-30
Add some extra cases/opcodes for lost/smaller.
Travis Howell
2004-09-29
Add caser
Travis Howell
2004-09-29
Correct string for temp save/load, original load/save screens now displays in...
Travis Howell
2004-09-26
wiz stuff cleanup and o90_unknown1C opcode update
Gregory Montoir
2004-09-23
nukeArrays seems fine now.
Travis Howell
2004-09-22
Add case stun
Travis Howell
2004-09-22
Add a few more case stubs
Travis Howell
2004-09-22
No longer StopMusic
Travis Howell
2004-09-22
Add missing cases
Travis Howell
2004-09-21
HE90+ games use actor layering too, in reverse order.
Travis Howell
2004-09-21
Add HE90+ opcode difference
Travis Howell
2004-09-21
Should be HE60/70.
Travis Howell
2004-09-20
more cleanup
Max Horn
2004-09-20
cleanup
Max Horn
2004-09-20
Add case for kindddemo.
Travis Howell
2004-09-20
Opcode1C in HE90+ games seems to setup WizImage settings via various cases.
Travis Howell
2004-09-19
Fix last commit
Travis Howell
2004-09-18
renamed HE opcodes to distinguish them from their 'regular' V6/V7 counterparts
Max Horn
2004-09-18
Follow our coding conventions
Max Horn
2004-09-18
stubs for freddicove intro.
Travis Howell
2004-09-18
spyozon intro. runs
Travis Howell
2004-09-18
Not soundOps in He80+
Travis Howell
2004-09-17
Correct and rename opcode
Travis Howell
2004-09-17
nukeArrays still nuking wrong arrays.
Travis Howell
2004-09-16
A few more corrections, fixes freddi2 crash.
Travis Howell
2004-09-15
Call direct
Travis Howell
2004-09-14
Save polygons
Travis Howell
2004-09-14
Add opcode
Travis Howell
2004-09-14
Report when polyogn Wiz image is used.
Travis Howell
2004-09-14
Load POLD resources in HE80+ games
Travis Howell
2004-09-13
Implemented formerly known unknownFB and unknownFC.
Eugene Sandulenko
2004-09-13
Add Missing pop
Travis Howell
2004-09-13
HE arcade game work a bit now.
Travis Howell
2004-09-12
Another HE opcode
Travis Howell
2004-09-12
More HE opcodes.
Travis Howell
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